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WotBlitzStatisticsBlazor/WotBlitzStatisticsPro.Blazor/Resources/App.ru.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Battles" xml:space="preserve">
<value>Количество боёв</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Отмена</value>
</data>
<data name="Continue" xml:space="preserve">
<value>Далее</value>
</data>
<data name="Created" xml:space="preserve">
<value>Создан</value>
</data>
<data name="days ago" xml:space="preserve">
<value>дней назад</value>
</data>
<data name="Filter mark of mastery..." xml:space="preserve">
<value>Фильтр по знаку мастер...</value>
</data>
<data name="Filter nations..." xml:space="preserve">
<value>Фильтр по нациям...</value>
</data>
<data name="Filter tank types..." xml:space="preserve">
<value>Фильтр по типу танка...</value>
</data>
<data name="Filter tier..." xml:space="preserve">
<value>Фильтр по уровню...</value>
</data>
<data name="Home" xml:space="preserve">
<value>На главную</value>
</data>
<data name="hours ago" xml:space="preserve">
<value>часов назад</value>
</data>
<data name="Last battle" xml:space="preserve">
<value>Последний бой</value>
</data>
<data name="Login with WG.net ID" xml:space="preserve">
<value>Войти с WG.net ID</value>
</data>
<data name="LoginConsent" xml:space="preserve">
<value>Сейчас вы будете перенаправлены на страницу авторизации WG. Авторизованные пользователи получают возможность сохранять историю своей статистики, которая будет доступна только вам. Данное приложение не хранит никакой личной информации об игроках, их логинов, паролей e-mail-ов и внутреигровых ресурсах. Так же после авторизации вы будете иметь возможность выйти с сохранением или удалением истории статистики вашего аккаунта на сервере. Нажимая кнопку Далее, вы соглашаетесь с данной информацией</value>
</data>
<data name="Members" xml:space="preserve">
<value>Участников</value>
</data>
<data name="Min battles" xml:space="preserve">
<value>Мин боёв</value>
</data>
<data name="minutes ago" xml:space="preserve">
<value>минут назад</value>
</data>
<data name="months ago" xml:space="preserve">
<value>месяцев назад</value>
</data>
<data name="of" xml:space="preserve">
<value>из</value>
</data>
<data name="Premium tanks" xml:space="preserve">
<value>Премиум танки</value>
</data>
<data name="Region" xml:space="preserve">
<value>Регион</value>
</data>
<data name="Search" xml:space="preserve">
<value>Поиск</value>
</data>
<data name="Search clan" xml:space="preserve">
<value>Поиск клана</value>
</data>
<data name="Search player" xml:space="preserve">
<value>Поиск игрока</value>
</data>
<data name="Tank" xml:space="preserve">
<value>Танк</value>
</data>
<data name="Tanks" xml:space="preserve">
<value>Танков</value>
</data>
<data name="Welcome to WOT Blitz statistics application!" xml:space="preserve">
<value>Добро пожаловать в WOT Blitz statistics!</value>
</data>
<data name="Win rate" xml:space="preserve">
<value>Процент побед</value>
</data>
<data name="years ago" xml:space="preserve">
<value>лет назад</value>
</data>
<data name="You're about to login" xml:space="preserve">
<value>Вы собираетесь войти в систему</value>
</data>
</root>