//
#nullable enable
namespace WotBlitzStatisticsPro.Blazor.GraphQl
{
///
/// Information about player's tank
///
[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "11.2.2.0")]
public interface IPlayer_AccountInfo_Tanks
{
///
/// Tank identifier
///
public global::System.Int64 TankId { get; }
///
/// Total time in battle until tank killed
///
public global::System.Int32 BattleLifeTimeInSeconds { get; }
///
/// Last battle
///
public global::System.DateTimeOffset LastBattleTime { get; }
///
/// Mark of Mastery
///
public global::WotBlitzStatisticsPro.Blazor.GraphQl.MarkOfMastery MarkOfMastery { get; }
///
/// Battles count
///
public global::System.Int64 Battles { get; }
///
/// Base capture points
///
public global::System.Int64 CapturePoints { get; }
///
/// Damage dealt
///
public global::System.Int64 DamageDealt { get; }
///
/// Damage received
///
public global::System.Int64 DamageReceived { get; }
///
/// Base dropped capture points
///
public global::System.Int64 DroppedCapturePoints { get; }
///
/// Frags count
///
public global::System.Int64 Frags { get; }
///
/// Frags count after 8 tier
///
public global::System.Int64 Frags8P { get; }
///
/// Hits count
///
public global::System.Int64 Hits { get; }
///
/// Losses count
///
public global::System.Int64 Losses { get; }
///
/// Max frags per battle
///
public global::System.Int64 MaxFrags { get; }
///
/// Max XP per battle
///
public global::System.Int64 MaxXp { get; }
///
/// Shots count
///
public global::System.Int64 Shots { get; }
///
/// Spotted vehicles count
///
public global::System.Int64 Spotted { get; }
///
/// Amount of survived battles
///
public global::System.Int64 SurvivedBattles { get; }
///
/// Amount of survived and wined battles
///
public global::System.Int64 WinAndSurvived { get; }
///
/// Wins count
///
public global::System.Int64 Wins { get; }
///
/// Total experience
///
public global::System.Int64 Xp { get; }
///
/// Wn7 coefficient
///
public global::System.Double Wn7 { get; }
///
/// Tank's win rate
///
public global::System.Decimal WinRate { get; }
///
/// Average tank's damage
///
public global::System.Decimal AvgDamage { get; }
///
/// Average XP
///
public global::System.Decimal AvgXp { get; }
///
/// Damage coefficient
///
public global::System.Decimal DamageCoefficient { get; }
///
/// Rate of survival
///
public global::System.Decimal SurvivalRate { get; }
///
/// Average life time in battle until tank is killed.
///
public global::System.Decimal AvgBattleLifeTimeInMinutes { get; }
///
/// Tank name
///
public global::System.String? Name { get; }
///
/// Tank nation dictionary identifier
///
public global::System.String? TankNationId { get; }
///
/// Localized tank nation name
///
public global::System.String? TankNation { get; }
///
/// Tank tier
///
public global::System.Int32 Tier { get; }
///
/// Tank type dictionary identifier
///
public global::System.String? TankTypeId { get; }
///
/// Localized tank type name
///
public global::System.String? TankType { get; }
///
/// Is it premium tank or not
///
public global::System.Boolean IsPremium { get; }
///
/// Vehicle preview image
///
public global::System.String? PreviewImage { get; }
///
/// Vehicle normal image
///
public global::System.String? NormalImage { get; }
}
}