// #nullable enable namespace WotBlitzStatisticsPro.Blazor.GraphQl { /// /// Represents game's statistics /// [global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "12.12.1.0")] public partial interface IStatistics { /// /// Last battle time /// public global::System.DateTimeOffset LastBattleTime { get; } /// /// Battles count /// public global::System.Int64 Battles { get; } /// /// Capture points /// public global::System.Int64 CapturePoints { get; } /// /// Total damage amount /// public global::System.Int64 DamageDealt { get; } /// /// Total amount of received damage /// public global::System.Int64 DamageReceived { get; } /// /// Dropped capture points /// public global::System.Int64 DroppedCapturePoints { get; } /// /// Total amount of frags /// public global::System.Int64 Frags { get; } /// /// Total amount of frags grater ten 8 lvl /// public global::System.Int64 Frags8P { get; } /// /// Total amount of hits /// public global::System.Int64 Hits { get; } /// /// Total amount of losses /// public global::System.Int64 Losses { get; } /// /// Max frags per battle /// public global::System.Int64 MaxFrags { get; } /// /// Max experience per battle /// public global::System.Int64 MaxXp { get; } /// /// Total shots count /// public global::System.Int64 Shots { get; } /// /// Total count of spotted vehicles /// public global::System.Int64 Spotted { get; } /// /// Total count of survived battles /// public global::System.Int64 SurvivedBattles { get; } /// /// Total count of survived and won battles /// public global::System.Int64 WinAndSurvived { get; } /// /// Total wins count /// public global::System.Int64 Wins { get; } /// /// Total amount of experience /// public global::System.Int64 Xp { get; } /// /// Wn7 coefficient /// public global::System.Double Wn7 { get; } /// /// Player's win rate /// public global::System.Decimal WinRate { get; } /// /// Player's average damage /// public global::System.Decimal AvgDamage { get; } /// /// Player's average XP /// public global::System.Decimal AvgXp { get; } /// /// Damage coefficient /// public global::System.Decimal DamageCoefficient { get; } /// /// Rate of survival /// public global::System.Decimal SurvivalRate { get; } } }