//
#nullable enable
namespace WotBlitzStatisticsPro.Blazor.GraphQl
{
///
/// Represents game's statistics
///
[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "12.12.1.0")]
public partial interface IStatistics
{
///
/// Last battle time
///
public global::System.DateTimeOffset LastBattleTime { get; }
///
/// Battles count
///
public global::System.Int64 Battles { get; }
///
/// Capture points
///
public global::System.Int64 CapturePoints { get; }
///
/// Total damage amount
///
public global::System.Int64 DamageDealt { get; }
///
/// Total amount of received damage
///
public global::System.Int64 DamageReceived { get; }
///
/// Dropped capture points
///
public global::System.Int64 DroppedCapturePoints { get; }
///
/// Total amount of frags
///
public global::System.Int64 Frags { get; }
///
/// Total amount of frags grater ten 8 lvl
///
public global::System.Int64 Frags8P { get; }
///
/// Total amount of hits
///
public global::System.Int64 Hits { get; }
///
/// Total amount of losses
///
public global::System.Int64 Losses { get; }
///
/// Max frags per battle
///
public global::System.Int64 MaxFrags { get; }
///
/// Max experience per battle
///
public global::System.Int64 MaxXp { get; }
///
/// Total shots count
///
public global::System.Int64 Shots { get; }
///
/// Total count of spotted vehicles
///
public global::System.Int64 Spotted { get; }
///
/// Total count of survived battles
///
public global::System.Int64 SurvivedBattles { get; }
///
/// Total count of survived and won battles
///
public global::System.Int64 WinAndSurvived { get; }
///
/// Total wins count
///
public global::System.Int64 Wins { get; }
///
/// Total amount of experience
///
public global::System.Int64 Xp { get; }
///
/// Wn7 coefficient
///
public global::System.Double Wn7 { get; }
///
/// Player's win rate
///
public global::System.Decimal WinRate { get; }
///
/// Player's average damage
///
public global::System.Decimal AvgDamage { get; }
///
/// Player's average XP
///
public global::System.Decimal AvgXp { get; }
///
/// Damage coefficient
///
public global::System.Decimal DamageCoefficient { get; }
///
/// Rate of survival
///
public global::System.Decimal SurvivalRate { get; }
}
}