// #nullable enable namespace WotBlitzStatisticsPro.Blazor.GraphQl { /// /// Information about player's tank /// [global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "11.2.2.0")] public interface IPlayer_AccountInfo_Tanks { /// /// Tank identifier /// public global::System.Int64 TankId { get; } /// /// Total time in battle until tank killed /// public global::System.Int32 BattleLifeTimeInSeconds { get; } /// /// Last battle /// public global::System.DateTimeOffset LastBattleTime { get; } /// /// Mark of Mastery /// public global::WotBlitzStatisticsPro.Blazor.GraphQl.MarkOfMastery MarkOfMastery { get; } /// /// Battles count /// public global::System.Int64 Battles { get; } /// /// Base capture points /// public global::System.Int64 CapturePoints { get; } /// /// Damage dealt /// public global::System.Int64 DamageDealt { get; } /// /// Damage received /// public global::System.Int64 DamageReceived { get; } /// /// Base dropped capture points /// public global::System.Int64 DroppedCapturePoints { get; } /// /// Frags count /// public global::System.Int64 Frags { get; } /// /// Frags count after 8 tier /// public global::System.Int64 Frags8P { get; } /// /// Hits count /// public global::System.Int64 Hits { get; } /// /// Losses count /// public global::System.Int64 Losses { get; } /// /// Max frags per battle /// public global::System.Int64 MaxFrags { get; } /// /// Max XP per battle /// public global::System.Int64 MaxXp { get; } /// /// Shots count /// public global::System.Int64 Shots { get; } /// /// Spotted vehicles count /// public global::System.Int64 Spotted { get; } /// /// Amount of survived battles /// public global::System.Int64 SurvivedBattles { get; } /// /// Amount of survived and wined battles /// public global::System.Int64 WinAndSurvived { get; } /// /// Wins count /// public global::System.Int64 Wins { get; } /// /// Total experience /// public global::System.Int64 Xp { get; } /// /// Wn7 coefficient /// public global::System.Double Wn7 { get; } /// /// Tank's win rate /// public global::System.Decimal WinRate { get; } /// /// Average tank's damage /// public global::System.Decimal AvgDamage { get; } /// /// Average XP /// public global::System.Decimal AvgXp { get; } /// /// Damage coefficient /// public global::System.Decimal DamageCoefficient { get; } /// /// Rate of survival /// public global::System.Decimal SurvivalRate { get; } /// /// Average life time in battle until tank is killed. /// public global::System.Decimal AvgBattleLifeTimeInMinutes { get; } /// /// Tank name /// public global::System.String? Name { get; } /// /// Tank nation dictionary identifier /// public global::System.String? TankNationId { get; } /// /// Localized tank nation name /// public global::System.String? TankNation { get; } /// /// Tank tier /// public global::System.Int32 Tier { get; } /// /// Tank type dictionary identifier /// public global::System.String? TankTypeId { get; } /// /// Localized tank type name /// public global::System.String? TankType { get; } /// /// Is it premium tank or not /// public global::System.Boolean IsPremium { get; } /// /// Vehicle preview image /// public global::System.String? PreviewImage { get; } /// /// Vehicle normal image /// public global::System.String? NormalImage { get; } } }