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@using WotBlitzStatisticsPro.Blazor.Messages
@inherits PlayerInfoTanksListBase;
@if (TanksList != null && FilteredTankList.Count() > 0)
{
<div class="sorting">
<div @onclick="@(e => OnFilterClick(e, TanksSorting.LastBattle))">
<img class="sort-button" src="/icons/calendar.scale-200.png" />
@if(sorting == TanksSorting.LastBattle && isSortAscending)
{<img class="sort-arrow" src="/icons/Ascending.png" />}
@if(sorting == TanksSorting.LastBattle && !isSortAscending)
{<img class="sort-arrow" src="/icons/Descending.png" />}
</div>
<div @onclick="@(e => OnFilterClick(e, TanksSorting.Winrate))">
<img class="sort-button" src="/icons/sortby.wins.scale-200.png" />
@if(sorting == TanksSorting.Winrate && isSortAscending)
{<img class="sort-arrow" src="/icons/Ascending.png" />}
@if(sorting == TanksSorting.Winrate && !isSortAscending)
{<img class="sort-arrow" src="/icons/Descending.png" />}
</div>
<div @onclick="@(e => OnFilterClick(e, TanksSorting.Battles))">
<img class="sort-button" src="/icons/sortby.battle.scale-200.png" />
@if(sorting == TanksSorting.Battles && isSortAscending)
{<img class="sort-arrow" src="/icons/Ascending.png" />}
@if(sorting == TanksSorting.Battles && !isSortAscending)
{<img class="sort-arrow" src="/icons/Descending.png" />}
</div>
<div @onclick="@(e => OnFilterClick(e, TanksSorting.Damage))">
<img class="sort-button" src="/icons/sortby.damage.scale-200.png" />
@if(sorting == TanksSorting.Damage && isSortAscending)
{<img class="sort-arrow" src="/icons/Ascending.png" />}
@if(sorting == TanksSorting.Damage && !isSortAscending)
{<img class="sort-arrow" src="/icons/Descending.png" />}
</div>
<div @onclick="@(e => OnFilterClick(e, TanksSorting.Tier))">
<img class="sort-button" src="/icons/sortby.vehicle.level.scale-200.png" />
@if(sorting == TanksSorting.Tier && isSortAscending)
{<img class="sort-arrow" src="/icons/Ascending.png" />}
@if(sorting == TanksSorting.Tier && !isSortAscending)
{<img class="sort-arrow" src="/icons/Descending.png" />}
</div>
<div @onclick="@(e => OnFilterClick(e, TanksSorting.Wn7))">
Wn7
@if(sorting == TanksSorting.Wn7 && isSortAscending)
{<img class="sort-arrow" src="/icons/Ascending.png" />}
@if(sorting == TanksSorting.Wn7 && !isSortAscending)
{<img class="sort-arrow" src="/icons/Descending.png" />}
</div>
</div>
<div class="tanks-list">
@foreach (var tank in FilteredTankList)
{
<div @onclick="@(async (e) => { await Mediator.Publish(new OpenTankDialogMessage(tank)); })">
<TankListItem Tank=@tank></TankListItem>
</div>
}
</div>
<div class="filter-area">
<div>
@Localize["Tanks"]: @FilteredTankList.Count()
</div>
<div class="filter-row-area">
@foreach(var nationForFilter in NationsFilter) {
<img src="@nationForFilter.ItemName" class="@NationFilterStyle(nationForFilter.ItemId)" @onclick="@(e => ApplyNationFilter(e, nationForFilter.ItemId))" />
}
</div>
<div class="filter-row-area">
@foreach(var tier in TierFilter) {
<div class="@TierFilterStyle(tier.ItemId)" @onclick="@(e => ApplyTierFilter(e, tier.ItemId))">
@tier.ItemName
</div>
}
</div>
<div class="filter-row-area">
@foreach(var typeFor in TankTypesFilter) {
<img src="@typeFor.ItemName" class="@TankTypeFilterStyle(typeFor.ItemId)" @onclick="@(e => ApplyTankTypeFilter(e, typeFor.ItemId))" />
}
<img src="/icons/vehicle.filter.class.premium.scale-200.png" class="@PremiumStyle()" @onclick="@(e => ApplyPremiumFilter(e))" />
</div>
<div class="filter-row-area">
@foreach(var mastery in MasteryFilter) {
<img src="@mastery.ItemName" class="@MasteryFilterStyle(mastery.ItemId)" @onclick="@(e => ApplyMasteryFilter(e, mastery.ItemId))" />
}
</div>
</div>
}
@code {
private enum TanksSorting
{
LastBattle,
Winrate,
Battles,
Damage,
Wn7,
Tier
}
private TanksSorting sorting = TanksSorting.LastBattle;
private bool isSortAscending = false;
private void OnFilterClick(MouseEventArgs e, TanksSorting sortingToApply)
{
if (sortingToApply != sorting)
{
sorting = sortingToApply;
isSortAscending = false;
}
else
{
isSortAscending = !isSortAscending;
}
FilterTanksList();
}
private void FilterTanksList()
{
switch (sorting)
{
case TanksSorting.LastBattle:
FilteredTankList = isSortAscending ? FilteredTankList.OrderBy(t => t.LastBattleTime) : FilteredTankList.OrderByDescending(t => t.LastBattleTime);
break;
case TanksSorting.Winrate:
FilteredTankList = isSortAscending ? FilteredTankList.OrderBy(t => t.WinRate) : FilteredTankList.OrderByDescending(t => t.WinRate);
break;
case TanksSorting.Battles:
FilteredTankList = isSortAscending ? FilteredTankList.OrderBy(t => t.Battles) : FilteredTankList.OrderByDescending(t => t.Battles);
break;
case TanksSorting.Damage:
FilteredTankList = isSortAscending ? FilteredTankList.OrderBy(t => t.AvgDamage) : FilteredTankList.OrderByDescending(t => t.AvgDamage);
break;
case TanksSorting.Wn7:
FilteredTankList = isSortAscending ? FilteredTankList.OrderBy(t => t.Wn7) : FilteredTankList.OrderByDescending(t => t.Wn7);
break;
case TanksSorting.Tier:
FilteredTankList = isSortAscending ? FilteredTankList.OrderBy(t => t.Tier) : FilteredTankList.OrderByDescending(t => t.Tier);
break;
}
}
private void ApplyNationFilter(MouseEventArgs e, string nationToApply)
{
if(FilteredNations.Contains(nationToApply))
{
FilteredNations = FilteredNations.Where(n => n != nationToApply).ToArray();
}
else
{
var nations = FilteredNations.ToList();
nations.Add(nationToApply);
FilteredNations = nations.ToArray();
}
OnFilterChange(null);
}
private string NationFilterStyle(string nation)
{
string basic = "nation-filter-flag";
if(FilteredNations.Contains(nation))
{
return $"{basic} filter-selected";
}
return basic;
}
private void ApplyTierFilter(MouseEventArgs e, int tierToApply)
{
if(FilteredTiers.Contains(tierToApply))
{
FilteredTiers = FilteredTiers.Where(n => n != tierToApply).ToArray();
}
else
{
var tiers = FilteredTiers.ToList();
tiers.Add(tierToApply);
FilteredTiers = tiers.ToArray();
}
OnFilterChange(null);
}
private string TierFilterStyle(int tier)
{
string basic = "tier-filter";
if(FilteredTiers.Contains(tier))
{
return $"{basic} filter-selected";
}
return basic;
}
private void ApplyTankTypeFilter(MouseEventArgs e, string typeToApply)
{
if(FilteredTankTypes.Contains(typeToApply))
{
FilteredTankTypes = FilteredTankTypes.Where(n => n != typeToApply).ToArray();
}
else
{
var types = FilteredTankTypes.ToList();
types.Add(typeToApply);
FilteredTankTypes = types.ToArray();
}
OnFilterChange(null);
}
private string TankTypeFilterStyle(string typeToApply)
{
string basic = "tier-filter";
if(FilteredTankTypes.Contains(typeToApply))
{
return $"{basic} filter-selected";
}
return basic;
}
private void ApplyPremiumFilter(MouseEventArgs e)
{
if(FilterIsPremium.HasValue && FilterIsPremium.Value == true)
{
FilterIsPremium = false;
}
else if(FilterIsPremium.HasValue && FilterIsPremium.Value == false)
{
FilterIsPremium = null;
}
else if(!FilterIsPremium.HasValue)
{
FilterIsPremium = true;
}
OnFilterChange(null);
}
private string PremiumStyle()
{
string basic = "tier-filter";
if(FilterIsPremium.HasValue && FilterIsPremium.Value == true)
{
return $"{basic} filter-selected";
}
if(FilterIsPremium.HasValue && FilterIsPremium.Value == false)
{
return $"{basic} filter-non-premium-selected";
}
return basic;
}
private void ApplyMasteryFilter(MouseEventArgs e, MarkOfMastery mastery)
{
if(FilteredMastery.Contains(mastery))
{
FilteredMastery = FilteredMastery.Where(n => n != mastery).ToArray();
}
else
{
var masteries = FilteredMastery.ToList();
masteries.Add(mastery);
FilteredMastery = masteries.ToArray();
}
OnFilterChange(null);
}
private string MasteryFilterStyle(MarkOfMastery mastery)
{
string basic = "tier-filter";
if(FilteredMastery.Contains(mastery))
{
return $"{basic} filter-selected";
}
return basic;
}
}