Dictionaries DB structure refactored

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Mikhail Shabanov committed 2020-06-24 12:19:03 +02:00
1 parent 9b80314b92
commit 6c10c6c654
25 files changed
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using System.Collections.Generic;
namespace WotBlitzStatisticsPro.Common.Dictionaries
{
/// <summary>
/// Vehicle dictionary item
/// </summary>
public interface IVehiclesDictionary
{
///<summary>
/// VehicleId
///</summary>
long TankId { get; set; }
///<summary>
/// Vehicle name
///</summary>
List<LocalizableString> Name { get; set; }
///<summary>
/// Vehicle description
///</summary>
List<LocalizableString> Description { get; set; }
///<summary>
/// Is vehicle premium
///</summary>
bool IsPremium { get; set; }
///<summary>
/// Vehicle type id
///</summary>
string TypeId { get; set; }
///<summary>
/// Vehicle nationId
///</summary>
string NationId { get; set; }
///<summary>
/// Vehicle tier
///</summary>
int Tier { get; set; }
/// <summary>
/// Vehicle preview image
/// </summary>
string PreviewImage { get; set; }
/// <summary>
/// Vehicle normal image
/// </summary>
string NormalImage { get; set; }
/// <summary>
/// Vehicle price in credits
/// </summary>
decimal PriceCredit { get; set; }
/// <summary>
/// Vehicle price in gold
/// </summary>
decimal PriceGold { get; set; }
/// <summary>
/// Ids of nex tanks and their cost in XP
/// </summary>
List<VehiclePriceInXp> NexTanksInTree { get; set; }
///<summary>
/// Price in XP for parent vehicle as key
///</summary>
List<VehiclePriceInXp> PriceXp { get; set; }
///<summary>
/// Engines id list
///</summary>
int[] Engines { get; set; }
///<summary>
/// Guns id list
///</summary>
int[] Guns { get; set; }
///<summary>
/// List of compatible suspensions
///</summary>
int[] Suspensions { get; set; }
///<summary>
/// List of compatible turrets ids
///</summary>
int[] Turrets { get; set; }
}
}