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Added platoon rate and categorization by platoon/solo games
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+11
-10
@@ -184,6 +184,7 @@ class BattleCategorizationList():
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'battle_type' : [ 'Battle Type', 'category', [ 'Encounter', 'Supremacy']],
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'battle_type' : [ 'Battle Type', 'category', [ 'Encounter', 'Supremacy']],
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'room_type' : [ 'Battle Mode', 'category', _BATTLE_MODES ],
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'room_type' : [ 'Battle Mode', 'category', _BATTLE_MODES ],
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'top_tier' : [ 'Tier', 'category', [ 'Bottom tier', 'Top tier']],
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'top_tier' : [ 'Tier', 'category', [ 'Bottom tier', 'Top tier']],
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'in_platoon' : [ 'Platoon', 'category', [ 'Solo', 'Platoon']],
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'tank_tier' : [ 'Tank Tier', 'number' ],
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'tank_tier' : [ 'Tank Tier', 'number' ],
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'is_premium' : [ 'Tank Type', 'category', [ 'Tech tree', 'Premium']],
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'is_premium' : [ 'Tank Type', 'category', [ 'Tech tree', 'Premium']],
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'tank_type' : [ 'Tank Class', 'category', WG.TANK_TYPE_STR],
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'tank_type' : [ 'Tank Class', 'category', WG.TANK_TYPE_STR],
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@@ -903,7 +904,7 @@ class BattleCategory():
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'shots_made' : [ 'Shots', 'Shots made', 5, '{:5.1f}' ],
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'shots_made' : [ 'Shots', 'Shots made', 5, '{:5.1f}' ],
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'hits_received' : [ 'Hits R.', 'Hits reveived', 7, '{:7.1f}' ],
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'hits_received' : [ 'Hits R.', 'Hits reveived', 7, '{:7.1f}' ],
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'hits_bounced' : [ 'Bounced R.', 'Hits & bounced reveived', 10, '{:10.1f}' ],
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'hits_bounced' : [ 'Bounced R.', 'Hits & bounced reveived', 10, '{:10.1f}' ],
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'in_platoon' : [ 'Plat%', 'Platoon rate', 6, '{:6.1%}' ],
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'pen_rate' : [ 'Pen rate', 'Shots pen / shots hit', 8, '{:8.1%}' ],
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'pen_rate' : [ 'Pen rate', 'Shots pen / shots hit', 8, '{:8.1%}' ],
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'pen_rate_received' : [ 'Penned%', 'Received hits pen / hits received', 7, '{:7.1%}' ],
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'pen_rate_received' : [ 'Penned%', 'Received hits pen / hits received', 7, '{:7.1%}' ],
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'splash_rate' : [ 'Splash%', 'HE splash shots / shots hit', 7, '{:7.1%}' ],
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'splash_rate' : [ 'Splash%', 'HE splash shots / shots hit', 7, '{:7.1%}' ],
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@@ -931,11 +932,11 @@ class BattleCategory():
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_result_fields_modes = {
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_result_fields_modes = {
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'default' : [ 'battles', 'win','damage_made', 'enemies_destroyed', 'enemies_spotted',
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'default' : [ 'battles', 'win','damage_made', 'enemies_destroyed', 'enemies_spotted',
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'top_tier', 'DR', 'survived', 'allies_wins', 'enemies_wins'],
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'top_tier', 'DR', 'survived', 'allies_wins', 'enemies_wins'],
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'team' : [ 'battles', 'win','player_wins','allies_wins','enemies_wins'],
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'team' : [ 'battles', 'win', 'in_platoon', 'player_wins', 'allies_wins','enemies_wins'],
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'team_extended' : [ 'battles', 'battles%', 'win','player_wins','allies_wins','enemies_wins',
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'team_extended' : [ 'battles', 'battles%', 'win', 'in_platoon', 'player_wins', 'allies_wins', 'enemies_wins',
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'player_damage_dealt', 'allies_damage_dealt', 'enemies_damage_dealt',
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'player_damage_dealt', 'allies_damage_dealt', 'enemies_damage_dealt',
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'player_battles','allies_battles','enemies_battles' ],
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'player_battles','allies_battles','enemies_battles' ],
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'extended' : [ 'battles', 'battles%', 'win','damage_made', 'enemies_destroyed', 'enemies_spotted',
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'extended' : [ 'battles', 'battles%', 'win', 'in_platoon', 'damage_made', 'enemies_destroyed', 'enemies_spotted',
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'top_tier', 'DR', 'KDR', 'hit_rate', 'pen_rate', 'survived', 'alive',
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'top_tier', 'DR', 'KDR', 'hit_rate', 'pen_rate', 'survived', 'alive',
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'player_wins', 'allies_wins', 'enemies_wins', MISSING_STATS ],
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'player_wins', 'allies_wins', 'enemies_wins', MISSING_STATS ],
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'dmg_received' : [ 'battles', 'win','damage_made', 'damage_received', 'enemies_destroyed', 'top_tier', 'DR',
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'dmg_received' : [ 'battles', 'win','damage_made', 'damage_received', 'enemies_destroyed', 'top_tier', 'DR',
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@@ -2520,20 +2521,20 @@ async def read_replay_JSON(replay_json: dict, args : argparse.Namespace) -> dict
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player_tank_tier = wg.get_tank_data(player['vehicle_descr'], 'tier')
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player_tank_tier = wg.get_tank_data(player['vehicle_descr'], 'tier')
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btl_tier = max(btl_tier, player_tank_tier)
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btl_tier = max(btl_tier, player_tank_tier)
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if (protagonist != None) and (player['dbid'] == protagonist):
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protagonist_tank = player['vehicle_descr']
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if player['dbid'] == account_id:
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if player['dbid'] == account_id:
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# player itself is not put in results['allies']
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# player itself is not put in results['allies']
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tmp = dict()
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tmp = dict()
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tmp['account_id'] = account_id
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tmp['account_id'] = account_id
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tmp['tank_id'] = player['vehicle_descr']
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tank_id = player['vehicle_descr']
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tmp['tank_id'] = tank_id
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tmp['tank_tier'] = player_tank_tier
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tmp['tank_tier'] = player_tank_tier
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tmp['tank_name'] = wg.get_tank_name(tmp['tank_id'])
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tmp['tank_name'] = wg.get_tank_name(tmp['tank_id'])
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tmp['tank_type'] = wg.get_tank_type_id(tmp['tank_id'])
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tmp['tank_type'] = wg.get_tank_type_id(tmp['tank_id'])
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tmp['tank_nation'] = wg.get_tank_nation_id(tmp['tank_id'])
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tmp['tank_nation'] = wg.get_tank_nation_id(tmp['tank_id'])
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tmp['is_premium'] = int(wg.is_premium(tmp['tank_id']))
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tmp['is_premium'] = int(wg.is_premium(tmp['tank_id']))
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tmp['squad_index'] = player['squad_index']
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platoon_ndx = player['squad_index']
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tmp['squad_index'] = platoon_ndx
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tmp['in_platoon'] = 0 if platoon_ndx == None else 1
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for key in replay_details_flds:
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for key in replay_details_flds:
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tmp[key] = player[key]
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tmp[key] = player[key]
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if player['hitpoints_left'] == 0:
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if player['hitpoints_left'] == 0:
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@@ -2566,7 +2567,7 @@ async def read_replay_JSON(replay_json: dict, args : argparse.Namespace) -> dict
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result['battle_duration'] = btl_duration
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result['battle_duration'] = btl_duration
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## Rather use 'player' than incomprehensible 'protagonist'...
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## Rather use 'player' than incomprehensible 'protagonist'...
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result['player'] = get_stat_id(protagonist, protagonist_tank, result['battle_start_timestamp'])
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result['player'] = get_stat_id(account_id, tank_id, result['battle_start_timestamp'])
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bu.debug('Player stats_id: ' + result['player'])
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bu.debug('Player stats_id: ' + result['player'])
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# remove platoon buddy from stats
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# remove platoon buddy from stats
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if result['squad_index'] != None:
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if result['squad_index'] != None:
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