Some graphQL API refactor

This commit is contained in:
Mikhail Shabanov committed 2021-06-04 14:13:16 +02:00
1 parent c3550fbddd
commit 87fcdd31b1
8 files changed
+346 -175

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@@ -6,7 +6,7 @@ namespace WotBlitzStatisticsPro.Common.Model
/// <summary>
/// Information about player
/// </summary>
public class AccountInfoResponse
public class AccountInfoResponse: IStatisticsResponse
{
///<summary>
/// Player account identifier
@@ -18,16 +18,48 @@ namespace WotBlitzStatisticsPro.Common.Model
///</summary>
public DateTime CreatedAt { get; set; } = new DateTime(1970, 1, 1);
///<summary>
/// Last battle time
///</summary>
public DateTime LastBattleTime { get; set; } = new DateTime(1970, 1, 1);
///<summary>
/// Player's nick
///</summary>
public string? Nickname { get; set; }
///<summary>
/// Tank id, which kills max frags per battle
///</summary>
public long MaxFragsTankId { get; set; }
///<summary>
/// Tank Id which created max experience per battle
///</summary>
public long MaxXpTankId { get; set; }
/// <summary>
/// Average tier
/// </summary>
public double AvgTier { get; set; }
/// <summary>
/// All player's tanks
/// </summary>
public List<TankInfoResponse>? Tanks { get; set; }
/// <summary>
/// Clan info
/// </summary>
public ClanInfoResponse? ClanInfo { get; set; }
/// <summary>
/// Account Region and request language
/// </summary>
public RealmAndLanguage RegionAndLanguage { get; set; } = new(RealmType.Eu, RequestLanguage.En);
#region statistics
///<summary>
/// Last battle time
///</summary>
public DateTime LastBattleTime { get; set; } = new DateTime(1970, 1, 1);
///<summary>
/// Battles count
///</summary>
@@ -78,21 +110,11 @@ namespace WotBlitzStatisticsPro.Common.Model
///</summary>
public long MaxFrags { get; set; }
///<summary>
/// Tank id, which kills max frags per battle
///</summary>
public long MaxFragsTankId { get; set; }
///<summary>
/// Max experience per battle
///</summary>
public long MaxXp { get; set; }
///<summary>
/// Tank Id which created max experience per battle
///</summary>
public long MaxXpTankId { get; set; }
///<summary>
/// Total shots count
///</summary>
@@ -109,7 +131,7 @@ namespace WotBlitzStatisticsPro.Common.Model
public long SurvivedBattles { get; set; }
///<summary>
/// Total count of survived and winned battles
/// Total count of survived and won battles
///</summary>
public long WinAndSurvived { get; set; }
@@ -123,54 +145,37 @@ namespace WotBlitzStatisticsPro.Common.Model
///</summary>
public long Xp { get; set; }
/// <summary>
/// Average tier
/// </summary>
public double AvgTier { get; set; }
/// <summary>
/// Wn7 coefficient
/// </summary>
public double Wn7 { get; set; }
/// <summary>
/// Player's win rate
/// </summary>
public decimal WinRate => Battles == 0 ? 0m : (decimal) 100 * Wins / Battles;
/// <summary>
/// Player's win rate
/// </summary>
public decimal WinRate => Battles == 0 ? 0m : (decimal)100 * Wins / Battles;
/// <summary>
/// Player's average damage
/// </summary>
public decimal AvgDamage => Battles == 0 ? 0m : (decimal)DamageDealt / Battles;
public decimal AvgDamage => Battles == 0 ? 0m : (decimal)DamageDealt / Battles;
/// <summary>
/// Player's average XP
/// </summary>
public decimal AvgXp => Battles == 0 ? 0m : (decimal)Xp / Battles;
/// <summary>
/// Damage coefficient
/// </summary>
public decimal DamageCoefficient => DamageReceived == 0 ? 0m : (decimal) DamageDealt / DamageReceived;
/// <summary>
/// Rate of survival
/// </summary>
public decimal SurvivalRate => Battles == 0 ? 0m : (decimal) 100 * SurvivedBattles / Battles;
public decimal AvgXp => Battles == 0 ? 0m : (decimal)Xp / Battles;
/// <summary>
/// All player's tanks
/// Damage coefficient
/// </summary>
public List<TankInfoResponse>? Tanks { get; set; }
public decimal DamageCoefficient => DamageReceived == 0 ? 0m : (decimal)DamageDealt / DamageReceived;
/// <summary>
/// Clan info
/// Rate of survival
/// </summary>
public ClanInfoResponse? ClanInfo { get; set; }
public decimal SurvivalRate => Battles == 0 ? 0m : (decimal)100 * SurvivedBattles / Battles;
/// <summary>
/// Account Region and request language
/// </summary>
public RealmAndLanguage RegionAndLanguage { get; set; } = new(RealmType.Eu, RequestLanguage.En);
}
#endregion
}
}
@@ -0,0 +1,130 @@
using System;
namespace WotBlitzStatisticsPro.Common.Model
{
/// <summary>
/// Represents game's statistics
/// </summary>
public interface IStatisticsResponse
{
///<summary>
/// Last battle time
///</summary>
DateTime LastBattleTime { get; set; }
///<summary>
/// Battles count
///</summary>
long Battles { get; set; }
///<summary>
/// Capture points
///</summary>
long CapturePoints { get; set; }
///<summary>
/// Total damage amount
///</summary>
long DamageDealt { get; set; }
///<summary>
/// Total amount of received damage
///</summary>
long DamageReceived { get; set; }
///<summary>
/// Dropped capture points
///</summary>
long DroppedCapturePoints { get; set; }
///<summary>
/// Total amount of frags
///</summary>
long Frags { get; set; }
///<summary>
/// Total amount of frags grater ten 8 lvl
///</summary>
long Frags8P { get; set; }
///<summary>
/// Total amount of hits
///</summary>
long Hits { get; set; }
///<summary>
/// Total amount of losses
///</summary>
long Losses { get; set; }
///<summary>
/// Max frags per battle
///</summary>
long MaxFrags { get; set; }
///<summary>
/// Max experience per battle
///</summary>
long MaxXp { get; set; }
///<summary>
/// Total shots count
///</summary>
long Shots { get; set; }
///<summary>
/// Total count of spotted vehicles
///</summary>
long Spotted { get; set; }
///<summary>
/// Total count of survived battles
///</summary>
long SurvivedBattles { get; set; }
///<summary>
/// Total count of survived and won battles
///</summary>
long WinAndSurvived { get; set; }
///<summary>
/// Total wins count
///</summary>
long Wins { get; set; }
///<summary>
/// Total amount of experience
///</summary>
long Xp { get; set; }
/// <summary>
/// Wn7 coefficient
/// </summary>
double Wn7 { get; set; }
/// <summary>
/// Player's win rate
/// </summary>
decimal WinRate { get; }
/// <summary>
/// Player's average damage
/// </summary>
decimal AvgDamage { get; }
/// <summary>
/// Player's average XP
/// </summary>
decimal AvgXp { get; }
/// <summary>
/// Damage coefficient
/// </summary>
decimal DamageCoefficient { get; }
/// <summary>
/// Rate of survival
/// </summary>
decimal SurvivalRate { get; }
}
}
@@ -5,7 +5,7 @@ namespace WotBlitzStatisticsPro.Common.Model
/// <summary>
/// Information about player's tank
/// </summary>
public class TankInfoResponse
public class TankInfoResponse: IStatisticsResponse
{
///<summary>
/// Player account identifier
@@ -17,16 +17,6 @@ namespace WotBlitzStatisticsPro.Common.Model
///</summary>
public long TankId { get; set; }
/// <summary>
/// Total time in battle until tank killed
/// </summary>
public int BattleLifeTimeInSeconds { get; set; }
///<summary>
/// Last battle
///</summary>
public DateTime LastBattleTime { get; set; }
/// <summary>
/// Information is tank in garage or not. Information is not provided without Auth token
/// </summary>
@@ -37,126 +27,15 @@ namespace WotBlitzStatisticsPro.Common.Model
///</summary>
public MarkOfMastery MarkOfMastery { get; set; }
///<summary>
/// Battles count
///</summary>
public long Battles { get; set; } = 1;
///<summary>
/// Base capture points
///</summary>
public long CapturePoints { get; set; }
///<summary>
/// Damage dealt
///</summary>
public long DamageDealt { get; set; }
///<summary>
/// Damage received
///</summary>
public long DamageReceived { get; set; }
///<summary>
/// Base dropped capture points
///</summary>
public long DroppedCapturePoints { get; set; }
///<summary>
/// Frags count
///</summary>
public long Frags { get; set; }
///<summary>
/// Frags count after 8 tier
///</summary>
public long Frags8P { get; set; }
///<summary>
/// Hits count
///</summary>
public long Hits { get; set; }
///<summary>
/// Losses count
///</summary>
public long Losses { get; set; }
///<summary>
/// Max frags per battle
///</summary>
public long MaxFrags { get; set; }
///<summary>
/// Max XP per battle
///</summary>
public long MaxXp { get; set; }
///<summary>
/// Shots count
///</summary>
public long Shots { get; set; }
///<summary>
/// Spotted vehicles count
///</summary>
public long Spotted { get; set; }
///<summary>
/// Amount of survived battles
///</summary>
public long SurvivedBattles { get; set; }
///<summary>
/// Amount of survived and wined battles
///</summary>
public long WinAndSurvived { get; set; }
///<summary>
/// Wins count
///</summary>
public long Wins { get; set; }
///<summary>
/// Total experience
///</summary>
public long Xp { get; set; }
/// <summary>
/// Wn7 coefficient
/// Total time in battle until tank killed
/// </summary>
public double Wn7 { get; set; }
public int BattleLifeTimeInSeconds { get; set; }
/// <summary>
/// Average life time in battle until tank is killed.
/// </summary>
public decimal AvgBattleLifeTimeInMinutes => (decimal) BattleLifeTimeInSeconds / (60 * Battles);
/// <summary>
/// Tank's win rate
/// </summary>
public decimal WinRate => (decimal) 100 * Wins / Battles;
/// <summary>
/// Average tank's damage
/// </summary>
public decimal AvgDamage => (decimal) DamageDealt / Battles;
/// <summary>
/// Average XP
/// </summary>
public decimal AvgXp => (decimal) Xp / Battles;
/// <summary>
/// Damage coefficient
/// </summary>
public decimal DamageCoefficient => DamageReceived == 0 ? 0m : (decimal)DamageDealt / DamageReceived;
/// <summary>
/// Rate of survival
/// </summary>
public decimal SurvivalRate => (decimal)100 * SurvivedBattles / Battles;
public decimal AvgBattleLifeTimeInMinutes => (decimal)BattleLifeTimeInSeconds / (60 * Battles);
/// <summary>
/// Tank name
@@ -203,6 +82,129 @@ namespace WotBlitzStatisticsPro.Common.Model
/// </summary>
public string? NormalImage { get; set; }
#region statistics
}
///<summary>
/// Last battle time
///</summary>
public DateTime LastBattleTime { get; set; } = new DateTime(1970, 1, 1);
///<summary>
/// Battles count
///</summary>
public long Battles { get; set; }
///<summary>
/// Capture points
///</summary>
public long CapturePoints { get; set; }
///<summary>
/// Total damage amount
///</summary>
public long DamageDealt { get; set; }
///<summary>
/// Total amount of received damage
///</summary>
public long DamageReceived { get; set; }
///<summary>
/// Dropped capture points
///</summary>
public long DroppedCapturePoints { get; set; }
///<summary>
/// Total amount of frags
///</summary>
public long Frags { get; set; }
///<summary>
/// Total amount of fras grater ten 8 lvl
///</summary>
public long Frags8P { get; set; }
///<summary>
/// Total amount of hits
///</summary>
public long Hits { get; set; }
///<summary>
/// Total amount of losses
///</summary>
public long Losses { get; set; }
///<summary>
/// Max frags per battle
///</summary>
public long MaxFrags { get; set; }
///<summary>
/// Max experience per battle
///</summary>
public long MaxXp { get; set; }
///<summary>
/// Total shots count
///</summary>
public long Shots { get; set; }
///<summary>
/// Total count of spotted vehicles
///</summary>
public long Spotted { get; set; }
///<summary>
/// Total count of survived battles
///</summary>
public long SurvivedBattles { get; set; }
///<summary>
/// Total count of survived and won battles
///</summary>
public long WinAndSurvived { get; set; }
///<summary>
/// Total wins count
///</summary>
public long Wins { get; set; }
///<summary>
/// Total amount of experience
///</summary>
public long Xp { get; set; }
/// <summary>
/// Wn7 coefficient
/// </summary>
public double Wn7 { get; set; }
/// <summary>
/// Player's win rate
/// </summary>
public decimal WinRate => Battles == 0 ? 0m : (decimal)100 * Wins / Battles;
/// <summary>
/// Player's average damage
/// </summary>
public decimal AvgDamage => Battles == 0 ? 0m : (decimal)DamageDealt / Battles;
/// <summary>
/// Player's average XP
/// </summary>
public decimal AvgXp => Battles == 0 ? 0m : (decimal)Xp / Battles;
/// <summary>
/// Damage coefficient
/// </summary>
public decimal DamageCoefficient => DamageReceived == 0 ? 0m : (decimal)DamageDealt / DamageReceived;
/// <summary>
/// Rate of survival
/// </summary>
public decimal SurvivalRate => Battles == 0 ? 0m : (decimal)100 * SurvivedBattles / Battles;
#endregion
}
}