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WotBlitzStatisticsBlazor/WotBlitzStatisticsPro.Blazor/Generated/State/TankInfoResponseData.WotBlitzStatisticsProClient.StrawberryShake.cs
T

166 lines
7.6 KiB
C#

// <auto-generated/>
#nullable enable
namespace WotBlitzStatisticsPro.Blazor.GraphQl.State
{
///<summary>Information about player's tank</summary>
[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "11.2.2.0")]
public partial class TankInfoResponseData
{
public TankInfoResponseData(global::System.String __typename, global::System.Int64? tankId = default !, global::System.Int32? battleLifeTimeInSeconds = default !, global::System.DateTimeOffset? lastBattleTime = default !, global::WotBlitzStatisticsPro.Blazor.GraphQl.MarkOfMastery? markOfMastery = default !, global::System.Int64? battles = default !, global::System.Int64? capturePoints = default !, global::System.Int64? damageDealt = default !, global::System.Int64? damageReceived = default !, global::System.Int64? droppedCapturePoints = default !, global::System.Int64? frags = default !, global::System.Int64? frags8P = default !, global::System.Int64? hits = default !, global::System.Int64? losses = default !, global::System.Int64? maxFrags = default !, global::System.Int64? maxXp = default !, global::System.Int64? shots = default !, global::System.Int64? spotted = default !, global::System.Int64? survivedBattles = default !, global::System.Int64? winAndSurvived = default !, global::System.Int64? wins = default !, global::System.Int64? xp = default !, global::System.Double? wn7 = default !, global::System.Decimal? winRate = default !, global::System.Decimal? avgDamage = default !, global::System.Decimal? avgXp = default !, global::System.Decimal? damageCoefficient = default !, global::System.Decimal? survivalRate = default !, global::System.Decimal? avgBattleLifeTimeInMinutes = default !, global::System.String? name = default !, global::System.String? tankNationId = default !, global::System.String? tankNation = default !, global::System.Int32? tier = default !, global::System.String? tankTypeId = default !, global::System.String? tankType = default !, global::System.Boolean? isPremium = default !, global::System.String? previewImage = default !, global::System.String? normalImage = default !)
{
this.__typename = __typename ?? throw new global::System.ArgumentNullException(nameof(__typename));
TankId = tankId;
BattleLifeTimeInSeconds = battleLifeTimeInSeconds;
LastBattleTime = lastBattleTime;
MarkOfMastery = markOfMastery;
Battles = battles;
CapturePoints = capturePoints;
DamageDealt = damageDealt;
DamageReceived = damageReceived;
DroppedCapturePoints = droppedCapturePoints;
Frags = frags;
Frags8P = frags8P;
Hits = hits;
Losses = losses;
MaxFrags = maxFrags;
MaxXp = maxXp;
Shots = shots;
Spotted = spotted;
SurvivedBattles = survivedBattles;
WinAndSurvived = winAndSurvived;
Wins = wins;
Xp = xp;
Wn7 = wn7;
WinRate = winRate;
AvgDamage = avgDamage;
AvgXp = avgXp;
DamageCoefficient = damageCoefficient;
SurvivalRate = survivalRate;
AvgBattleLifeTimeInMinutes = avgBattleLifeTimeInMinutes;
Name = name;
TankNationId = tankNationId;
TankNation = tankNation;
Tier = tier;
TankTypeId = tankTypeId;
TankType = tankType;
IsPremium = isPremium;
PreviewImage = previewImage;
NormalImage = normalImage;
}
public global::System.String __typename { get; }
///<summary>Tank identifier</summary>
public global::System.Int64? TankId { get; }
///<summary>Total time in battle until tank killed</summary>
public global::System.Int32? BattleLifeTimeInSeconds { get; }
///<summary>Last battle</summary>
public global::System.DateTimeOffset? LastBattleTime { get; }
///<summary>Mark of Mastery</summary>
public global::WotBlitzStatisticsPro.Blazor.GraphQl.MarkOfMastery? MarkOfMastery { get; }
///<summary>Battles count</summary>
public global::System.Int64? Battles { get; }
///<summary>Base capture points</summary>
public global::System.Int64? CapturePoints { get; }
///<summary>Damage dealt</summary>
public global::System.Int64? DamageDealt { get; }
///<summary>Damage received</summary>
public global::System.Int64? DamageReceived { get; }
///<summary>Base dropped capture points</summary>
public global::System.Int64? DroppedCapturePoints { get; }
///<summary>Frags count</summary>
public global::System.Int64? Frags { get; }
///<summary>Frags count after 8 tier</summary>
public global::System.Int64? Frags8P { get; }
///<summary>Hits count</summary>
public global::System.Int64? Hits { get; }
///<summary>Losses count</summary>
public global::System.Int64? Losses { get; }
///<summary>Max frags per battle</summary>
public global::System.Int64? MaxFrags { get; }
///<summary>Max XP per battle</summary>
public global::System.Int64? MaxXp { get; }
///<summary>Shots count</summary>
public global::System.Int64? Shots { get; }
///<summary>Spotted vehicles count</summary>
public global::System.Int64? Spotted { get; }
///<summary>Amount of survived battles</summary>
public global::System.Int64? SurvivedBattles { get; }
///<summary>Amount of survived and wined battles</summary>
public global::System.Int64? WinAndSurvived { get; }
///<summary>Wins count</summary>
public global::System.Int64? Wins { get; }
///<summary>Total experience</summary>
public global::System.Int64? Xp { get; }
///<summary>Wn7 coefficient</summary>
public global::System.Double? Wn7 { get; }
///<summary>Tank's win rate</summary>
public global::System.Decimal? WinRate { get; }
///<summary>Average tank's damage</summary>
public global::System.Decimal? AvgDamage { get; }
///<summary>Average XP</summary>
public global::System.Decimal? AvgXp { get; }
///<summary>Damage coefficient</summary>
public global::System.Decimal? DamageCoefficient { get; }
///<summary>Rate of survival</summary>
public global::System.Decimal? SurvivalRate { get; }
///<summary>Average life time in battle until tank is killed.</summary>
public global::System.Decimal? AvgBattleLifeTimeInMinutes { get; }
///<summary>Tank name</summary>
public global::System.String? Name { get; }
///<summary>Tank nation dictionary identifier</summary>
public global::System.String? TankNationId { get; }
///<summary>Localized tank nation name</summary>
public global::System.String? TankNation { get; }
///<summary>Tank tier</summary>
public global::System.Int32? Tier { get; }
///<summary>Tank type dictionary identifier</summary>
public global::System.String? TankTypeId { get; }
///<summary>Localized tank type name</summary>
public global::System.String? TankType { get; }
///<summary>Is it premium tank or not</summary>
public global::System.Boolean? IsPremium { get; }
///<summary>Vehicle preview image</summary>
public global::System.String? PreviewImage { get; }
///<summary>Vehicle normal image</summary>
public global::System.String? NormalImage { get; }
}
}