using MongoDB.Bson.Serialization.Attributes; namespace WotBlitzStatisticsPro.DataAccess.Model.Accounts { public class TankInfoHistory { public TankInfoHistory() { } public TankInfoHistory(long accountId, long tankId, int lastBattleTime) { TankInfoHistoryId = new TankInfoHistoryKey(accountId, tankId, lastBattleTime); } [BsonId] public TankInfoHistoryKey TankInfoHistoryId { get; set; } /// /// Player account identifier /// [BsonIgnore] public long AccountId => TankInfoHistoryId.AccountId; /// /// Tank identifier /// [BsonIgnore] public long TankId => TankInfoHistoryId.TankId; /// /// Last battle /// [BsonIgnore] public int LastBattleTime => TankInfoHistoryId.LastBattleTime; /// /// Battles count /// public long Battles { get; set; } /// /// Base capture points /// public long CapturePoints { get; set; } /// /// Damage dealt /// public long DamageDealt { get; set; } /// /// Damage received /// public long DamageReceived { get; set; } /// /// Base dropped capture points /// public long DroppedCapturePoints { get; set; } /// /// Frags count /// public long Frags { get; set; } /// /// Frags count after 8 tier /// public long Frags8P { get; set; } /// /// Hits count /// public long Hits { get; set; } /// /// Losses count /// public long Losses { get; set; } /// /// Max frags per battle /// public long MaxFrags { get; set; } /// /// Max XP per battle /// public long MaxXp { get; set; } /// /// Shots count /// public long Shots { get; set; } /// /// Spotted vehicles count /// public long Spotted { get; set; } /// /// Amount of survived battles /// public long SurvivedBattles { get; set; } /// /// Amount of survived and wined battles /// public long WinAndSurvived { get; set; } /// /// Wins count /// public long Wins { get; set; } /// /// Total experience /// public long Xp { get; set; } /// /// Wn7 coefficient /// public double Wn7 { get; set; } } }