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#!/usr/bin/env python3.8
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# Script Analyze WoT Blitz replays
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import sys , argparse , json , os , concurrent , inspect , aiohttp , asyncio , aiofiles , aioconsole
import motor.motor_asyncio , configparser , ssl , re , logging , time , xmltodict , collections
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from datetime import datetime , timedelta , date
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import blitzutils as bu
from blitzutils import WG
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from blitzutils import WoTinspector
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logging . getLogger ( "asyncio" ) . setLevel ( logging . DEBUG )
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WG_APP_ID = 'df25c506c7944e48fbec67e8b74fd34e'
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FILE_CONFIG = 'blitzstats.ini'
DB_C_TANK_STATS = 'WG_TankStats'
DB_C_PLAYER_STATS = 'WG_PlayerStats'
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DB_C_REPLAYS = 'Replays'
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N_PLAYERS = 'Nplayers'
MISSING_STATS = 'missing_stats'
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wg = None
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wi = None
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REPLAY_N = 0
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REPLAY_I = 0
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STAT_TANK_BATTLE_MIN = 100
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BATTLE_TIME_BUCKET = 3600 * 24 * 14
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## For different player stat functions (global stats, tank tier stats, etc)
# 1st function = for forming stat_id, 2nd for DB stats query, 3rd for WG API stats query
STAT_FUNC = {
'tank_tier' : [ 'get_stat_id_tank_tier' , 'get_db_tank_tier_stats' , 'get_wg_tank_tier_stats' ],
'player' : [ 'get_stat_id_player' , 'get_db_player_stats' , 'get_wg_player_stats' ]
}
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replay_summary_flds = [
'battle_result' ,
'battle_type' ,
'map_name' ,
'battle_duration' ,
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'protagonist' ,
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'title' ,
'mastery_badge'
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]
replay_details_flds = [
'damage_made' ,
'damage_assisted_track' ,
'damage_assisted' ,
'damage_received' ,
'damage_blocked' ,
'enemies_damaged' ,
'enemies_destroyed' ,
'hitpoints_left' ,
'time_alive' ,
'distance_travelled' ,
'base_capture_points' ,
'base_defend_points' ,
'wp_points_earned' ,
'wp_points_stolen' ,
'hits_received' ,
'hits_bounced' ,
'hits_splash' ,
'hits_pen' ,
'shots_made' ,
'shots_hit' ,
'shots_pen' ,
'shots_splash' ,
'enemies_spotted'
]
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## Syntax: key == stat field in https://api.wotblitz.eu/wotb/tanks/stats/ (all.KEY)
## Value array [ 'Stat Title', [ 0, data buckets ....], scaling_factor_for_bucket_values, 'print_format' ]
histogram_fields = {
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'wins' : [ 'Win rate' , [ 0 , .35 , .40 , .45 , .5 , .55 , .60 , .65 , .70 , 1 ], 100 , ' {:.0f} %' ],
'damage_dealt' : [ 'Avg. Dmg.' , [ 0 , 250 , 500 , 750 , 1000 , 1350 , 1500 , 1750 , 2000 , 2250 , 2500 , 2750 , 3000 , 100e3 ], 1 , ' {:.0f} ' ],
'battles' : [ 'Battles' , [ 0 , 1000 , 2500 , 5000 , 7500 , 10e3 , 15e3 , 25e3 , 50e3 , 5e7 ], .001 , ' {:.0f} k' ] # battles is a mandatory stat to include
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}
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def def_value_zero ():
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return 0
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def def_value_BattleRecord ():
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return BattleRecord ()
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class BattleRecordCategory ():
_result_categories = {
'total' : [ 'TOTAL' , 'total' ],
'battle_result' : [ 'Result' , [ 'Loss' , 'Win' , 'Draw' ]],
'battle_type' : [ 'Battle Type' ,[ 'Encounter' , 'Supremacy' ]],
'tank_tier' : [ 'Tank Tier' , 'number' ],
'top_tier' : [ 'Tier' , [ 'Bottom tier' , 'Top tier' ]],
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'mastery_badge' : [ 'Battle Medal' , [ '-' , '3rd Class' , '2nd Class' , '1st Class' , 'Mastery' ]],
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'team_result' : [ 'Team Result' , 'string' ],
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'tank_name' : [ 'Tank' , 'string' ],
'map_name' : [ 'Map' , 'string' ],
'battle_i' : [ 'Battle #' , 'number' ]
}
_result_categories_default = [
'total' ,
'battle_result' ,
'battle_type' ,
'tank_tier' ,
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'top_tier' ,
'mastery_badge'
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]
_result_categories_extended = [
'tank_name' ,
'map_name' ,
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'team_result' ,
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'battle_i'
]
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total_battles = 0
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RESULT_CAT_FRMT = ' {:>20s} '
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@classmethod
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def get_result_categories ( cls , extended_cats : list = None ):
if extended_cats != None :
return cls . _result_categories_default + extended_cats
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else :
return cls . _result_categories_default
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@classmethod
def get_extra_categories ( cls ) -> list :
return cls . _result_categories_extended
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def __init__ ( self , cat_name : str ):
self . category_name = cat_name
self . category = collections . defaultdict ( def_value_BattleRecord )
if self . _result_categories [ self . category_name ][ 1 ] == 'string' :
self . type = 'string'
elif self . _result_categories [ self . category_name ][ 1 ] == 'number' :
self . type = 'number'
elif self . _result_categories [ self . category_name ][ 1 ] == 'total' :
self . type = 'total'
else :
self . type = 'category'
def get_sub_categories ( self ):
return self . category . keys ()
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def get_category_name ( self ) -> str :
return self . _result_categories [ self . category_name ][ 0 ]
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def record_result ( self , result : dict ):
try :
cat = None
if self . type == 'total' :
cat = 'Total'
elif self . type == 'number' :
cat = str ( result [ self . category_name ])
elif self . type == 'string' :
cat = result [ self . category_name ]
else :
cat = self . _result_categories [ self . category_name ][ 1 ][ result [ self . category_name ]]
self . category [ cat ] . record_result ( result )
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self . total_battles += 1
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return True
except KeyError as err :
bu . error ( 'Key not found' , err )
bu . error ( 'Category: ' , str ( cat ))
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bu . error ( exception = err )
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except Exception as err :
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bu . error ( 'Category: ' , str ( cat ))
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bu . error ( exception = err )
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return False
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def calc_results ( self ):
try :
for sub_cat in self . get_sub_categories ():
self . category [ sub_cat ] . calc_results ( self . total_battles )
except Exception as err :
bu . error ( exception = err )
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def print_results ( self ):
try :
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first_btl_record = list ( self . category . values ())[ 0 ]
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print ( ' ' . join ( first_btl_record . get_headers ( self . get_category_name ())))
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for row in self . get_results ():
print ( ' : ' . join ( row ))
except KeyError as err :
bu . error ( 'Key not found' , err )
except Exception as err :
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bu . error ( exception = err )
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return None
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def get_results ( self ):
try :
results = []
# results.append(self.get_headers())
if self . type == 'number' :
for cat in sorted ( [ int ( s ) for s in self . category . keys () ] ):
cat = str ( cat )
row = [ self . RESULT_CAT_FRMT . format ( cat ) ]
row . extend ( self . category [ cat ] . get_results ())
results . append ( row )
else :
for cat in sorted ( self . category . keys () , key = str . casefold ):
row = [ self . RESULT_CAT_FRMT . format ( cat ) ]
row . extend ( self . category [ cat ] . get_results ())
results . append ( row )
return results
except KeyError as err :
bu . error ( 'Key not found' , err )
return None
class BattleRecord ():
## Syntax: Check how the replay JSON files look. The algorithm is counting/recording fields
_result_fields = {
'battles' : [ 'Battles' , 'Number of battles' , 8 , ' {:^8.0f} ' ],
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'battles%' : [ '% Battles' , 'Share of Battles' , 6 , ' {:6.0%} ' ],
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'win' : [ 'WR' , 'Win rate' , 6 , ' {:6.1%} ' ],
'damage_made' : [ 'DPB' , 'Average Damage' , 5 , ' {:5.0f} ' ],
'DR' : [ 'DR' , 'Damage Ratio' , 5 , ' {:5.1f} ' ],
'KDR' : [ 'KDR' , 'Kills / Death' , 4 , ' {:4.1f} ' ],
'enemies_spotted' : [ 'Spot' , 'Enemies spotted per battle' , 4 , ' {:4.1f} ' ],
'hit_rate' : [ 'Hit rate' , 'Shots hit / all shots made' , 8 , ' {:8.1%} ' ],
'pen_rate' : [ 'Pen rate' , 'Shots pen / shots hit' , 8 , ' {:8.1%} ' ],
'survived' : [ 'Surv%' , 'Survival rate' , 6 , ' {:6.1%} ' ],
'time_alive%' : [ 'T alive%' , 'Percentage of time being alive in a battle' , 8 , ' {:8.0%} ' ],
'top_tier' : [ 'Top tier' , 'Share of games as top tier' , 8 , ' {:8.0%} ' ],
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'player_wins' : [ 'Player WR' , 'Average WR of the player' , 9 , ' {:9.2%} ' ],
'player_battles' : [ 'Player Btls' , 'Average number battles of the player' , 11 , ' {:11.0f} ' ],
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'allies_wins' : [ 'Allies WR' , 'Average WR of allies at the tier of their tank' , 9 , ' {:9.2%} ' ],
'enemies_wins' : [ 'Enemies WR' , 'Average WR of enemies at the tier of their tank' , 10 , ' {:10.2%} ' ],
'allies_battles' : [ 'Allies Btls' , 'Average number battles of the allies' , 11 , ' {:11.0f} ' ],
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'enemies_battles' : [ 'Enemies Btls' , 'Average number battles of the enemies' , 12 , ' {:12.0f} ' ],
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MISSING_STATS : [ 'No stats' , 'Players without stats avail' , 8 , ' {:8.1%} ' ]
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}
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_team_fields = [ 'wins' , 'battles' ]
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# fields to display in results
_result_fields_default = [
'battles' ,
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'battles%' ,
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'win' ,
'damage_made' ,
'enemies_spotted' ,
'top_tier' ,
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'player_wins' ,
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'allies_wins' ,
'enemies_wins' ,
'allies_battles' ,
'enemies_battles'
]
_result_fields_extended = [
'DR' ,
'KDR' ,
'hit_rate' ,
'pen_rate' ,
'survived' ,
'time_alive%' ,
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'player_battles' ,
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MISSING_STATS
]
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_result_counts = [
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'battles' ,
MISSING_STATS ,
'mastery_badge'
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]
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_result_ratios = {
'KDR' : [ 'enemies_destroyed' , 'destroyed' ],
'DR' : [ 'damage_made' , 'damage_received' ],
'hit_rate' : [ 'shots_hit' , 'shots_made' ],
'pen_rate' : [ 'shots_pen' , 'shots_hit' ],
'dmg_block_rate' : [ 'damage_blocked' , 'damage_received' ]
}
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_extended_stats = False
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result_fields = list ()
avg_fields = set ()
ratio_fields = set ()
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RESULT_CAT_HEADER_FRMT = ' {:_<20s} '
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@classmethod
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def set_fields ( cls , extended_stats : bool = False ):
try :
cls . _extended_stats = extended_stats
if cls . _extended_stats :
cls . result_fields = cls . _result_fields_default + cls . _result_fields_extended
else :
cls . result_fields = cls . _result_fields_default
cls . result_fields_ratio = set ( cls . _result_ratios . keys ()) & set ( cls . result_fields )
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# sort results fields according to _results_fields
cls . result_fields . sort ( key = lambda i : list ( cls . _result_fields . keys ()) . index ( i ))
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cls . avg_fields = set ( cls . result_fields )
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for field in ( set ( cls . _result_counts ) & cls . avg_fields ):
cls . avg_fields . remove ( field )
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cls . avg_fields . difference_update ( set ( cls . _result_ratios . keys ()))
for ratio in cls . result_fields_ratio :
cls . ratio_fields . add ( cls . _result_ratios [ ratio ][ 0 ])
cls . ratio_fields . add ( cls . _result_ratios [ ratio ][ 1 ])
except Exception as err :
bu . error ( 'BattleRecord:' , exception = err )
@classmethod
def get_result_fields ( cls ) -> set :
return cls . result_fields
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@classmethod
def get_fields_avg ( cls ) -> set :
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return cls . avg_fields
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@classmethod
def get_fields_ratio ( cls ) -> set :
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return cls . ratio_fields
@classmethod
def get_team_fields ( cls ) -> list :
return cls . _team_fields
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def __init__ ( self ):
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try :
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self . battles = 0
self . missing_stats = 0
self . n_players = 0
self . ratios_ready = False
self . results_ready = False
self . results = collections . defaultdict ( def_value_zero )
except KeyError as err :
bu . error ( 'Key not found' , err )
def record_result ( self , result : dict ) -> bool :
try :
for field in self . avg_fields | self . ratio_fields :
if ( field in result ) and ( result [ field ] != None ):
self . results [ field ] += result [ field ]
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self . battles += 1
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self . n_players += result [ N_PLAYERS ]
self . missing_stats += result [ MISSING_STATS ]
return True
except KeyError as err :
bu . error ( 'Key not found' , err )
bu . error ( str ( result ))
except Exception as err :
bu . error ( 'BattleRecord:' , exception = err )
return False
def calc_ratios ( self ) -> bool :
if self . ratios_ready :
return True
try :
for field in self . result_fields_ratio :
if self . results [ self . _result_ratios [ field ][ 1 ]] != 0 :
self . results [ field ] = self . results [ self . _result_ratios [ field ][ 0 ]] / self . results [ self . _result_ratios [ field ][ 1 ]]
else :
self . results [ field ] = float ( 'Inf' )
self . ratios_ready = True
return True
except KeyError as err :
bu . error ( 'Key not found' , err )
return False
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def calc_results ( self , total_battles : int = None ):
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if self . results_ready == True :
return True
if not self . ratios_ready :
self . calc_ratios ()
try :
for field in self . avg_fields :
self . results [ field ] = self . results [ field ] / max ( self . battles , 1 )
self . results [ 'battles' ] = self . battles
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self . results [ 'battles%' ] = self . battles / total_battles
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self . results [ MISSING_STATS ] = self . missing_stats / max ( self . n_players , 1 )
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self . results_ready = True
return True
except KeyError as err :
bu . error ( 'Key not found' , err )
except Exception as err :
bu . error ( exception = err )
return False
def get_headers ( self , cat_name : str ):
try :
headers = [ self . RESULT_CAT_HEADER_FRMT . format ( cat_name ) ]
for field in self . result_fields :
print_format = '{:^' + str ( self . _result_fields [ field ][ 2 ]) + 's}'
headers . append ( print_format . format ( self . _result_fields [ field ][ 0 ]))
return headers
except KeyError as err :
bu . error ( 'Key not found' , err )
except Exception as err :
bu . error ( str ( err ))
return None
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def get_results ( self ):
if not self . results_ready :
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bu . error ( 'Stats have not been calculated yet. call calc_results() before get_results()' )
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results = []
try :
for field in self . result_fields :
results . append ( self . _result_fields [ field ][ 3 ] . format ( self . results [ field ]) )
return results
except KeyError as err :
bu . error ( 'Key not found' , err )
except Exception as err :
bu . error ( exception = err )
return None
def print_results ( self ):
print ( ' : ' . join ( self . get_results ()))
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class PlayerHistogram ():
def __init__ ( self , field : str , name : str , fields : list , factor : float , format : str ):
self . field = field
self . name = name
self . fields = fields
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self . cat_factor = factor
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self . cat_format = format
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self . ncat = len ( self . fields ) - 1
self . allies = [ 0 ] * self . ncat
self . enemies = [ 0 ] * self . ncat
self . total = [ 0 ] * self . ncat
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def record_ally ( self , stat : float ):
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for cat in range ( 0 , self . ncat ):
if self . fields [ cat ] <= stat <= self . fields [ cat + 1 ]:
self . allies [ cat ] += 1
self . total [ cat ] += 1
return True
return False
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def record_enemy ( self , stat : float ):
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for cat in range ( 0 , self . ncat ):
if self . fields [ cat ] <= stat <= self . fields [ cat + 1 ]:
self . enemies [ cat ] += 1
self . total [ cat ] += 1
return True
return False
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def get_category_name ( self , cat : int ):
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if cat < self . ncat - 1 :
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return self . format_category ( cat ) + ' - ' + self . format_category ( cat + 1 )
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else :
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return self . format_category ( cat ) + ' -'
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def format_category ( self , cat : int ):
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val = self . fields [ cat ]
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return self . cat_format . format ( float ( val * self . cat_factor ))
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def print ( self ):
N_enemies = 0
N_allies = 0
for cat in range ( 0 , self . ncat ):
N_enemies += self . enemies [ cat ]
N_allies += self . allies [ cat ]
N_total = N_allies + N_enemies
print ( " \n {:12s} | {:13s} | {:13s} | {:13s} " . format ( self . name , "Allies" , "Enemies" , "TOTAL" ))
for cat in range ( 0 , self . ncat ):
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print ( " {:12s} | {:5d} ( {:4.1f} %) | {:5d} ( {:4.1f} %) | {:5d} ( {:4.1f} %)" . format ( self . get_category_name ( cat ), self . allies [ cat ], self . allies [ cat ] / N_allies * 100 , self . enemies [ cat ], self . enemies [ cat ] / N_enemies * 100 , self . allies [ cat ] + self . enemies [ cat ], ( self . allies [ cat ] + self . enemies [ cat ]) / N_total * 100 ))
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return None
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class ErrorCatchingArgumentParser ( argparse . ArgumentParser ):
def exit ( self , status = 0 , message = None ):
if status :
if message != None :
raise UserWarning ( message )
else :
raise UserWarning ()
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## main() -------------------------------------------------------------
async def main ( argv ):
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global wg , wi , WG_APP_ID
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# set the directory for the script
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current_dir = os . getcwd ()
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os . chdir ( os . path . dirname ( sys . argv [ 0 ]))
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## Default options:
OPT_DB = False
OPT_EXTENDED = False
OPT_HIST = False
OPT_STAT_FUNC = 'player'
OPT_WORKERS_N = 10
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WG_ACCOUNT = None # format: nick@server, where server is either 'eu', 'ru', 'na', 'asia' or 'china'.
# China is not supported since WG API stats are not available there
WG_ID = None # WG account_id in integer format.
# WG_ACCOUNT will be used to retrieve the account_id, but it can be set directly too
# WG_APP_ID = WG_APP_ID
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WG_RATE_LIMIT = 10 ## WG standard. Do not edit unless you have your
## own server app ID, it will REDUCE the performance
## VERY unlikely you have a DB set up
DB_SERVER = 'localhost'
DB_PORT = 27017
DB_SSL = False
DB_CERT_REQ = ssl . CERT_NONE
DB_AUTH = 'admin'
DB_NAME = 'BlitzStats'
DB_USER = 'mongouser'
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DB_PASSWD = 'PASSWORD'
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DB_CERT = None
DB_CA = None
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try :
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## Read config
if os . path . isfile ( FILE_CONFIG ):
config = configparser . ConfigParser ()
config . read ( FILE_CONFIG )
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try :
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if 'OPTIONS' in config . sections ():
configOptions = config [ 'OPTIONS' ]
# WG account id of the uploader:
# # Find it here: https://developers.wargaming.net/reference/all/wotb/account/list/
OPT_DB = configOptions . getboolean ( 'opt_DB' , OPT_DB )
OPT_EXTENDED = configOptions . getboolean ( 'opt_analyzer_extended' , OPT_EXTENDED )
OPT_HIST = configOptions . getboolean ( 'opt_analyzer_hist' , OPT_HIST )
OPT_STAT_FUNC = configOptions . get ( 'opt_analyzer_stat_func' , fallback = OPT_STAT_FUNC )
OPT_WORKERS_N = configOptions . getint ( 'opt_analyzer_workers' , OPT_WORKERS_N )
except ( KeyError , configparser . NoSectionError ) as err :
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bu . error ( exception = err )
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try :
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if 'WG' in config . sections ():
configWG = config [ 'WG' ]
WG_ID = configWG . getint ( 'wg_id' , WG_ID )
WG_ACCOUNT = configWG . get ( 'wg_account' , WG_ACCOUNT )
WG_APP_ID = configWG . get ( 'wg_app_id' , WG_APP_ID )
WG_RATE_LIMIT = configWG . getint ( 'wg_rate_limit' , WG_RATE_LIMIT )
except ( KeyError , configparser . NoSectionError ) as err :
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bu . error ( exception = err )
try :
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if 'DATABASE' in config . sections ():
configDB = config [ 'DATABASE' ]
DB_SERVER = configDB . get ( 'db_server' , DB_SERVER )
DB_PORT = configDB . getint ( 'db_port' , DB_PORT )
DB_SSL = configDB . getboolean ( 'db_ssl' , DB_SSL )
DB_CERT_REQ = configDB . getint ( 'db_ssl_req' , DB_CERT_REQ )
DB_AUTH = configDB . get ( 'db_auth' , DB_AUTH )
DB_NAME = configDB . get ( 'db_name' , DB_NAME )
DB_USER = configDB . get ( 'db_user' , DB_USER )
DB_PASSWD = configDB . get ( 'db_password' , DB_PASSWD )
DB_CERT = configDB . get ( 'db_ssl_cert_file' , DB_CERT )
DB_CA = configDB . get ( 'db_ssl_ca_file' , DB_CA )
except ( KeyError , configparser . NoSectionError ) as err :
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bu . error ( exception = err )
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parser = ErrorCatchingArgumentParser ( description = 'Analyze Blitz replay JSON files from WoTinspector.com. Use \' upload_wotb_replays.py \' to upload the replay files first.' )
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parser . add_argument ( '--output' , default = 'plain' , choices = [ 'plain' , 'db' ], help = 'Select output mode: plain text or database' )
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parser . add_argument ( '-id' , dest = 'account_id' , type = int , default = WG_ID , help = 'WG account_id to analyze' )
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parser . add_argument ( '-a' , '--account' , type = str , default = WG_ACCOUNT , help = 'WG account nameto analyze. Format: ACCOUNT_NAME@SERVER' )
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parser . add_argument ( '-x' , '--extended' , action = 'store_true' , default = OPT_EXTENDED , help = 'Print Extended stats' )
parser . add_argument ( '-X' , '--extra_categories' , choices = BattleRecordCategory . get_extra_categories (), default = None , nargs = '*' , help = 'Print Extended categories' )
parser . add_argument ( '--hist' , action = 'store_true' , default = OPT_HIST , help = 'Print player histograms (WR/battles)' )
parser . add_argument ( '--stat_func' , default = OPT_STAT_FUNC , choices = STAT_FUNC . keys (), help = 'Select how to calculate for ally/enemy performance: tank-tier stats, global player stats' )
parser . add_argument ( '-u' , '--url' , action = 'store_true' , default = False , help = 'Print replay URLs' )
parser . add_argument ( '--tankfile' , type = str , default = 'tanks.json' , help = 'JSON file to read Tankopedia from. Default is "tanks.json"' )
parser . add_argument ( '--mapfile' , type = str , default = 'maps.json' , help = 'JSON file to read Blitz map names from. Default is "maps.json"' )
parser . add_argument ( '-o' , '--outfile' , type = str , default = '-' , metavar = "OUTPUT" , help = 'File to write results. Default STDOUT' )
parser . add_argument ( '--db' , action = 'store_true' , default = OPT_DB , help = 'Use DB - You are unlikely to have it' )
parser . add_argument ( '--filters' , type = str , default = None , help = 'Filters for DB based analyses. MongoDB find() filter JSON format.' )
parser . add_argument ( '-d' , '--debug' , action = 'store_true' , default = False , help = 'Debug mode' )
parser . add_argument ( '-v' , '--verbose' , action = 'store_true' , default = False , help = 'Verbose mode' )
parser . add_argument ( '-s' , '--silent' , action = 'store_true' , default = False , help = 'Silent mode' )
parser . add_argument ( 'files' , metavar = 'FILE1 [FILE2 ...]' , type = str , nargs = '+' , help = 'Files/dirs to read. Use \' - \' for STDIN, "db:" for database' )
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try :
args = parser . parse_args ()
except Exception as err :
raise
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bu . set_log_level ( args . silent , args . verbose , args . debug )
bu . set_progress_step ( 250 ) # Set the frequency of the progress dots.
wg = WG ( WG_APP_ID , args . tankfile , args . mapfile , stats_cache = True , rate_limit = WG_RATE_LIMIT )
wi = WoTinspector ( rate_limit = 10 )
if args . account != None :
args . account_id = await wg . get_account_id ( args . account )
bu . debug ( 'WG account_id: ' + str ( args . account_id ))
BattleRecord . set_fields ( args . extended )
#### Connect to MongoDB (TBD)
bu . debug ( 'DB_SERVER: ' + DB_SERVER )
bu . debug ( 'DB_PORT: ' + str ( DB_PORT ))
bu . debug ( 'DB_SSL: ' + "True" if DB_SSL else "False" )
bu . debug ( 'DB_AUTH: ' + DB_AUTH )
bu . debug ( 'DB_NAME: ' + DB_NAME )
client = None
db = None
if args . db :
try :
client = motor . motor_asyncio . AsyncIOMotorClient ( DB_SERVER , DB_PORT , authSource = DB_AUTH , username = DB_USER , password = DB_PASSWD , ssl = DB_SSL , ssl_cert_reqs = DB_CERT_REQ , ssl_certfile = DB_CERT , tlsCAFile = DB_CA )
db = client [ DB_NAME ]
args . account_id = None
bu . debug ( 'Database connection initiated' )
except Exception as err :
bu . error ( "Could no initiate DB connection: Disabling DB" , err )
args . db = False
pass
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else :
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bu . debug ( 'No DB in use' )
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# rebase file arguments due to moving the working directory to the script location
args . files = bu . rebase_file_args ( current_dir , args . files )
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try :
replayQ = asyncio . Queue ( maxsize = 1000 )
reader_tasks = []
# Make replay Queue
scanner_task = asyncio . create_task ( mk_replayQ ( replayQ , args , db ))
bu . debug ( 'Replay scanner started' )
# Start tasks to process the Queue
for i in range ( OPT_WORKERS_N ):
reader_tasks . append ( asyncio . create_task ( replay_reader ( replayQ , i , args )))
bu . debug ( 'ReplayReader ' + str ( i ) + ' started' )
bu . debug ( 'Waiting for the replay scanner to finish' )
await asyncio . wait ([ scanner_task ])
# bu.debug('Scanner finished. Waiting for replay readers to finish the queue')
await replayQ . join ()
await asyncio . sleep ( 0.1 )
bu . debug ( 'Replays read. Cancelling Readers and analyzing results' )
for task in reader_tasks :
task . cancel ()
await asyncio . sleep ( 0.1 )
results = []
players = set ()
for res in await asyncio . gather ( * reader_tasks ):
results . extend ( res [ 0 ])
players . update ( res [ 1 ])
if len ( players ) == 0 :
raise Exception ( "No players found to fetch stats for. No replays found?" )
( player_stats , stat_id_map ) = await process_player_stats ( players , OPT_WORKERS_N , args , db )
bu . verbose ( '' )
bu . debug ( 'Number of player stats: ' + str ( len ( player_stats )))
teamresults = calc_team_stats ( results , player_stats , stat_id_map , args )
process_battle_results ( teamresults , args )
if args . hist :
print ( ' \n Player Histograms______' , end = '' , flush = True )
process_player_dist ( results , player_stats , stat_id_map )
bu . debug ( 'Finished. Cleaning up..................' )
except Exception as err :
bu . error ( exception = err )
except UserWarning as err :
bu . verbose ( str ( err ))
pass
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except Exception as err :
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bu . error ( exception = err )
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finally :
## Need to close the aiohttp.session since Python destructors do not support async methods...
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if wg != None : await wg . close ()
if wi != None : await wi . close ()
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return None
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def process_player_dist ( results : list , player_stats : dict , stat_id_map : dict ):
"""Process player distribution"""
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hist_stats = dict ()
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try :
for field in histogram_fields :
hist_stats [ field ] = PlayerHistogram ( field , histogram_fields [ field ][ 0 ], histogram_fields [ field ][ 1 ], histogram_fields [ field ][ 2 ], histogram_fields [ field ][ 3 ] )
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for result in results :
for player in result [ 'allies' ] | result [ 'enemies' ]: # uniton of Sets
player_remapped = stat_id_map [ player ]
if player_remapped in player_stats :
if player in result [ 'allies' ]:
for stat_field in hist_stats :
hist_stats [ stat_field ] . record_ally ( player_stats [ player_remapped ][ stat_field ])
else :
for stat_field in hist_stats :
hist_stats [ stat_field ] . record_enemy ( player_stats [ player_remapped ][ stat_field ])
for stat_field in hist_stats :
hist_stats [ stat_field ] . print ()
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except Exception as err :
bu . error ( exception = err )
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return None
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def process_battle_results ( results : dict , args : argparse . Namespace ):
"""Process replay battle results"""
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url = args . url
urls = collections . OrderedDict ()
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categories = {}
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cats = BattleRecordCategory . get_result_categories ( args . extra_categories )
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for cat in cats :
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categories [ cat ] = BattleRecordCategory ( cat )
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max_title_len = 0
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for result in results :
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for cat in cats :
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categories [ cat ] . record_result ( result )
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if url :
max_title_len = max ( max_title_len , len ( result [ 'title' ]))
urls [ result [ 'title' ]] = result [ 'url' ]
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for cat in cats :
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categories [ cat ] . calc_results ()
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print ( '' )
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categories [ cat ] . print_results ()
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if url :
print ( ' \n URLs to Battle replays: \n ' )
for title in urls . keys ():
print (( '{:' + str ( 3 + max_title_len ) + '}' ) . format ( title ) + ' : ' + urls [ title ])
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return None
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async def process_player_stats ( players , N_workers : int , args : argparse . Namespace , db : motor . motor_asyncio . AsyncIOMotorDatabase ) -> dict :
"""Start stat_workers to retrieve and store players' stats"""
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## Create queue of player-tank pairs to find stats for
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try :
statsQ = asyncio . Queue ()
bu . debug ( 'Create player stats queue: ' + str ( len ( players )) + ' players' )
stat_id_map = {}
stat_ids = set ()
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bu . set_progress_bar ( 'Fetching player stats' , len ( players ), 25 , True )
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stat_id_map_func = globals ()[ STAT_FUNC [ args . stat_func ][ 0 ]]
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for player in players :
stat_id_map [ player ] = stat_id_map_func ( player )
stat_ids . add ( stat_id_map [ player ])
# create statsQ
for stat_id in stat_ids :
await statsQ . put ( stat_id )
# Process player WR / battle stats
stats_tasks = []
bu . debug ( 'Starting player stats workers' )
for i in range ( N_workers ):
bu . debug ( "Starting worker " + str ( i ))
stats_tasks . append ( asyncio . create_task ( stat_worker ( statsQ , i , args , db )))
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bu . debug ( 'Waiting stats workers to finish' )
await statsQ . join ()
bu . debug ( 'Cancelling stats workers' )
for task in stats_tasks :
task . cancel ()
player_stats = {}
stat_id_remap = {}
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bu . debug ( 'Gathering stats worker outputs' )
for ( stats , id_remap ) in await asyncio . gather ( * stats_tasks ):
player_stats = { ** player_stats , ** stats }
stat_id_remap = { ** stat_id_remap , ** id_remap }
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bu . finish_progress_bar ()
## DO REMAPPING
stat_id_map = remap_stat_id ( stat_id_map , stat_id_remap )
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bu . debug ( 'Returning player_stats' )
return ( player_stats , stat_id_map )
except Exception as err :
bu . error ( exception = err )
return None
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def remap_stat_id ( stat_id_map : dict , stat_id_remap : dict ):
bu . debug ( 'Remapping stat_ids: stat_id_map: ' + str ( len ( stat_id_map )) + ' remap needed: ' + str ( len ( stat_id_remap )))
for stat_id in stat_id_map :
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# bu.debug(stat_id)
if stat_id_map [ stat_id ] in stat_id_remap . keys ():
stat_id_map [ stat_id ] = stat_id_remap [ stat_id_map [ stat_id ]]
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return stat_id_map
def calc_team_stats ( results : list , player_stats : dict , stat_id_map : dict , args : argparse . Namespace ) -> list :
"""Calculate team stats"""
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return_list = []
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## Bug here??
#stat_types = player_stats[list(player_stats.keys())[0]].keys()
stat_types = list ()
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stat_types = BattleRecord . get_team_fields ()
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for result in results :
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try :
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missing_stats = 0
n_players = len ( result [ 'allies' ]) + len ( result [ 'enemies' ])
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n_allies = collections . defaultdict ( def_value_zero )
allies_stats = collections . defaultdict ( def_value_zero )
#bu.debug('Processing Allies')
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for ally in result [ 'allies' ]:
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# Player itself is not in 'allies': see read_replay_JSON()
ally_mapped = stat_id_map [ ally ]
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if ally_mapped not in player_stats . keys ():
missing_stats += 1
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continue
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for stat in stat_types :
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if player_stats [ ally_mapped ][ stat ] != None :
allies_stats [ stat ] += player_stats [ ally_mapped ][ stat ]
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n_allies [ stat ] += 1
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#bu.debug('Processing Enemies')
n_enemies = collections . defaultdict ( def_value_zero )
enemies_stats = collections . defaultdict ( def_value_zero )
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for enemy in result [ 'enemies' ]:
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enemy_mapped = stat_id_map [ enemy ]
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if enemy_mapped not in player_stats :
missing_stats += 1
continue
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for stat in stat_types :
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if player_stats [ enemy_mapped ][ stat ] != None :
enemies_stats [ stat ] += player_stats [ enemy_mapped ][ stat ]
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n_enemies [ stat ] += 1
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#bu.debug('Processing avg stats')
player_mapped = stat_id_map [ result [ 'player' ]]
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if player_mapped not in player_stats :
missing_stats += 1
else :
for stat in stat_types :
if player_stats [ player_mapped ][ stat ] != None :
result [ 'player_' + str ( stat )] = player_stats [ player_mapped ][ stat ]
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for stat in stat_types :
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if n_allies [ stat ] > 0 :
result [ 'allies_' + str ( stat )] = allies_stats [ stat ] / n_allies [ stat ]
else :
bu . debug ( 'No allies stats for: ' + str ( result ))
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if n_enemies [ stat ] > 0 :
result [ 'enemies_' + str ( stat )] = enemies_stats [ stat ] / n_enemies [ stat ]
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else :
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bu . debug ( 'No enemies stats for: ' + str ( result ))
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# Steamroller stats
result [ 'team_result' ] = str ( result [ 'allies_survived' ]) + '-' + str ( result [ 'enemies_survived' ])
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result [ N_PLAYERS ] = n_players
result [ MISSING_STATS ] = missing_stats
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return_list . append ( result )
except KeyError as err :
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bu . error ( 'Key not found' , err )
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except Exception as err :
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bu . error ( exception = err )
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return return_list
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async def stat_worker ( queue : asyncio . Queue , workerID : int , args : argparse . Namespace , db : motor . motor_asyncio . AsyncIOMotorDatabase ) -> list :
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"""Worker thread to find stats for player / tank pairs"""
# global wg
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stats = {}
stat_id_remap = {}
stat_db_func = globals ()[ STAT_FUNC [ args . stat_func ][ 1 ]]
stat_wg_func = globals ()[ STAT_FUNC [ args . stat_func ][ 2 ]]
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bu . debug ( "workedID: " + str ( workerID ) + ' started' )
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try :
while True :
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stat_id = await queue . get ()
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try :
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bu . debug ( 'Stat_id: ' + stat_id )
bu . print_progress ()
# Analysing player performance based on their stats on the tier tanks they are playing
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# Try cache first
if ( stat_id not in stats ):
stats_tmp = None
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pruned_stat_id = prune_stat_id ( stat_id )
if ( pruned_stat_id not in stats ):
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stats_tmp = await stat_wg_func ( pruned_stat_id , cache_only = True )
else :
stat_id_remap [ stat_id ] = pruned_stat_id
queue . task_done ()
continue
if ( stats_tmp != None ):
stats [ pruned_stat_id ] = stats_tmp
stat_id_remap [ stat_id ] = pruned_stat_id
queue . task_done ()
continue
# try DB
stats [ stat_id ] = await stat_db_func ( db , stat_id )
bu . debug ( 'get_db_' + args . stat_func + '_stats returned: ' + str ( stats [ stat_id ]), workerID )
# no DB stats found, trying WG AP
if ( stats [ stat_id ] == None ):
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stats [ pruned_stat_id ] = await stat_wg_func ( pruned_stat_id )
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stat_id_remap [ stat_id ] = pruned_stat_id
del stats [ stat_id ]
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except KeyError as err :
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bu . error ( 'Key not found' , err , workerID )
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except Exception as err :
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bu . error ( 'Unexpected error' , err , workerID )
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queue . task_done ()
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except ( asyncio . CancelledError , concurrent . futures . _base . CancelledError ):
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bu . debug ( 'Stats queue is empty' , workerID )
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except Exception as err :
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bu . error ( exception = err )
finally :
# remove empty stats
try :
keys_2_del = []
for key in stats :
if stats [ key ] == None :
keys_2_del . append ( key )
for key in keys_2_del :
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del stats [ key ]
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except KeyError as err :
bu . error ( 'Error in pruning empty stats' , err )
# bu.debug('Returning stats & exiting')
return ( stats , stat_id_remap )
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## player stat functions: tank_tier
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async def get_wg_tank_tier_stats ( stat_id_str : str , cache_only = False ) -> dict :
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"""Get player stats from WG. Returns WR per tier of tank_id"""
try :
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( account_id , tier ) = str2ints ( stat_id_str )
tier_tanks = wg . get_tanks_by_tier ( tier )
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# 'battles' must always be there
hist_stats = [ 'all.' + x for x in histogram_fields . keys () ]
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hist_stats . append ( 'tank_id' )
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player_stats = await wg . get_player_tank_stats ( account_id , tier_tanks , hist_stats , cache_only = cache_only )
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#bu.debug('account_id: ' + str(account_id) + ' ' + str(player_stats))
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return await tank_stats_helper ( player_stats )
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except KeyError as err :
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bu . error ( 'account_id: ' + str ( account_id ) + ' Key not found' , err )
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except Exception as err :
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bu . error ( exception = err )
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return None
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async def get_db_tank_tier_stats ( db : motor . motor_asyncio . AsyncIOMotorDatabase , stat_id_str : str ) -> dict :
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"""Get player stats from MongoDB (you are very unlikely to have it, unless you have set it up)"""
if db == None :
return None
try :
dbc = db [ DB_C_TANK_STATS ]
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( account_id , tier , battletime ) = str2ints ( stat_id_str )
tier_tanks = wg . get_tanks_by_tier ( tier )
time_buffer = 2 * 7 * 24 * 3600
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#bu.debug('Tank_ids: ' + ','.join(map(str, tier_tanks)))
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# if battletime == None:
# pipeline = [ { '$match': { '$and': [ { 'account_id': account_id }, { 'tank_id' : {'$in': tier_tanks} } ]}},
# { '$sort': { 'last_battle_time': -1 }},
# { '$group': { '_id': '$tank_id', 'doc': { '$first': '$$ROOT' }}},
# { '$replaceRoot': { 'newRoot': '$doc' }},
# { '$project': { '_id': 0 }} ]
# else:
pipeline = [ { '$match' : { '$and' : [ { 'account_id' : account_id }, { 'last_battle_time' : { '$lte' : battletime + time_buffer }}, { 'tank_id' : { '$in' : tier_tanks } } ]}},
{ '$sort' : { 'last_battle_time' : - 1 }},
{ '$group' : { '_id' : '$tank_id' , 'doc' : { '$first' : '$$ROOT' }}},
{ '$replaceRoot' : { 'newRoot' : '$doc' }},
{ '$project' : { '_id' : 0 }} ]
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# cursor = dbc.aggregate(pipeline, allowDiskUse=True)
cursor = dbc . aggregate ( pipeline )
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return await tank_stats_helper ( await cursor . to_list ( 1000 ))
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except Exception as err :
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bu . error ( 'account_id: ' + str ( account_id ) + ' Error' , err )
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return None
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## player stat functions: player
async def get_db_player_stats ( db : motor . motor_asyncio . AsyncIOMotorDatabase , stat_id_str : str ) -> dict :
"""Get player stats from MongoDB (you are very unlikely to have it, unless you have set it up)"""
if db == None :
return None
try :
dbc = db [ DB_C_TANK_STATS ] ## not collecting player stats yet 2019-12-23
( account_id , battletime ) = str2ints ( stat_id_str )
time_buffer = 2 * 7 * 24 * 3600
pipeline = [ { '$match' : { '$and' : [ { 'account_id' : account_id }, { 'last_battle_time' : { '$lte' : battletime + time_buffer }} ]}},
{ '$sort' : { 'last_battle_time' : - 1 }},
{ '$group' : { '_id' : '$tank_id' , 'doc' : { '$first' : '$$ROOT' }}},
{ '$replaceRoot' : { 'newRoot' : '$doc' }},
{ '$project' : { '_id' : 0 }} ]
# cursor = dbc.aggregate(pipeline, allowDiskUse=True)
cursor = dbc . aggregate ( pipeline )
return await tank_stats_helper ( await cursor . to_list ( 1000 ))
except Exception as err :
bu . error ( 'account_id: ' + str ( account_id ) + ' Error' , err )
return None
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async def get_wg_player_stats ( stat_id_str : str , cache_only = False ) -> dict :
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"""Get player stats from WG. Returns WR per tier of tank_id"""
try :
account_id = int ( stat_id_str )
# 'battles' must always be there
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hist_stats = [ 'statistics.all.' + x for x in histogram_fields . keys () ]
hist_stats . append ( 'account_id' )
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player_stats = await wg . get_player_stats ( account_id , hist_stats , cache_only = cache_only )
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#bu.debug('account_id: ' + str(account_id) + ' ' + str(player_stats))
return await player_stats_helper ( player_stats )
except KeyError as err :
bu . error ( 'account_id: ' + str ( account_id ) + ' Key not found' , err )
except Exception as err :
bu . error ( exception = err )
return None
async def tank_stats_helper ( stat_list : list ):
"""Helpher func got get_db_tank_tier_stats() and get_wg_tank_tier_stats()"""
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try :
if stat_list == None :
return None
stats = {}
hist_fields = histogram_fields . keys ()
if 'battles' not in hist_fields :
bu . error ( ' \' battles \' must be defined in \' histogram_fields \' ' )
sys . exit ( 1 )
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for field in hist_fields :
stats [ field ] = 0
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for tank_stat in stat_list :
tank_stat = tank_stat [ 'all' ]
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for field in hist_fields :
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stats [ field ] += max ( 0 , tank_stat [ field ])
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if stats [ 'battles' ] == 0 :
return None
for field in hist_fields :
if field == 'battles' : continue
stats [ field ] = stats [ field ] / stats [ 'battles' ]
return stats
except Exception as err :
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bu . error ( exception = err )
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return None
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async def player_stats_helper ( player_stats : dict ):
"""Extract relevant stats for player histogram from raw player stats"""
try :
if player_stats == None :
return None
stats = {}
hist_fields = histogram_fields . keys ()
if 'battles' not in hist_fields :
bu . error ( ' \' battles \' must be defined in \' histogram_fields \' ' )
sys . exit ( 1 )
for field in hist_fields :
stats [ field ] = 0
for field in hist_fields :
stats [ field ] += max ( 0 , player_stats [ 'statistics' ][ 'all' ][ field ])
if stats [ 'battles' ] == 0 :
return None
for field in hist_fields :
if field == 'battles' : continue
stats [ field ] = stats [ field ] / stats [ 'battles' ]
return stats
except Exception as err :
bu . error ( exception = err )
return None
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async def mk_replayQ ( queue : asyncio . Queue , args : argparse . Namespace , db : motor . motor_asyncio . AsyncIOMotorDatabase = None ):
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"""Create queue of replays to post"""
p_replayfile = re . compile ( '.* \\ .wotbreplay \\ .json$' )
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files = args . files
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Nreplays = 0
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if files [ 0 ] == 'db:' :
if db == None :
bu . error ( 'No database connection opened' )
sys . exit ( 1 )
try :
dbc = db [ DB_C_REPLAYS ]
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cursor = None
if args . filters != None :
bu . debug ( str ( args . filters ))
filters = json . loads ( args . filters )
bu . debug ( json . dumps ( filters , indent = 2 ))
cursor = dbc . find ( filters , { '_id' : 0 })
else :
# select all
cursor = dbc . find ({}, { '_id' : 0 })
bu . debug ( 'Reading replays...' )
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async for replay_json in cursor :
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#bu.debug(json.dumps(replay_json, indent=2))
await queue . put ( await mk_readerQ_item ( replay_json ))
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Nreplays += 1
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bu . debug ( 'All the matching replays have been read from the DB' )
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except Exception as err :
bu . error ( exception = err )
elif files [ 0 ] == '-' :
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bu . debug ( 'reading replay file list from STDIN' )
stdin , _ = await aioconsole . get_standard_streams ()
while True :
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try :
line = ( await stdin . readline ()) . decode ( 'utf-8' ) . rstrip ()
if not line : break
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if ( p_replayfile . match ( line ) != None ):
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replay_json = await bu . open_JSON ( line , wi . chk_JSON_replay )
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await queue . put ( await mk_readerQ_item ( replay_json , line ))
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except Exception as err :
bu . error ( exception = err )
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else :
for fn in files :
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try :
# bu.debug('Filename: ' + fn)
if fn . endswith ( '"' ):
fn = fn [: - 1 ]
if os . path . isfile ( fn ) and ( p_replayfile . match ( fn ) != None ):
replay_json = await bu . open_JSON ( fn , wi . chk_JSON_replay )
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await queue . put ( await mk_readerQ_item ( replay_json , fn ))
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bu . debug ( 'File added to queue: ' + fn )
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Nreplays += 1
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elif os . path . isdir ( fn ):
with os . scandir ( fn ) as dirEntry :
for entry in dirEntry :
if entry . is_file () and ( p_replayfile . match ( entry . name ) != None ):
bu . debug ( entry . name )
replay_json = await bu . open_JSON ( entry . path , wi . chk_JSON_replay )
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await queue . put ( await mk_readerQ_item ( replay_json , entry . name ))
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bu . debug ( 'File added to queue: ' + entry . path )
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Nreplays += 1
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except Exception as err :
bu . error ( exception = err )
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bu . verbose ( 'Finished scanning replays: ' + str ( Nreplays ) + ' replays to process' )
return Nreplays
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async def mk_readerQ_item ( replay_json , filename : str = None ) -> list :
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"""Make an item to replay queue"""
global REPLAY_N
REPLAY_N += 1
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return [ replay_json , REPLAY_N , os . path . basename ( filename ) ]
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async def replay_reader ( queue : asyncio . Queue , readerID : int , args : argparse . Namespace ):
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"""Async Worker to process the replay queue"""
#global SKIPPED_N
results = []
playerstanks = set ()
try :
while True :
item = await queue . get ()
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replay_json = item [ 0 ]
replayID = item [ 1 ]
replay_file = item [ 2 ]
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try :
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msg_str = 'Replay[' + str ( replayID ) + ']: '
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if replay_json == None :
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bu . warning ( msg_str + 'Invalid replay. Skipping: ' + ( replay_file if replay_file != None else '' ) )
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#SKIPPED_N += 1
queue . task_done ()
continue
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## Read the replay JSON
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bu . debug ( 'reading replay' , readerID )
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result = await read_replay_JSON ( replay_json , args )
bu . print_progress ()
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if result == None :
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bu . warning ( msg_str + 'Invalid replay' + ( replay_file if replay_file != None else '' ) )
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queue . task_done ()
continue
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# if (account_id != None):
playerstanks . update ( set ( result [ 'allies' ]))
playerstanks . update ( set ( result [ 'enemies' ]))
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playerstanks . update ( set ([ result [ 'player' ] ]))
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results . append ( result )
bu . debug ( 'Marking task ' + str ( replayID ) + ' done' )
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except Exception as err :
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bu . error ( exception = err )
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queue . task_done ()
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except ( asyncio . CancelledError , concurrent . futures . CancelledError ):
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bu . debug ( str ( len ( results )) + ' replays, ' + str ( len ( playerstanks )) + ' player/tanks' , readerID )
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return results , playerstanks
return None
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async def read_replay_JSON ( replay_json : dict , args : argparse . Namespace ) -> dict :
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"""Parse replay JSON dict"""
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global REPLAY_I
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account_id = args . account_id
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url = args . url
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#db = args.db
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result = {}
try :
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if ( replay_json [ 'data' ][ 'summary' ][ 'mastery_badge' ] == None ) or ( replay_json [ 'data' ][ 'summary' ][ 'battle_result' ] < 0 ):
bu . debug ( 'Invalid replay' )
return None
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result [ 'battle_start_timestamp' ] = int ( replay_json [ 'data' ][ 'summary' ][ 'battle_start_timestamp' ])
# TBD...
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protagonist = int ( replay_json [ 'data' ][ 'summary' ][ 'protagonist' ])
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2018-10-08 00:14:56 +08:00
if account_id == None :
account_id = replay_json [ 'data' ][ 'summary' ][ 'protagonist' ]
elif replay_json [ 'data' ][ 'summary' ][ 'protagonist' ] != account_id :
if account_id in replay_json [ 'data' ][ 'summary' ][ 'enemies' ]:
# switch the teams...
if replay_json [ 'data' ][ 'summary' ][ 'battle_result' ] != 2 :
if replay_json [ 'data' ][ 'summary' ][ 'battle_result' ] == 0 :
replay_json [ 'data' ][ 'summary' ][ 'battle_result' ] = 1
else :
replay_json [ 'data' ][ 'summary' ][ 'battle_result' ] = 0
tmp = replay_json [ 'data' ][ 'summary' ][ 'enemies' ]
replay_json [ 'data' ][ 'summary' ][ 'enemies' ] = replay_json [ 'data' ][ 'summary' ][ 'allies' ]
replay_json [ 'data' ][ 'summary' ][ 'allies' ] = tmp
elif account_id not in replay_json [ 'data' ][ 'summary' ][ 'allies' ]:
# account_id looked for but not found in teams
bu . debug ( 'Replay ' + replay_json [ 'data' ][ 'summary' ][ 'title' ] + ' does not have account_id ' + str ( account_id ) + '. Skipping.' )
return None
if url :
result [ 'url' ] = replay_json [ 'data' ][ 'view_url' ]
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for key in replay_summary_flds :
result [ key ] = replay_json [ 'data' ][ 'summary' ][ key ]
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except Exception as err :
bu . error ( exception = err )
return None
try :
bu . debug ( 'Part 2' )
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result [ 'allies' ] = set ()
result [ 'enemies' ] = set ()
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result [ 'allies_survived' ] = 0 # for steamroller stats
result [ 'enemies_survived' ] = 0 # for steamroller stats
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btl_duration = 0
btl_tier = 0
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protagonist_tank = None
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for player in replay_json [ 'data' ][ 'summary' ][ 'details' ]:
btl_duration = max ( btl_duration , player [ 'time_alive' ])
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player_tank_tier = wg . get_tank_data ( player [ 'vehicle_descr' ], 'tier' )
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btl_tier = max ( btl_tier , player_tank_tier )
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if ( protagonist != None ) and ( player [ 'dbid' ] == protagonist ):
protagonist_tank = player [ 'vehicle_descr' ]
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if player [ 'dbid' ] == account_id :
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# player itself is not put in results['allies']
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tmp = {}
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tmp [ 'account_id' ] = account_id
tmp [ 'tank_id' ] = player [ 'vehicle_descr' ]
tmp [ 'tank_tier' ] = player_tank_tier
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tmp [ 'tank_name' ] = wg . get_tank_data ( tmp [ 'tank_id' ], 'name' )
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tmp [ 'squad_index' ] = player [ 'squad_index' ]
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for key in replay_details_flds :
tmp [ key ] = player [ key ]
if player [ 'hitpoints_left' ] == 0 :
tmp [ 'survived' ] = 0
tmp [ 'destroyed' ] = 1
else :
tmp [ 'survived' ] = 1
tmp [ 'destroyed' ] = 0
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result [ 'allies_survived' ] += 1
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for key in tmp . keys ():
result [ key ] = tmp [ key ]
else :
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tmp_account_id = player [ 'dbid' ]
tmp_tank_id = player [ 'vehicle_descr' ]
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tmp_battletime = result [ 'battle_start_timestamp' ]
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if player [ 'death_reason' ] == - 1 :
survived = True
else :
survived = False
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if player [ 'dbid' ] in replay_json [ 'data' ][ 'summary' ][ 'allies' ]:
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result [ 'allies' ] . add ( get_stat_id ( tmp_account_id , tmp_tank_id , tmp_battletime ))
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if survived :
result [ 'allies_survived' ] += 1
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else :
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result [ 'enemies' ] . add ( get_stat_id ( tmp_account_id , tmp_tank_id , tmp_battletime ))
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if survived :
result [ 'enemies_survived' ] += 1
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## Rather use 'player' than incomprehensible 'protagonist'...
result [ 'player' ] = get_stat_id ( protagonist , protagonist_tank , result [ 'battle_start_timestamp' ])
bu . debug ( 'Player stats_id: ' + result [ 'player' ])
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# remove platoon buddy from stats
if result [ 'squad_index' ] != None :
for player in replay_json [ 'data' ][ 'summary' ][ 'details' ]:
bu . debug ( str ( player ))
if ( player [ 'squad_index' ] == result [ 'squad_index' ]) and ( player [ 'dbid' ] in replay_json [ 'data' ][ 'summary' ][ 'allies' ]) and ( player [ 'dbid' ] != account_id ):
# platoon buddy found
tmp_account_id = player [ 'dbid' ]
tmp_tank_id = player [ 'vehicle_descr' ]
#tmp_tank_tier = str(wg.get_tank_tier(tmp_tank_id))
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tmp_battletime = result [ 'battle_start_timestamp' ]
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# platoon buddy removed from stats
result [ 'allies' ] . remove ( get_stat_id ( tmp_account_id , tmp_tank_id , tmp_battletime ))
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break
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result [ 'time_alive%' ] = result [ 'time_alive' ] / btl_duration
result [ 'battle_tier' ] = btl_tier
result [ 'top_tier' ] = 1 if ( result [ 'tank_tier' ] == btl_tier ) else 0
result [ 'win' ] = 1 if result [ 'battle_result' ] == 1 else 0
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REPLAY_I += 1
result [ 'battle_i' ] = REPLAY_I
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bu . debug ( str ( result ))
return result
except KeyError as err :
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bu . error ( 'Key not found' , err )
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except Exception as err :
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bu . error ( exception = err )
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return None
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def str2ints ( stat_id_str : str ) -> list :
"""Convert stat_id string e.g. 'account_id:tank_id' to list of ints"""
return [ int ( x ) for x in stat_id_str . split ( ':' ) ]
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def prune_stat_id ( stat_id_str : str ) -> str :
stat_id = stat_id_str . split ( ':' )
del stat_id [ - 1 ]
return ':' . join ( stat_id )
def get_stat_id ( account_id : int , tank_id : int , battletime : int ) -> str :
return ':' . join ([ str ( account_id ), str ( tank_id ), str ( battletime )])
def get_stat_id_tank_tier ( stat_id_str : str ) -> str :
"""Return stat_id = account_id:tank_tier"""
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try :
stat_id = stat_id_str . split ( ':' )
tank_tier = wg . get_tank_tier ( int ( stat_id [ 1 ]))
battle_time = ( int ( stat_id [ 2 ]) // BATTLE_TIME_BUCKET ) * BATTLE_TIME_BUCKET
return ':' . join ([ stat_id [ 0 ], str ( tank_tier ), str ( battle_time ) ])
except Exception as err :
bu . error ( 'Stats_id: ' + stat_id_str )
bu . error ( exception = err )
return None
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def get_stat_id_player ( stat_id_str : str ) -> str :
"""Return stat_id = account_id:tank_tier"""
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try :
stat_id = stat_id_str . split ( ':' )
battle_time = ( int ( stat_id [ 2 ]) // BATTLE_TIME_BUCKET ) * BATTLE_TIME_BUCKET
return ':' . join ([ stat_id [ 0 ], str ( battle_time ) ])
except Exception as err :
bu . error ( 'Stats_id: ' + stat_id_str )
bu . error ( exception = err )
return None
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### main()
if __name__ == "__main__" :
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# To avoid 'Event loop is closed' RuntimeError due to compatibility issue with aiohttp
if sys . platform . startswith ( "win" ) and sys . version_info >= ( 3 , 8 ):
try :
from asyncio import WindowsSelectorEventLoopPolicy
except ImportError :
pass
else :
if not isinstance ( asyncio . get_event_loop_policy (), WindowsSelectorEventLoopPolicy ):
asyncio . set_event_loop_policy ( WindowsSelectorEventLoopPolicy ())
asyncio . run ( main ( sys . argv [ 1 :]), debug = False )