mirror of
https://github.com/DrMboga/WotBlitzStatisticsBlazor.git
synced 2026-10-21 10:27:18 +02:00
66 lines
2.8 KiB
C#
66 lines
2.8 KiB
C#
// <auto-generated/>
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#nullable enable
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namespace WotBlitzStatisticsPro.Blazor.GraphQl.State
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{
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///<summary>Response for vehicle dictionary query</summary>
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[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "12.12.1.0")]
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public partial class VehicleResponseData
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{
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public VehicleResponseData(global::System.String __typename, global::System.Int64? tankId = default !, global::System.String? name = default !, global::System.String? description = default !, global::System.Boolean? isPremium = default !, global::System.String? typeId = default !, global::System.String? nationId = default !, global::System.Int32? tier = default !, global::System.String? previewImage = default !, global::System.String? normalImage = default !, global::System.Decimal? priceCredit = default !, global::System.Decimal? priceGold = default !, global::System.Collections.Generic.IReadOnlyList<global::System.Int64>? nexTanksInTree = default !)
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{
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this.__typename = __typename ?? throw new global::System.ArgumentNullException(nameof(__typename));
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TankId = tankId;
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Name = name;
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Description = description;
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IsPremium = isPremium;
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TypeId = typeId;
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NationId = nationId;
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Tier = tier;
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PreviewImage = previewImage;
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NormalImage = normalImage;
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PriceCredit = priceCredit;
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PriceGold = priceGold;
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NexTanksInTree = nexTanksInTree;
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}
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public global::System.String __typename { get; }
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///<summary>VehicleId</summary>
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public global::System.Int64? TankId { get; }
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///<summary>Vehicle name</summary>
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public global::System.String? Name { get; }
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///<summary>Vehicle description</summary>
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public global::System.String? Description { get; }
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///<summary>Is vehicle premium</summary>
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public global::System.Boolean? IsPremium { get; }
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///<summary>Vehicle type id</summary>
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public global::System.String? TypeId { get; }
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///<summary>Vehicle nationId</summary>
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public global::System.String? NationId { get; }
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///<summary>Vehicle tier</summary>
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public global::System.Int32? Tier { get; }
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///<summary>Vehicle preview image</summary>
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public global::System.String? PreviewImage { get; }
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///<summary>Vehicle normal image</summary>
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public global::System.String? NormalImage { get; }
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///<summary>Vehicle price in credits</summary>
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public global::System.Decimal? PriceCredit { get; }
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///<summary>Vehicle price in gold</summary>
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public global::System.Decimal? PriceGold { get; }
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///<summary>Ids of nex tanks and their cost in XP</summary>
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public global::System.Collections.Generic.IReadOnlyList<global::System.Int64>? NexTanksInTree { get; }
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}
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}
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