mirror of
https://github.com/DrMboga/WotBlitzStatisticsBlazor.git
synced 2026-10-21 10:27:18 +02:00
166 lines
7.7 KiB
C#
166 lines
7.7 KiB
C#
// <auto-generated/>
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#nullable enable
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namespace WotBlitzStatisticsPro.Blazor.GraphQl.State
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{
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///<summary>Information about player's tank</summary>
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[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "12.12.1.0")]
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public partial class TankInfoResponseData : IStatisticsData
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{
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public TankInfoResponseData(global::System.String __typename, global::System.Int64? tankId = default !, global::System.Int32? battleLifeTimeInSeconds = default !, global::WotBlitzStatisticsPro.Blazor.GraphQl.MarkOfMastery? markOfMastery = default !, global::System.Decimal? avgBattleLifeTimeInMinutes = default !, global::System.String? name = default !, global::System.String? tankNationId = default !, global::System.String? tankNation = default !, global::System.Int32? tier = default !, global::System.String? tankTypeId = default !, global::System.String? tankType = default !, global::System.Boolean? isPremium = default !, global::System.String? previewImage = default !, global::System.String? normalImage = default !, global::System.DateTimeOffset? lastBattleTime = default !, global::System.Int64? battles = default !, global::System.Int64? capturePoints = default !, global::System.Int64? damageDealt = default !, global::System.Int64? damageReceived = default !, global::System.Int64? droppedCapturePoints = default !, global::System.Int64? frags = default !, global::System.Int64? frags8P = default !, global::System.Int64? hits = default !, global::System.Int64? losses = default !, global::System.Int64? maxFrags = default !, global::System.Int64? maxXp = default !, global::System.Int64? shots = default !, global::System.Int64? spotted = default !, global::System.Int64? survivedBattles = default !, global::System.Int64? winAndSurvived = default !, global::System.Int64? wins = default !, global::System.Int64? xp = default !, global::System.Double? wn7 = default !, global::System.Decimal? winRate = default !, global::System.Decimal? avgDamage = default !, global::System.Decimal? avgXp = default !, global::System.Decimal? damageCoefficient = default !, global::System.Decimal? survivalRate = default !)
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{
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this.__typename = __typename ?? throw new global::System.ArgumentNullException(nameof(__typename));
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TankId = tankId;
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BattleLifeTimeInSeconds = battleLifeTimeInSeconds;
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MarkOfMastery = markOfMastery;
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AvgBattleLifeTimeInMinutes = avgBattleLifeTimeInMinutes;
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Name = name;
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TankNationId = tankNationId;
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TankNation = tankNation;
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Tier = tier;
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TankTypeId = tankTypeId;
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TankType = tankType;
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IsPremium = isPremium;
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PreviewImage = previewImage;
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NormalImage = normalImage;
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LastBattleTime = lastBattleTime;
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Battles = battles;
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CapturePoints = capturePoints;
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DamageDealt = damageDealt;
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DamageReceived = damageReceived;
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DroppedCapturePoints = droppedCapturePoints;
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Frags = frags;
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Frags8P = frags8P;
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Hits = hits;
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Losses = losses;
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MaxFrags = maxFrags;
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MaxXp = maxXp;
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Shots = shots;
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Spotted = spotted;
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SurvivedBattles = survivedBattles;
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WinAndSurvived = winAndSurvived;
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Wins = wins;
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Xp = xp;
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Wn7 = wn7;
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WinRate = winRate;
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AvgDamage = avgDamage;
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AvgXp = avgXp;
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DamageCoefficient = damageCoefficient;
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SurvivalRate = survivalRate;
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}
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public global::System.String __typename { get; }
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///<summary>Tank identifier</summary>
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public global::System.Int64? TankId { get; }
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///<summary>Total time in battle until tank killed</summary>
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public global::System.Int32? BattleLifeTimeInSeconds { get; }
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///<summary>Mark of Mastery</summary>
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public global::WotBlitzStatisticsPro.Blazor.GraphQl.MarkOfMastery? MarkOfMastery { get; }
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///<summary>Average life time in battle until tank is killed.</summary>
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public global::System.Decimal? AvgBattleLifeTimeInMinutes { get; }
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///<summary>Tank name</summary>
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public global::System.String? Name { get; }
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///<summary>Tank nation dictionary identifier</summary>
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public global::System.String? TankNationId { get; }
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///<summary>Localized tank nation name</summary>
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public global::System.String? TankNation { get; }
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///<summary>Tank tier</summary>
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public global::System.Int32? Tier { get; }
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///<summary>Tank type dictionary identifier</summary>
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public global::System.String? TankTypeId { get; }
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///<summary>Localized tank type name</summary>
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public global::System.String? TankType { get; }
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///<summary>Is it premium tank or not</summary>
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public global::System.Boolean? IsPremium { get; }
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///<summary>Vehicle preview image</summary>
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public global::System.String? PreviewImage { get; }
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///<summary>Vehicle normal image</summary>
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public global::System.String? NormalImage { get; }
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///<summary>Last battle time</summary>
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public global::System.DateTimeOffset? LastBattleTime { get; }
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///<summary>Battles count</summary>
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public global::System.Int64? Battles { get; }
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///<summary>Capture points</summary>
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public global::System.Int64? CapturePoints { get; }
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///<summary>Total damage amount</summary>
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public global::System.Int64? DamageDealt { get; }
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///<summary>Total amount of received damage</summary>
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public global::System.Int64? DamageReceived { get; }
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///<summary>Dropped capture points</summary>
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public global::System.Int64? DroppedCapturePoints { get; }
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///<summary>Total amount of frags</summary>
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public global::System.Int64? Frags { get; }
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///<summary>Total amount of fras grater ten 8 lvl</summary>
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public global::System.Int64? Frags8P { get; }
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///<summary>Total amount of hits</summary>
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public global::System.Int64? Hits { get; }
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///<summary>Total amount of losses</summary>
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public global::System.Int64? Losses { get; }
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///<summary>Max frags per battle</summary>
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public global::System.Int64? MaxFrags { get; }
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///<summary>Max experience per battle</summary>
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public global::System.Int64? MaxXp { get; }
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///<summary>Total shots count</summary>
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public global::System.Int64? Shots { get; }
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///<summary>Total count of spotted vehicles</summary>
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public global::System.Int64? Spotted { get; }
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///<summary>Total count of survived battles</summary>
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public global::System.Int64? SurvivedBattles { get; }
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///<summary>Total count of survived and won battles</summary>
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public global::System.Int64? WinAndSurvived { get; }
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///<summary>Total wins count</summary>
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public global::System.Int64? Wins { get; }
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///<summary>Total amount of experience</summary>
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public global::System.Int64? Xp { get; }
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///<summary>Wn7 coefficient</summary>
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public global::System.Double? Wn7 { get; }
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///<summary>Player's win rate</summary>
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public global::System.Decimal? WinRate { get; }
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///<summary>Player's average damage</summary>
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public global::System.Decimal? AvgDamage { get; }
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///<summary>Player's average XP</summary>
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public global::System.Decimal? AvgXp { get; }
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///<summary>Damage coefficient</summary>
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public global::System.Decimal? DamageCoefficient { get; }
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///<summary>Rate of survival</summary>
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public global::System.Decimal? SurvivalRate { get; }
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}
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}
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