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WotBlitzStatisticsBlazor/WotBlitzStatisticsPro.Blazor/Generated/IStatistics.WotBlitzStatisticsProClient.StrawberryShake.cs
T

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3.5 KiB
C#

// <auto-generated/>
#nullable enable
namespace WotBlitzStatisticsPro.Blazor.GraphQl
{
/// <summary>
/// Represents game's statistics
/// </summary>
[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "11.2.2.0")]
public interface IStatistics
{
/// <summary>
/// Last battle time
/// </summary>
public global::System.DateTimeOffset LastBattleTime { get; }
/// <summary>
/// Battles count
/// </summary>
public global::System.Int64 Battles { get; }
/// <summary>
/// Capture points
/// </summary>
public global::System.Int64 CapturePoints { get; }
/// <summary>
/// Total damage amount
/// </summary>
public global::System.Int64 DamageDealt { get; }
/// <summary>
/// Total amount of received damage
/// </summary>
public global::System.Int64 DamageReceived { get; }
/// <summary>
/// Dropped capture points
/// </summary>
public global::System.Int64 DroppedCapturePoints { get; }
/// <summary>
/// Total amount of frags
/// </summary>
public global::System.Int64 Frags { get; }
/// <summary>
/// Total amount of frags grater ten 8 lvl
/// </summary>
public global::System.Int64 Frags8P { get; }
/// <summary>
/// Total amount of hits
/// </summary>
public global::System.Int64 Hits { get; }
/// <summary>
/// Total amount of losses
/// </summary>
public global::System.Int64 Losses { get; }
/// <summary>
/// Max frags per battle
/// </summary>
public global::System.Int64 MaxFrags { get; }
/// <summary>
/// Max experience per battle
/// </summary>
public global::System.Int64 MaxXp { get; }
/// <summary>
/// Total shots count
/// </summary>
public global::System.Int64 Shots { get; }
/// <summary>
/// Total count of spotted vehicles
/// </summary>
public global::System.Int64 Spotted { get; }
/// <summary>
/// Total count of survived battles
/// </summary>
public global::System.Int64 SurvivedBattles { get; }
/// <summary>
/// Total count of survived and won battles
/// </summary>
public global::System.Int64 WinAndSurvived { get; }
/// <summary>
/// Total wins count
/// </summary>
public global::System.Int64 Wins { get; }
/// <summary>
/// Total amount of experience
/// </summary>
public global::System.Int64 Xp { get; }
/// <summary>
/// Wn7 coefficient
/// </summary>
public global::System.Double Wn7 { get; }
/// <summary>
/// Player's win rate
/// </summary>
public global::System.Decimal WinRate { get; }
/// <summary>
/// Player's average damage
/// </summary>
public global::System.Decimal AvgDamage { get; }
/// <summary>
/// Player's average XP
/// </summary>
public global::System.Decimal AvgXp { get; }
/// <summary>
/// Damage coefficient
/// </summary>
public global::System.Decimal DamageCoefficient { get; }
/// <summary>
/// Rate of survival
/// </summary>
public global::System.Decimal SurvivalRate { get; }
}
}