using System; namespace WotBlitzStatisticsPro.Common.Model { /// /// Represents game's statistics /// public interface IStatisticsResponse { /// /// Last battle time /// DateTime LastBattleTime { get; set; } /// /// Battles count /// long Battles { get; set; } /// /// Capture points /// long CapturePoints { get; set; } /// /// Total damage amount /// long DamageDealt { get; set; } /// /// Total amount of received damage /// long DamageReceived { get; set; } /// /// Dropped capture points /// long DroppedCapturePoints { get; set; } /// /// Total amount of frags /// long Frags { get; set; } /// /// Total amount of frags grater ten 8 lvl /// long Frags8P { get; set; } /// /// Total amount of hits /// long Hits { get; set; } /// /// Total amount of losses /// long Losses { get; set; } /// /// Max frags per battle /// long MaxFrags { get; set; } /// /// Max experience per battle /// long MaxXp { get; set; } /// /// Total shots count /// long Shots { get; set; } /// /// Total count of spotted vehicles /// long Spotted { get; set; } /// /// Total count of survived battles /// long SurvivedBattles { get; set; } /// /// Total count of survived and won battles /// long WinAndSurvived { get; set; } /// /// Total wins count /// long Wins { get; set; } /// /// Total amount of experience /// long Xp { get; set; } /// /// Wn7 coefficient /// double Wn7 { get; set; } /// /// Player's win rate /// decimal WinRate { get; } /// /// Player's average damage /// decimal AvgDamage { get; } /// /// Player's average XP /// decimal AvgXp { get; } /// /// Damage coefficient /// decimal DamageCoefficient { get; } /// /// Rate of survival /// decimal SurvivalRate { get; } } }