mirror of
https://github.com/DrMboga/WotBlitzStatisticsBlazor.git
synced 2026-10-21 10:27:18 +02:00
73 lines
3.2 KiB
C#
73 lines
3.2 KiB
C#
// <auto-generated/>
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#nullable enable
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namespace WotBlitzStatisticsPro.Blazor.GraphQl.State
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{
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///<summary>Information about player's tank</summary>
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[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "11.2.2.0")]
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public partial class TankInfoResponseData
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{
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public TankInfoResponseData(global::System.String __typename, global::System.Int64? tankId = default !, global::System.String? name = default !, global::System.String? tankNation = default !, global::System.String? tankType = default !, global::System.Int32? tier = default !, global::System.Boolean? isPremium = default !, global::System.DateTimeOffset? lastBattleTime = default !, global::System.Int64? battles = default !, global::System.Decimal? winRate = default !, global::System.Decimal? avgDamage = default !, global::System.Decimal? avgXp = default !, global::System.Decimal? avgBattleLifeTimeInMinutes = default !, global::System.Decimal? damageCoefficient = default !, global::System.Decimal? survivalRate = default !)
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{
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this.__typename = __typename ?? throw new global::System.ArgumentNullException(nameof(__typename));
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TankId = tankId;
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Name = name;
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TankNation = tankNation;
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TankType = tankType;
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Tier = tier;
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IsPremium = isPremium;
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LastBattleTime = lastBattleTime;
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Battles = battles;
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WinRate = winRate;
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AvgDamage = avgDamage;
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AvgXp = avgXp;
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AvgBattleLifeTimeInMinutes = avgBattleLifeTimeInMinutes;
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DamageCoefficient = damageCoefficient;
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SurvivalRate = survivalRate;
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}
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public global::System.String __typename { get; }
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///<summary>Tank identifier</summary>
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public global::System.Int64? TankId { get; }
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///<summary>Tank name</summary>
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public global::System.String? Name { get; }
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///<summary>Localized tank nation name</summary>
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public global::System.String? TankNation { get; }
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///<summary>Localized tank type name</summary>
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public global::System.String? TankType { get; }
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///<summary>Tank tier</summary>
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public global::System.Int32? Tier { get; }
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///<summary>Is it premium tank or not</summary>
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public global::System.Boolean? IsPremium { get; }
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///<summary>Last battle</summary>
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public global::System.DateTimeOffset? LastBattleTime { get; }
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///<summary>Battles count</summary>
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public global::System.Int64? Battles { get; }
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///<summary>Tank's win rate</summary>
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public global::System.Decimal? WinRate { get; }
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///<summary>Average tank's damage</summary>
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public global::System.Decimal? AvgDamage { get; }
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///<summary>Average XP</summary>
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public global::System.Decimal? AvgXp { get; }
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///<summary>Average life time in battle until tank is killed.</summary>
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public global::System.Decimal? AvgBattleLifeTimeInMinutes { get; }
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///<summary>Damage coefficient</summary>
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public global::System.Decimal? DamageCoefficient { get; }
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///<summary>Rate of survival</summary>
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public global::System.Decimal? SurvivalRate { get; }
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}
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}
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