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Dictionaries DB structure refactored
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using System.Collections.Generic;
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namespace WotBlitzStatisticsPro.Common.Dictionaries
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{
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/// <summary>
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/// Achievement dictionary item
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/// </summary>
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public interface IAchievementDictionary
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{
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/// <summary>
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/// id
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/// </summary>
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string AchievementId { get; set; }
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///<summary>
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/// Achievement condition
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///</summary>
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List<LocalizableString> Condition { get; set; }
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///<summary>
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/// Achievement description
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///</summary>
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List<LocalizableString> Description { get; set; }
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///<summary>
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/// Historical info
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///</summary>
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List<LocalizableString> HeroInfo { get; set; }
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///<summary>
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/// Image link
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///</summary>
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string Image { get; set; }
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///<summary>
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/// Image 180x180px link
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///</summary>
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string ImageBig { get; set; }
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///<summary>
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/// Achievement name
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///</summary>
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List<LocalizableString> Name { get; set; }
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///<summary>
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/// Sort order
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///</summary>
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long? Order { get; set; }
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///<summary>
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/// Is outdated achievement
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///</summary>
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bool Outdated { get; set; }
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///<summary>
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/// Achievement section
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///</summary>
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string SectionId { get; set; }
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///<summary>
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/// Achievement section order
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///</summary>
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long? SectionOrder { get; set; }
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///<summary>
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/// Achievement Type
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///</summary>
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string Type { get; set; }
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///<summary>
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/// Achievement options
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///</summary>
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List<AchievementOption> Options { get; set; }
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}
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}
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