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BattleCategory(): add 'hits_bounced' result field
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@@ -902,10 +902,12 @@ class BattleCategory():
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'hit_rate' : [ 'Hit rate', 'Shots hit / all shots made', 8, '{:8.1%}' ],
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'shots_made' : [ 'Shots', 'Shots made', 5, '{:5.1f}' ],
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'hits_received' : [ 'Hits R.', 'Hits reveived', 7, '{:7.1f}' ],
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'hits_bounced' : [ 'Bounced R.', 'Hits & bounced reveived', 10, '{:10.1f}' ],
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'pen_rate' : [ 'Pen rate', 'Shots pen / shots hit', 8, '{:8.1%}' ],
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'pen_rate_received' : [ 'Penned%', 'Received hits pen / hits received', 7, '{:7.1%}' ],
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'splash_rate' : [ 'Splash%', 'HE splash shots / shots hit', 7, '{:7.1%}' ],
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'splash_rate_received' : [ 'Splashed%', 'HE splash shots received / hits received', 9, '{:9.1%}' ],
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'splash_rate_received' : [ 'Splashed%', 'HE splash shots received / hits hit', 9, '{:9.1%}' ],
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'survived' : [ 'Surv%', 'Survival rate', 6, '{:6.1%}' ],
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'time_alive' : [ 'T alive', 'Time being alive in a battle in secs', 7, '{:7.0f}' ],
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'alive' : [ 'Share live', 'Percentage of time being alive in a battle', 8, '{:8.0%}' ],
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@@ -937,7 +939,7 @@ class BattleCategory():
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'top_tier', 'DR', 'KDR', 'hit_rate', 'pen_rate', 'survived', 'alive',
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'player_wins', 'allies_wins', 'enemies_wins', MISSING_STATS ],
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'dmg_received' : [ 'battles', 'win','damage_made', 'damage_received', 'enemies_destroyed', 'top_tier', 'DR',
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'hits_received', 'pen_rate_received', 'splash_rate_received'],
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'hits_received', 'hits_bounced', 'pen_rate_received', 'splash_rate_received'],
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'all' : [ cat for cat in _result_fields.keys() ]
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}
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