mirror of
https://github.com/DrMboga/WotBlitzStatisticsBlazor.git
synced 2026-10-21 10:27:18 +02:00
146 lines
6.8 KiB
C#
146 lines
6.8 KiB
C#
// <auto-generated/>
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#nullable enable
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namespace WotBlitzStatisticsPro.Blazor.GraphQl.State
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{
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///<summary>Information about player</summary>
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[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "12.12.1.0")]
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public partial class AccountInfoResponseData : IStatisticsData
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{
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public AccountInfoResponseData(global::System.String __typename, global::System.Int64? accountId = default !, global::System.DateTimeOffset? createdAt = default !, global::System.String? nickname = default !, global::System.Int64? maxFragsTankId = default !, global::System.Int64? maxXpTankId = default !, global::System.Double? avgTier = default !, global::System.DateTimeOffset? lastBattleTime = default !, global::System.Int64? battles = default !, global::System.Int64? capturePoints = default !, global::System.Int64? damageDealt = default !, global::System.Int64? damageReceived = default !, global::System.Int64? droppedCapturePoints = default !, global::System.Int64? frags = default !, global::System.Int64? frags8P = default !, global::System.Int64? hits = default !, global::System.Int64? losses = default !, global::System.Int64? maxFrags = default !, global::System.Int64? maxXp = default !, global::System.Int64? shots = default !, global::System.Int64? spotted = default !, global::System.Int64? survivedBattles = default !, global::System.Int64? winAndSurvived = default !, global::System.Int64? wins = default !, global::System.Int64? xp = default !, global::System.Double? wn7 = default !, global::System.Decimal? winRate = default !, global::System.Decimal? avgDamage = default !, global::System.Decimal? avgXp = default !, global::System.Decimal? damageCoefficient = default !, global::System.Decimal? survivalRate = default !, global::WotBlitzStatisticsPro.Blazor.GraphQl.State.ClanInfoResponseData? clanInfo = default !, global::System.Collections.Generic.IReadOnlyList<global::WotBlitzStatisticsPro.Blazor.GraphQl.State.IStatisticsData>? tanks = default !)
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{
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this.__typename = __typename ?? throw new global::System.ArgumentNullException(nameof(__typename));
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AccountId = accountId;
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CreatedAt = createdAt;
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Nickname = nickname;
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MaxFragsTankId = maxFragsTankId;
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MaxXpTankId = maxXpTankId;
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AvgTier = avgTier;
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LastBattleTime = lastBattleTime;
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Battles = battles;
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CapturePoints = capturePoints;
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DamageDealt = damageDealt;
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DamageReceived = damageReceived;
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DroppedCapturePoints = droppedCapturePoints;
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Frags = frags;
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Frags8P = frags8P;
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Hits = hits;
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Losses = losses;
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MaxFrags = maxFrags;
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MaxXp = maxXp;
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Shots = shots;
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Spotted = spotted;
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SurvivedBattles = survivedBattles;
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WinAndSurvived = winAndSurvived;
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Wins = wins;
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Xp = xp;
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Wn7 = wn7;
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WinRate = winRate;
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AvgDamage = avgDamage;
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AvgXp = avgXp;
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DamageCoefficient = damageCoefficient;
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SurvivalRate = survivalRate;
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ClanInfo = clanInfo;
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Tanks = tanks;
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}
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public global::System.String __typename { get; }
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///<summary>Player account identifier</summary>
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public global::System.Int64? AccountId { get; }
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///<summary>Account creation date</summary>
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public global::System.DateTimeOffset? CreatedAt { get; }
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///<summary>Player's nick</summary>
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public global::System.String? Nickname { get; }
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///<summary>Tank id, which kills max frags per battle</summary>
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public global::System.Int64? MaxFragsTankId { get; }
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///<summary>Tank Id which created max experience per battle</summary>
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public global::System.Int64? MaxXpTankId { get; }
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///<summary>Average tier</summary>
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public global::System.Double? AvgTier { get; }
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///<summary>Last battle time</summary>
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public global::System.DateTimeOffset? LastBattleTime { get; }
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///<summary>Battles count</summary>
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public global::System.Int64? Battles { get; }
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///<summary>Capture points</summary>
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public global::System.Int64? CapturePoints { get; }
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///<summary>Total damage amount</summary>
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public global::System.Int64? DamageDealt { get; }
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///<summary>Total amount of received damage</summary>
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public global::System.Int64? DamageReceived { get; }
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///<summary>Dropped capture points</summary>
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public global::System.Int64? DroppedCapturePoints { get; }
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///<summary>Total amount of frags</summary>
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public global::System.Int64? Frags { get; }
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///<summary>Total amount of fras grater ten 8 lvl</summary>
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public global::System.Int64? Frags8P { get; }
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///<summary>Total amount of hits</summary>
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public global::System.Int64? Hits { get; }
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///<summary>Total amount of losses</summary>
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public global::System.Int64? Losses { get; }
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///<summary>Max frags per battle</summary>
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public global::System.Int64? MaxFrags { get; }
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///<summary>Max experience per battle</summary>
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public global::System.Int64? MaxXp { get; }
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///<summary>Total shots count</summary>
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public global::System.Int64? Shots { get; }
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///<summary>Total count of spotted vehicles</summary>
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public global::System.Int64? Spotted { get; }
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///<summary>Total count of survived battles</summary>
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public global::System.Int64? SurvivedBattles { get; }
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///<summary>Total count of survived and won battles</summary>
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public global::System.Int64? WinAndSurvived { get; }
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///<summary>Total wins count</summary>
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public global::System.Int64? Wins { get; }
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///<summary>Total amount of experience</summary>
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public global::System.Int64? Xp { get; }
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///<summary>Wn7 coefficient</summary>
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public global::System.Double? Wn7 { get; }
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///<summary>Player's win rate</summary>
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public global::System.Decimal? WinRate { get; }
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///<summary>Player's average damage</summary>
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public global::System.Decimal? AvgDamage { get; }
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///<summary>Player's average XP</summary>
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public global::System.Decimal? AvgXp { get; }
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///<summary>Damage coefficient</summary>
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public global::System.Decimal? DamageCoefficient { get; }
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///<summary>Rate of survival</summary>
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public global::System.Decimal? SurvivalRate { get; }
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///<summary>Clan info</summary>
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public global::WotBlitzStatisticsPro.Blazor.GraphQl.State.ClanInfoResponseData? ClanInfo { get; }
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///<summary>All player's tanks</summary>
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public global::System.Collections.Generic.IReadOnlyList<global::WotBlitzStatisticsPro.Blazor.GraphQl.State.IStatisticsData>? Tanks { get; }
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}
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}
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