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chore: cliend datamodel refactoring
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// <auto-generated/>
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#nullable enable
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namespace WotBlitzStatisticsPro.Blazor.GraphQl
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{
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/// <summary>
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/// Represents game's statistics
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/// </summary>
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[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "11.2.2.0")]
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public interface IStatistics
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{
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/// <summary>
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/// Last battle time
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/// </summary>
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public global::System.DateTimeOffset LastBattleTime { get; }
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/// <summary>
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/// Battles count
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/// </summary>
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public global::System.Int64 Battles { get; }
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/// <summary>
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/// Capture points
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/// </summary>
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public global::System.Int64 CapturePoints { get; }
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/// <summary>
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/// Total damage amount
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/// </summary>
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public global::System.Int64 DamageDealt { get; }
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/// <summary>
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/// Total amount of received damage
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/// </summary>
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public global::System.Int64 DamageReceived { get; }
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/// <summary>
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/// Dropped capture points
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/// </summary>
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public global::System.Int64 DroppedCapturePoints { get; }
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/// <summary>
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/// Total amount of frags
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/// </summary>
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public global::System.Int64 Frags { get; }
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/// <summary>
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/// Total amount of frags grater ten 8 lvl
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/// </summary>
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public global::System.Int64 Frags8P { get; }
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/// <summary>
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/// Total amount of hits
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/// </summary>
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public global::System.Int64 Hits { get; }
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/// <summary>
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/// Total amount of losses
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/// </summary>
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public global::System.Int64 Losses { get; }
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/// <summary>
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/// Max frags per battle
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/// </summary>
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public global::System.Int64 MaxFrags { get; }
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/// <summary>
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/// Max experience per battle
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/// </summary>
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public global::System.Int64 MaxXp { get; }
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/// <summary>
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/// Total shots count
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/// </summary>
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public global::System.Int64 Shots { get; }
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/// <summary>
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/// Total count of spotted vehicles
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/// </summary>
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public global::System.Int64 Spotted { get; }
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/// <summary>
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/// Total count of survived battles
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/// </summary>
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public global::System.Int64 SurvivedBattles { get; }
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/// <summary>
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/// Total count of survived and won battles
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/// </summary>
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public global::System.Int64 WinAndSurvived { get; }
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/// <summary>
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/// Total wins count
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/// </summary>
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public global::System.Int64 Wins { get; }
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/// <summary>
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/// Total amount of experience
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/// </summary>
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public global::System.Int64 Xp { get; }
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/// <summary>
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/// Wn7 coefficient
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/// </summary>
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public global::System.Double Wn7 { get; }
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/// <summary>
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/// Player's win rate
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/// </summary>
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public global::System.Decimal WinRate { get; }
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/// <summary>
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/// Player's average damage
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/// </summary>
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public global::System.Decimal AvgDamage { get; }
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/// <summary>
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/// Player's average XP
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/// </summary>
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public global::System.Decimal AvgXp { get; }
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/// <summary>
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/// Damage coefficient
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/// </summary>
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public global::System.Decimal DamageCoefficient { get; }
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/// <summary>
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/// Rate of survival
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/// </summary>
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public global::System.Decimal SurvivalRate { get; }
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}
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}
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