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WotBlitzStatisticsBlazor/WotBlitzStatisticsPro.Blazor/Resources/App.de.resx
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XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Battles" xml:space="preserve">
<value>Schlachten</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Abbrechen</value>
</data>
<data name="Continue" xml:space="preserve">
<value>Weiter</value>
</data>
<data name="Created" xml:space="preserve">
<value>Erstellt</value>
</data>
<data name="days ago" xml:space="preserve">
<value>vor Tagen</value>
</data>
<data name="Home" xml:space="preserve">
<value>Startseite</value>
</data>
<data name="hours ago" xml:space="preserve">
<value>vor Stunden</value>
</data>
<data name="Last battle" xml:space="preserve">
<value>Letzte Schlacht</value>
</data>
<data name="Login with WG.net ID" xml:space="preserve">
<value>Anmelden mit WG.net-ID</value>
</data>
<data name="LoginConsent" xml:space="preserve">
<value>Sie werden nun auf die WG-Anmeldeseite weitergeleitet. Autorisierte Benutzer haben die Möglichkeit, ihren Statistikverlauf zu speichern, der nur Ihnen zur Verfügung steht. Diese Anwendung speichert keine persönlichen Informationen über die Spieler, ihre Benutzernamen, Passwörter, E-Mails und spielinternen Ressourcen. Außerdem können Sie sich nach dem Einloggen mit dem Speichern oder Löschen des Verlaufs Ihrer Kontostatistiken auf dem Server abmelden. Indem Sie auf Weiter klicken, erklären Sie sich mit diesen Informationen einverstanden</value>
</data>
<data name="Members" xml:space="preserve">
<value>Mitglieder</value>
</data>
<data name="minutes ago" xml:space="preserve">
<value>vor Minuten</value>
</data>
<data name="months ago" xml:space="preserve">
<value>vor Monaten</value>
</data>
<data name="Region" xml:space="preserve">
<value>Region</value>
</data>
<data name="Search" xml:space="preserve">
<value>Suchen</value>
</data>
<data name="Search clan" xml:space="preserve">
<value>Clan suchen</value>
</data>
<data name="Search player" xml:space="preserve">
<value>Spieler suchen</value>
</data>
<data name="Tank" xml:space="preserve">
<value>Panzer</value>
</data>
<data name="Welcome to WOT Blitz statistics application!" xml:space="preserve">
<value>Willkommen bei der WOT Blitz statistics!</value>
</data>
<data name="Win rate" xml:space="preserve">
<value>Gewinnrate</value>
</data>
<data name="years ago" xml:space="preserve">
<value>vor Jahren</value>
</data>
<data name="You're about to login" xml:space="preserve">
<value>Sie sind dabei, sich anzumelden</value>
</data>
</root>