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chore: cliend datamodel refactoring
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// <auto-generated/>
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#nullable enable
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namespace WotBlitzStatisticsPro.Blazor.GraphQl
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{
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/// <summary>
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/// Information about player's tank
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/// </summary>
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[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "11.2.2.0")]
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public interface ITank : IStatistics
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{
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/// <summary>
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/// Tank identifier
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/// </summary>
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public global::System.Int64 TankId { get; }
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/// <summary>
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/// Total time in battle until tank killed
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/// </summary>
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public global::System.Int32 BattleLifeTimeInSeconds { get; }
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/// <summary>
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/// Mark of Mastery
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/// </summary>
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public global::WotBlitzStatisticsPro.Blazor.GraphQl.MarkOfMastery MarkOfMastery { get; }
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/// <summary>
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/// Average life time in battle until tank is killed.
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/// </summary>
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public global::System.Decimal AvgBattleLifeTimeInMinutes { get; }
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/// <summary>
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/// Tank name
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/// </summary>
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public global::System.String? Name { get; }
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/// <summary>
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/// Tank nation dictionary identifier
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/// </summary>
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public global::System.String? TankNationId { get; }
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/// <summary>
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/// Localized tank nation name
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/// </summary>
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public global::System.String? TankNation { get; }
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/// <summary>
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/// Tank tier
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/// </summary>
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public global::System.Int32 Tier { get; }
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/// <summary>
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/// Tank type dictionary identifier
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/// </summary>
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public global::System.String? TankTypeId { get; }
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/// <summary>
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/// Localized tank type name
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/// </summary>
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public global::System.String? TankType { get; }
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/// <summary>
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/// Is it premium tank or not
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/// </summary>
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public global::System.Boolean IsPremium { get; }
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/// <summary>
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/// Vehicle preview image
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/// </summary>
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public global::System.String? PreviewImage { get; }
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/// <summary>
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/// Vehicle normal image
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/// </summary>
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public global::System.String? NormalImage { get; }
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}
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}
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