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https://github.com/DrMboga/WotBlitzStatisticsBlazor.git
synced 2026-10-21 10:27:18 +02:00
Added tanks stat info operation and calculation tier and Wn7 operation
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@@ -91,5 +91,15 @@ namespace WotBlitzStatisticsPro.DataAccess
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.FindAsync(Builders<ILanguageDictionary>.Filter.Empty);
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return collection.ToList();
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}
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public async Task<Dictionary<long, int>> GetTankTires(long[] tankIds)
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{
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var collection = await _database.GetCollection<VehiclesDictionary>(VehiclesCollectionName)
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.Find(Builders<VehiclesDictionary>.Filter.In(v => v.TankId, tankIds))
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.Project(v => new { TankId = v.TankId, Tier = v.Tier })
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.ToListAsync();
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return collection.ToDictionary(k => k.TankId, v => v.Tier);
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}
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}
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}
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@@ -21,5 +21,7 @@ namespace WotBlitzStatisticsPro.DataAccess
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Task UpdateVehicles(List<IVehiclesDictionary> vehiclesDictionary);
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Task<List<ILanguageDictionary>> ReadLanguages();
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Task<Dictionary<long, int>> GetTankTires(long[] tankIds);
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}
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}
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@@ -1,7 +1,40 @@
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namespace WotBlitzStatisticsPro.DataAccess.Model.Accounts
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using WotBlitzStatisticsPro.Common.Model;
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namespace WotBlitzStatisticsPro.DataAccess.Model.Accounts
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{
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public class TankInfo
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{
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///<summary>
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/// Player account identifier
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///</summary>
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public long AccountId { get; set; }
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///<summary>
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/// Tank identifier
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///</summary>
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public long TankId { get; set; }
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public int BattleLifeTimeInSeconds { get; set; }
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///<summary>
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/// Last battle
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///</summary>
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public int LastBattleTime { get; set; }
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public bool? InGarage { get; set; }
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private int? InGarageUpdated { get; set; }
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///<summary>
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/// Mastery:
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///
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/// 0 — None
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/// 1 — Rank 3
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/// 2 — Rank 2
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/// 3 — Rank 1
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/// 4 — Mastery
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///</summary>
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public MarkOfMastery MarkOfMastery { get; set; }
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}
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}
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@@ -0,0 +1,113 @@
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namespace WotBlitzStatisticsPro.DataAccess.Model.Accounts
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{
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public class TankInfoHistory
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{
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///<summary>
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/// Player account identifier
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///</summary>
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public long AccountId { get; set; }
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///<summary>
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/// Tank identifier
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///</summary>
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public long TankId { get; set; }
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///<summary>
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/// Last battle
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///</summary>
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public int LastBattleTime { get; set; }
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///<summary>
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/// Battles count
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///</summary>
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public long? Battles { get; set; }
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///<summary>
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/// Base capture points
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///</summary>
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public long? CapturePoints { get; set; }
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///<summary>
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/// Damage dealt
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///</summary>
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public long? DamageDealt { get; set; }
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///<summary>
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/// Damage received
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///</summary>
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public long? DamageReceived { get; set; }
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///<summary>
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/// Base dropped capture points
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///</summary>
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public long? DroppedCapturePoints { get; set; }
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///<summary>
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/// Frags count
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///</summary>
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public long? Frags { get; set; }
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///<summary>
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/// Frags count after 8 tier
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///</summary>
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public long? Frags8P { get; set; }
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///<summary>
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/// Hits count
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///</summary>
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public long? Hits { get; set; }
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///<summary>
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/// Losses count
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///</summary>
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public long? Losses { get; set; }
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///<summary>
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/// Max frags per battle
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///</summary>
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public long? MaxFrags { get; set; }
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///<summary>
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/// Max XP per battle
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///</summary>
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public long? MaxXp { get; set; }
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///<summary>
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/// Shots count
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///</summary>
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public long? Shots { get; set; }
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///<summary>
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/// Spotted vehicles count
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///</summary>
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public long? Spotted { get; set; }
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///<summary>
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/// Amount of survived battles
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///</summary>
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public long? SurvivedBattles { get; set; }
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///<summary>
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/// Amount of survived and wined battles
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///</summary>
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public long? WinAndSurvived { get; set; }
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///<summary>
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/// Wins count
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///</summary>
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public long? Wins { get; set; }
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///<summary>
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/// Total experience
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///</summary>
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public long? Xp { get; set; }
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/// <summary>
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/// Wn7 coefficient
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/// </summary>
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public double Wn7 { get; set; }
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}
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}
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