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feat: tanks tree connections added
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@@ -2,23 +2,27 @@
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@using System.Linq
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@inherits PlayerInfoTanksTreeBase;
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<div style="overflow-y: auto; overflow-x: auto;">
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<svg
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xmlns="http://www.w3.org/2000/svg"
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<svg xmlns="http://www.w3.org/2000/svg"
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width="@((CardWidth + 40) * 10)"
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height="@FrameHeigth"
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>
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height="@FrameHeigth">
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<!-- Background -->
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@for (int i = 0; i < 10; i++)
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{
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<rect
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x="@(i * (CardWidth + 40))"
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<rect x="@(i * (CardWidth + 40))"
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y="0"
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width="@(CardWidth + 40)"
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height="@FrameHeigth"
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fill="@(i % 2 == 0 ? "#464A5D" : "#3A3D4B")"
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>
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fill="@(i % 2 == 0 ? "#464A5D" : "#3A3D4B")">
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</rect>
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}
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<!-- Connections -->
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<!-- https://developer.mozilla.org/en-US/docs/Web/SVG/Tutorial/Paths -->
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@foreach (var pathConnection in Connections)
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{
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<path fill="none" stroke="white" stroke-width="1" d="@pathConnection" />
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}
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@if (TreeItems != null)
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{
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@for (int tier = 1; tier < 11; tier++)
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@@ -26,16 +30,14 @@
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@foreach (var tank in TreeItems.Where(t => t.Tier == tier).OrderBy(t => t.Row).ToList())
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{
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<!-- Tank card svg-->
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<svg
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xmlns="http://www.w3.org/2000/svg"
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<svg xmlns="http://www.w3.org/2000/svg"
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x="@((tier - 1) * (CardWidth + 40) + 20)"
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y="@(tank.Row * (CardHeigth + 20) + 20)"
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width="@CardWidth"
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height="@CardHeigth">
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<g>
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<!--Rect fill = #275950 - researched, #2E353B - unresearched, #66502b - prem-->
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<rect
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x="0"
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<rect x="0"
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y="0"
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width="@CardWidth"
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height="@CardHeigth"
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@@ -45,13 +47,13 @@
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</rect>
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<!--Tank type-->
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<image x="7" y="7" width="25" height="25" href="@tank.TankTypeId.TankTypeAsset(tank.IsPremium)"/>
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<image x="7" y="7" width="25" height="25" href="@tank.TankTypeId.TankTypeAsset(tank.IsPremium)" />
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<!--Tank tier-->
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<text x="33" y="4" fill="@(tank.IsPremium ? Constants.ClanTagColor : "white")" text-anchor="start" alignment-baseline="before-edge" font-family="Segoe UI" font-size="19">
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@tank.Tier.RomanNumber()
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</text>
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<!--TankImage-->
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<image x="@((CardWidth - 95) / 2)" y="@((CardHeigth - 70) / 2)" width="95" height="70" href="@tank.PreviewImage"/>
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<image x="@((CardWidth - 95) / 2)" y="@((CardHeigth - 70) / 2)" width="95" height="70" href="@tank.PreviewImage" />
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<!--TankName-->
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<text x="33" y="@(CardHeigth - 25)" fill="@(tank.IsPremium ? Constants.ClanTagColor : "white")" text-anchor="start" alignment-baseline="before-edge" font-family="Segoe UI" font-size="14">
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@tank.Name
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@@ -62,25 +64,25 @@
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{
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<g>
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<!--Mastery-->
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<image x="7" y="@(CardHeigth - 26)" width="20" height="20" href="@tank.MarkOfMastery.Value.IconAsset()"/>
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<image x="7" y="@(CardHeigth - 26)" width="20" height="20" href="@tank.MarkOfMastery.Value.IconAsset()" />
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<!--Winrate-->
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<image x="7" y="40" width="20" height="20" href="icons/details.wins.scale-200.png"/>
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<image x="7" y="40" width="20" height="20" href="icons/details.wins.scale-200.png" />
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<text x="32" y="40" fill="white" text-anchor="start" alignment-baseline="before-edge" font-family="Segoe UI" font-weight="bold" font-size="12">
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@(tank.WinRate.Value.ToString("N0"))%
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</text>
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<line x1="8" y1="60" x2="58" y2="60" style="@($"stroke:{tank.WinRate.Value.ScaleColor()};stroke-width:3")"/>
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<line x1="8" y1="60" x2="58" y2="60" style="@($"stroke:{tank.WinRate.Value.ScaleColor()};stroke-width:3")" />
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<!--AvgDmg-->
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<image x="@(CardWidth - 62)" y="40" width="20" height="20" href="icons/damage.scale-200.png"/>
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<image x="@(CardWidth - 62)" y="40" width="20" height="20" href="icons/damage.scale-200.png" />
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<text x="@(CardWidth - 37)" y="40" fill="white" text-anchor="start" alignment-baseline="before-edge" font-family="Segoe UI" font-size="12">
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@tank.AvgDamage.Value.ToString("N0")
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</text>
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<!--Battles-->
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<image x="@(CardWidth - 62)" y="9" width="20" height="20" href="icons/details.battles.scale-200.png"/>
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<image x="@(CardWidth - 62)" y="9" width="20" height="20" href="icons/details.battles.scale-200.png" />
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<text x="@(CardWidth - 37)" y="9" fill="white" text-anchor="start" alignment-baseline="before-edge" font-family="Segoe UI" font-size="12">
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@tank.Battles.Value.ToString("N0")
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</text>
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<!--Last battle-->
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<image x="8" y="@(CardHeigth - 50)" width="16" height="16" href="icons/calendar.scale-200.png"/>
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<image x="8" y="@(CardHeigth - 50)" width="16" height="16" href="icons/calendar.scale-200.png" />
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<text x="32" y="@(CardHeigth - 50)" fill="white" text-anchor="start" alignment-baseline="before-edge" font-family="Segoe UI" font-size="12">
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@tank.LastBattleTime.Value.ToString("d")
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</text>
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@@ -91,7 +93,7 @@
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{
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<g>
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<!--Credits-->
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<image x="8" y="@(CardHeigth - 50)" width="20" height="20" href="icons/encyclopedia.vehicle.credits.scale-200.png"/>
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<image x="8" y="@(CardHeigth - 50)" width="20" height="20" href="icons/encyclopedia.vehicle.credits.scale-200.png" />
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<text x="32" y="@(CardHeigth - 50)" fill="white" text-anchor="start" alignment-baseline="before-edge" font-family="Segoe UI" font-size="12">
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@((tank.PriceCredit / 1000).ToString("N0")) K
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</text>
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@@ -44,7 +44,9 @@ namespace WotBlitzStatisticsPro.Blazor.Pages
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public List<TankTreeItem> TreeItems { get; set; } = new();
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public string SelectedNation { get; set; } = "germany";
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public List<string> Connections { get; set; } = new List<string>();
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public string FrameStyle
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{
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get
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@@ -78,6 +80,7 @@ namespace WotBlitzStatisticsPro.Blazor.Pages
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private void BuildTree()
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{
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TreeItems.Clear();
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Connections.Clear();
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var vehiclesTree = VehiclesLibrary.Where(v => v.IsPremium == false).ToList();
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for (int tier = 1; tier < 11; tier++)
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{
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@@ -102,6 +105,13 @@ namespace WotBlitzStatisticsPro.Blazor.Pages
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// Map next tier tanks by rows
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treeItem.NextRows = BuildNextTanksRowMapping(vehicleFromDictionary, currentRow);
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if(treeItem.NextRows != null)
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{
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foreach (var nextRow in treeItem.NextRows)
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{
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Connections.Add(SvgHelper.TankTreeConnectionPath(treeItem.Row, nextRow.Row, tier, CardWidth, CardHeigth));
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}
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}
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TreeItems.Add(treeItem);
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}
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@@ -153,22 +163,17 @@ namespace WotBlitzStatisticsPro.Blazor.Pages
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if (vehicleFromDictionary.NexTanksInTree != null && vehicleFromDictionary.NexTanksInTree.Count > 0)
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{
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nextRowsMap = new List<TankTreeRowMap>();
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if (vehicleFromDictionary.NexTanksInTree.Count == 1)
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foreach (var nextTankInTree in vehicleFromDictionary.NexTanksInTree)
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{
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nextRowsMap.Add(new TankTreeRowMap(vehicleFromDictionary.NexTanksInTree[0], currentRow));
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}
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else
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{
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foreach (var nextTankInTree in vehicleFromDictionary.NexTanksInTree)
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var rowMap = Constants.TanksTreeHelper.FirstOrDefault(v => v.TankId == nextTankInTree);
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if (rowMap != null)
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{
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// If more than one, get tank row from special mappings array
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var rowMap = Constants.TanksTreeHelper.FirstOrDefault(v => v.TankId == nextTankInTree);
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if (rowMap != null)
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{
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nextRowsMap.Add(rowMap);
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}
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nextRowsMap.Add(rowMap);
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}
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else
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{
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nextRowsMap.Add(new TankTreeRowMap(vehicleFromDictionary.NexTanksInTree[0], currentRow));
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}
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}
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}
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