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chore: cliend datamodel refactoring
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// <auto-generated/>
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#nullable enable
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namespace WotBlitzStatisticsPro.Blazor.GraphQl
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{
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/// <summary>
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/// Clan information
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/// </summary>
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[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "11.2.2.0")]
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public interface IClan
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{
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/// <summary>
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/// Clan ID
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/// </summary>
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public global::System.Int64 ClanId { get; }
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/// <summary>
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/// Date of joining clan
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/// </summary>
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public global::System.DateTimeOffset JoinedAt { get; }
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/// <summary>
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/// Player clan role ID
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/// </summary>
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public global::System.String? Role { get; }
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/// <summary>
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/// Player clan role
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/// </summary>
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public global::System.String RoleLocalized { get; }
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/// <summary>
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/// Clan name
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/// </summary>
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public global::System.String? Name { get; }
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/// <summary>
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/// Date of clan creation
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/// </summary>
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public global::System.DateTimeOffset CreatedAt { get; }
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/// <summary>
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/// Clan creator account id
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/// </summary>
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public global::System.Int64? CreatorId { get; }
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/// <summary>
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/// Clan creator nick
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/// </summary>
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public global::System.String? CreatorName { get; }
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/// <summary>
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/// Clan description
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/// </summary>
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public global::System.String? Description { get; }
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/// <summary>
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/// Html Clan description
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/// </summary>
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public global::System.String? DescriptionHtml { get; }
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/// <summary>
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/// Clan commander accountId
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/// </summary>
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public global::System.Int64? LeaderId { get; }
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/// <summary>
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/// Clan commander nick
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/// </summary>
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public global::System.String? LeaderName { get; }
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/// <summary>
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/// Clan members count
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/// </summary>
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public global::System.Int64? MembersCount { get; }
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/// <summary>
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/// Clan motto
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/// </summary>
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public global::System.String? Motto { get; }
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/// <summary>
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/// Clan tag
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/// </summary>
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public global::System.String? Tag { get; }
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/// <summary>
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/// Clan info updated at
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/// </summary>
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public global::System.DateTimeOffset? UpdatedAt { get; }
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}
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}
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