mirror of
https://github.com/DrMboga/WotBlitzStatisticsBlazor.git
synced 2026-10-21 02:17:20 +02:00
353 lines
14 KiB
C#
353 lines
14 KiB
C#
// <auto-generated/>
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#nullable enable
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namespace WotBlitzStatisticsPro.Blazor.GraphQl
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{
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/// <summary>
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/// Information about player's tank
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/// </summary>
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[global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "12.12.1.0")]
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public partial class Player_AccountInfo_Tanks_TankInfoResponse : global::System.IEquatable<Player_AccountInfo_Tanks_TankInfoResponse>, IPlayer_AccountInfo_Tanks_TankInfoResponse
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{
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public Player_AccountInfo_Tanks_TankInfoResponse(global::System.Int64 tankId, global::System.Int32 battleLifeTimeInSeconds, global::WotBlitzStatisticsPro.Blazor.GraphQl.MarkOfMastery markOfMastery, global::System.Decimal avgBattleLifeTimeInMinutes, global::System.String? name, global::System.String? tankNationId, global::System.String? tankNation, global::System.Int32 tier, global::System.String? tankTypeId, global::System.String? tankType, global::System.Boolean isPremium, global::System.String? previewImage, global::System.String? normalImage, global::System.DateTimeOffset lastBattleTime, global::System.Int64 battles, global::System.Int64 capturePoints, global::System.Int64 damageDealt, global::System.Int64 damageReceived, global::System.Int64 droppedCapturePoints, global::System.Int64 frags, global::System.Int64 frags8P, global::System.Int64 hits, global::System.Int64 losses, global::System.Int64 maxFrags, global::System.Int64 maxXp, global::System.Int64 shots, global::System.Int64 spotted, global::System.Int64 survivedBattles, global::System.Int64 winAndSurvived, global::System.Int64 wins, global::System.Int64 xp, global::System.Double wn7, global::System.Decimal winRate, global::System.Decimal avgDamage, global::System.Decimal avgXp, global::System.Decimal damageCoefficient, global::System.Decimal survivalRate)
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{
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TankId = tankId;
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BattleLifeTimeInSeconds = battleLifeTimeInSeconds;
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MarkOfMastery = markOfMastery;
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AvgBattleLifeTimeInMinutes = avgBattleLifeTimeInMinutes;
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Name = name;
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TankNationId = tankNationId;
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TankNation = tankNation;
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Tier = tier;
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TankTypeId = tankTypeId;
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TankType = tankType;
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IsPremium = isPremium;
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PreviewImage = previewImage;
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NormalImage = normalImage;
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LastBattleTime = lastBattleTime;
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Battles = battles;
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CapturePoints = capturePoints;
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DamageDealt = damageDealt;
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DamageReceived = damageReceived;
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DroppedCapturePoints = droppedCapturePoints;
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Frags = frags;
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Frags8P = frags8P;
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Hits = hits;
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Losses = losses;
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MaxFrags = maxFrags;
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MaxXp = maxXp;
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Shots = shots;
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Spotted = spotted;
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SurvivedBattles = survivedBattles;
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WinAndSurvived = winAndSurvived;
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Wins = wins;
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Xp = xp;
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Wn7 = wn7;
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WinRate = winRate;
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AvgDamage = avgDamage;
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AvgXp = avgXp;
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DamageCoefficient = damageCoefficient;
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SurvivalRate = survivalRate;
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}
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/// <summary>
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/// Tank identifier
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/// </summary>
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public global::System.Int64 TankId { get; }
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/// <summary>
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/// Total time in battle until tank killed
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/// </summary>
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public global::System.Int32 BattleLifeTimeInSeconds { get; }
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/// <summary>
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/// Mark of Mastery
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/// </summary>
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public global::WotBlitzStatisticsPro.Blazor.GraphQl.MarkOfMastery MarkOfMastery { get; }
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/// <summary>
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/// Average life time in battle until tank is killed.
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/// </summary>
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public global::System.Decimal AvgBattleLifeTimeInMinutes { get; }
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/// <summary>
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/// Tank name
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/// </summary>
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public global::System.String? Name { get; }
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/// <summary>
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/// Tank nation dictionary identifier
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/// </summary>
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public global::System.String? TankNationId { get; }
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/// <summary>
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/// Localized tank nation name
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/// </summary>
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public global::System.String? TankNation { get; }
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/// <summary>
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/// Tank tier
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/// </summary>
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public global::System.Int32 Tier { get; }
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/// <summary>
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/// Tank type dictionary identifier
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/// </summary>
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public global::System.String? TankTypeId { get; }
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/// <summary>
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/// Localized tank type name
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/// </summary>
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public global::System.String? TankType { get; }
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/// <summary>
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/// Is it premium tank or not
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/// </summary>
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public global::System.Boolean IsPremium { get; }
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/// <summary>
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/// Vehicle preview image
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/// </summary>
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public global::System.String? PreviewImage { get; }
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/// <summary>
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/// Vehicle normal image
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/// </summary>
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public global::System.String? NormalImage { get; }
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/// <summary>
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/// Last battle time
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/// </summary>
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public global::System.DateTimeOffset LastBattleTime { get; }
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/// <summary>
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/// Battles count
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/// </summary>
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public global::System.Int64 Battles { get; }
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/// <summary>
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/// Capture points
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/// </summary>
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public global::System.Int64 CapturePoints { get; }
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/// <summary>
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/// Total damage amount
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/// </summary>
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public global::System.Int64 DamageDealt { get; }
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/// <summary>
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/// Total amount of received damage
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/// </summary>
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public global::System.Int64 DamageReceived { get; }
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/// <summary>
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/// Dropped capture points
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/// </summary>
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public global::System.Int64 DroppedCapturePoints { get; }
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/// <summary>
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/// Total amount of frags
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/// </summary>
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public global::System.Int64 Frags { get; }
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/// <summary>
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/// Total amount of fras grater ten 8 lvl
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/// </summary>
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public global::System.Int64 Frags8P { get; }
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/// <summary>
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/// Total amount of hits
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/// </summary>
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public global::System.Int64 Hits { get; }
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/// <summary>
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/// Total amount of losses
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/// </summary>
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public global::System.Int64 Losses { get; }
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/// <summary>
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/// Max frags per battle
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/// </summary>
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public global::System.Int64 MaxFrags { get; }
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/// <summary>
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/// Max experience per battle
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/// </summary>
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public global::System.Int64 MaxXp { get; }
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/// <summary>
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/// Total shots count
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/// </summary>
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public global::System.Int64 Shots { get; }
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/// <summary>
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/// Total count of spotted vehicles
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/// </summary>
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public global::System.Int64 Spotted { get; }
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/// <summary>
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/// Total count of survived battles
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/// </summary>
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public global::System.Int64 SurvivedBattles { get; }
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/// <summary>
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/// Total count of survived and won battles
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/// </summary>
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public global::System.Int64 WinAndSurvived { get; }
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/// <summary>
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/// Total wins count
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/// </summary>
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public global::System.Int64 Wins { get; }
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/// <summary>
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/// Total amount of experience
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/// </summary>
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public global::System.Int64 Xp { get; }
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/// <summary>
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/// Wn7 coefficient
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/// </summary>
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public global::System.Double Wn7 { get; }
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/// <summary>
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/// Player's win rate
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/// </summary>
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public global::System.Decimal WinRate { get; }
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/// <summary>
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/// Player's average damage
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/// </summary>
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public global::System.Decimal AvgDamage { get; }
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/// <summary>
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/// Player's average XP
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/// </summary>
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public global::System.Decimal AvgXp { get; }
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/// <summary>
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/// Damage coefficient
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/// </summary>
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public global::System.Decimal DamageCoefficient { get; }
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/// <summary>
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/// Rate of survival
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/// </summary>
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public global::System.Decimal SurvivalRate { get; }
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public virtual global::System.Boolean Equals(Player_AccountInfo_Tanks_TankInfoResponse? other)
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{
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if (ReferenceEquals(null, other))
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{
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return false;
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}
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if (ReferenceEquals(this, other))
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{
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return true;
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}
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if (other.GetType() != GetType())
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{
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return false;
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}
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return (TankId == other.TankId) && BattleLifeTimeInSeconds == other.BattleLifeTimeInSeconds && MarkOfMastery.Equals(other.MarkOfMastery) && AvgBattleLifeTimeInMinutes == other.AvgBattleLifeTimeInMinutes && ((Name is null && other.Name is null) || Name != null && Name.Equals(other.Name)) && ((TankNationId is null && other.TankNationId is null) || TankNationId != null && TankNationId.Equals(other.TankNationId)) && ((TankNation is null && other.TankNation is null) || TankNation != null && TankNation.Equals(other.TankNation)) && Tier == other.Tier && ((TankTypeId is null && other.TankTypeId is null) || TankTypeId != null && TankTypeId.Equals(other.TankTypeId)) && ((TankType is null && other.TankType is null) || TankType != null && TankType.Equals(other.TankType)) && IsPremium == other.IsPremium && ((PreviewImage is null && other.PreviewImage is null) || PreviewImage != null && PreviewImage.Equals(other.PreviewImage)) && ((NormalImage is null && other.NormalImage is null) || NormalImage != null && NormalImage.Equals(other.NormalImage)) && LastBattleTime.Equals(other.LastBattleTime) && Battles == other.Battles && CapturePoints == other.CapturePoints && DamageDealt == other.DamageDealt && DamageReceived == other.DamageReceived && DroppedCapturePoints == other.DroppedCapturePoints && Frags == other.Frags && Frags8P == other.Frags8P && Hits == other.Hits && Losses == other.Losses && MaxFrags == other.MaxFrags && MaxXp == other.MaxXp && Shots == other.Shots && Spotted == other.Spotted && SurvivedBattles == other.SurvivedBattles && WinAndSurvived == other.WinAndSurvived && Wins == other.Wins && Xp == other.Xp && Wn7 == other.Wn7 && WinRate == other.WinRate && AvgDamage == other.AvgDamage && AvgXp == other.AvgXp && DamageCoefficient == other.DamageCoefficient && SurvivalRate == other.SurvivalRate;
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}
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public override global::System.Boolean Equals(global::System.Object? obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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if (ReferenceEquals(this, obj))
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{
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return true;
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}
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if (obj.GetType() != GetType())
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{
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return false;
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}
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return Equals((Player_AccountInfo_Tanks_TankInfoResponse)obj);
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}
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public override global::System.Int32 GetHashCode()
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{
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unchecked
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{
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int hash = 5;
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hash ^= 397 * TankId.GetHashCode();
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hash ^= 397 * BattleLifeTimeInSeconds.GetHashCode();
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hash ^= 397 * MarkOfMastery.GetHashCode();
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hash ^= 397 * AvgBattleLifeTimeInMinutes.GetHashCode();
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if (Name != null)
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{
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hash ^= 397 * Name.GetHashCode();
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}
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if (TankNationId != null)
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{
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hash ^= 397 * TankNationId.GetHashCode();
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}
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if (TankNation != null)
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{
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hash ^= 397 * TankNation.GetHashCode();
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}
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hash ^= 397 * Tier.GetHashCode();
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if (TankTypeId != null)
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{
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hash ^= 397 * TankTypeId.GetHashCode();
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}
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if (TankType != null)
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{
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hash ^= 397 * TankType.GetHashCode();
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}
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hash ^= 397 * IsPremium.GetHashCode();
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if (PreviewImage != null)
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{
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hash ^= 397 * PreviewImage.GetHashCode();
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}
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if (NormalImage != null)
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{
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hash ^= 397 * NormalImage.GetHashCode();
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}
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hash ^= 397 * LastBattleTime.GetHashCode();
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hash ^= 397 * Battles.GetHashCode();
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hash ^= 397 * CapturePoints.GetHashCode();
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hash ^= 397 * DamageDealt.GetHashCode();
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hash ^= 397 * DamageReceived.GetHashCode();
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hash ^= 397 * DroppedCapturePoints.GetHashCode();
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hash ^= 397 * Frags.GetHashCode();
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hash ^= 397 * Frags8P.GetHashCode();
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hash ^= 397 * Hits.GetHashCode();
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hash ^= 397 * Losses.GetHashCode();
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hash ^= 397 * MaxFrags.GetHashCode();
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hash ^= 397 * MaxXp.GetHashCode();
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hash ^= 397 * Shots.GetHashCode();
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hash ^= 397 * Spotted.GetHashCode();
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hash ^= 397 * SurvivedBattles.GetHashCode();
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hash ^= 397 * WinAndSurvived.GetHashCode();
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hash ^= 397 * Wins.GetHashCode();
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hash ^= 397 * Xp.GetHashCode();
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hash ^= 397 * Wn7.GetHashCode();
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hash ^= 397 * WinRate.GetHashCode();
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hash ^= 397 * AvgDamage.GetHashCode();
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hash ^= 397 * AvgXp.GetHashCode();
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hash ^= 397 * DamageCoefficient.GetHashCode();
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hash ^= 397 * SurvivalRate.GetHashCode();
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return hash;
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}
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}
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}
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}
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