Files
blitz-tools/analyze_wotb_replays.py
T
2020-07-08 22:52:11 +03:00

1414 lines
46 KiB
Python

#!/usr/bin/env python3.8
# Script Analyze WoT Blitz replays
import sys, argparse, json, os, concurrent, inspect, aiohttp, asyncio, aiofiles, aioconsole
import motor.motor_asyncio, configparser, ssl, re, logging, time, xmltodict, collections
from datetime import datetime, timedelta, date
import blitzutils as bu
from blitzutils import WG
from blitzutils import WoTinspector
logging.getLogger("asyncio").setLevel(logging.DEBUG)
WG_APP_ID = 'df25c506c7944e48fbec67e8b74fd34e'
FILE_CONFIG = 'blitzstats.ini'
DB_C_TANK_STATS = 'WG_TankStats'
DB_C_PLAYER_STATS = 'WG_PlayerStats'
DB_C_REPLAYS = 'Replays'
N_PLAYERS = 'Nplayers'
MISSING_STATS = 'missing_stats'
wg = None
wi = None
REPLAY_N = 0
REPLAY_I = 0
STAT_TANK_BATTLE_MIN = 100
BATTLE_TIME_BUCKET = 3600*24*14
## For different player stat functions (global stats, tank tier stats, etc)
# 1st function = for forming stat_id, 2nd for DB stats query, 3rd for WG API stats query
STAT_FUNC = {
'tank_tier': [ 'get_stat_id_tank_tier', 'get_db_tank_tier_stats', 'get_wg_tank_tier_stats' ],
'player': [ 'get_stat_id_player', 'get_db_player_stats', 'get_wg_player_stats' ]
}
replay_summary_flds = [
'battle_result',
'battle_type',
'map_name',
'battle_duration',
'protagonist',
'title',
'mastery_badge'
]
replay_details_flds = [
'damage_made',
'damage_assisted_track',
'damage_assisted',
'damage_received',
'damage_blocked',
'enemies_damaged',
'enemies_destroyed',
'hitpoints_left',
'time_alive',
'distance_travelled',
'base_capture_points',
'base_defend_points',
'wp_points_earned',
'wp_points_stolen',
'hits_received',
'hits_bounced',
'hits_splash',
'hits_pen',
'shots_made',
'shots_hit',
'shots_pen',
'shots_splash',
'enemies_spotted'
]
## Syntax: key == stat field in https://api.wotblitz.eu/wotb/tanks/stats/ (all.KEY)
## Value array [ 'Stat Title', [ 0, data buckets ....], scaling_factor_for_bucket_values, 'print_format' ]
histogram_fields = {
'wins' : [ 'Win rate', [0, .35, .40, .45, .5, .55, .60, .65, 1], 100, '{:.0f}%' ],
'damage_dealt' : [ 'Avg. Dmg.', [0, .25e3, .5e3, 1e3, 1.5e3, 2e3,2.5e3,3e3,100e3], 1, '{:.0f}' ],
'battles' : [ 'Battles', [0, 1e3, 3e3, 5e3, 10e3, 15e3, 25e3, 50e3, 5e7], .001, '{:.0f}k'] # battles is a mandatory stat to include
}
def def_value_zero():
return 0
def def_value_BattleRecord():
return BattleRecord()
class BattleRecordCategory():
_result_categories = {
'total' : [ 'TOTAL', 'total' ],
'battle_result' : [ 'Result', [ 'Loss', 'Win', 'Draw']],
'battle_type' : [ 'Battle Type',['Encounter', 'Supremacy']],
'tank_tier' : [ 'Tank Tier', 'number' ],
'top_tier' : [ 'Tier', ['Bottom tier', 'Top tier']],
'mastery_badge' : [ 'Battle Medal', ['-', '3rd Class', '2nd Class', '1st Class', 'Mastery' ]],
'team_result' : [ 'Team Result', 'string' ],
'tank_name' : [ 'Tank', 'string' ],
'map_name' : [ 'Map', 'string' ],
'battle_i' : [ 'Battle #', 'number']
}
_result_categories_default = [
'total',
'battle_result',
'battle_type',
'tank_tier',
'top_tier',
'mastery_badge'
]
_result_categories_extended = [
'tank_name',
'map_name',
'team_result',
'battle_i'
]
total_battles = 0
RESULT_CAT_FRMT = '{:>20s}'
@classmethod
def get_result_categories(cls, extended_cats: list = None):
if extended_cats != None:
return cls._result_categories_default + extended_cats
else:
return cls._result_categories_default
@classmethod
def get_extra_categories(cls) -> list:
return cls._result_categories_extended
def __init__(self, cat_name : str):
self.category_name = cat_name
self.category = collections.defaultdict(def_value_BattleRecord)
if self._result_categories[self.category_name][1] == 'string':
self.type = 'string'
elif self._result_categories[self.category_name][1] == 'number':
self.type = 'number'
elif self._result_categories[self.category_name][1] == 'total':
self.type = 'total'
else:
self.type = 'category'
def get_sub_categories(self):
return self.category.keys()
def get_category_name(self) -> str:
return self._result_categories[self.category_name][0]
def record_result(self, result: dict):
try:
cat = None
if self.type == 'total':
cat = 'Total'
elif self.type == 'number':
cat = str(result[self.category_name])
elif self.type == 'string':
cat = result[self.category_name]
else:
cat = self._result_categories[self.category_name][1][result[self.category_name]]
self.category[cat].record_result(result)
self.total_battles += 1
return True
except KeyError as err:
bu.error('Key not found', err)
bu.error('Category: ', str(cat))
bu.error(exception = err)
except Exception as err:
bu.error('Category: ', str(cat))
bu.error(exception = err)
return False
def calc_results(self):
try:
for sub_cat in self.get_sub_categories():
self.category[sub_cat].calc_results(self.total_battles)
except Exception as err:
bu.error(exception = err)
def print_results(self):
try:
first_btl_record = list(self.category.values())[0]
print(' '.join(first_btl_record.get_headers(self.get_category_name())))
for row in self.get_results():
print(' : '.join(row))
except KeyError as err:
bu.error('Key not found', err)
except Exception as err:
bu.error(exception = err)
return None
def get_results(self):
try:
results = []
# results.append(self.get_headers())
if self.type == 'number':
for cat in sorted( [ int(s) for s in self.category.keys() ] ):
cat = str(cat)
row = [ self.RESULT_CAT_FRMT.format(cat) ]
row.extend(self.category[cat].get_results())
results.append(row)
else:
for cat in sorted(self.category.keys() , key=str.casefold):
row = [ self.RESULT_CAT_FRMT.format(cat) ]
row.extend(self.category[cat].get_results())
results.append(row)
return results
except KeyError as err:
bu.error('Key not found', err)
return None
class BattleRecord():
## Syntax: Check how the replay JSON files look. The algorithm is counting/recording fields
_result_fields = {
'battles' : [ 'Battles', 'Number of battles', 8, '{:^8.0f}' ],
'battles%' : [ '% Battles', 'Share of Battles',6, '{:6.0%}' ],
'win' : [ 'WR', 'Win rate', 6, '{:6.1%}' ],
'damage_made' : [ 'DPB', 'Average Damage', 5, '{:5.0f}' ],
'DR' : [ 'DR', 'Damage Ratio', 5, '{:5.1f}' ],
'KDR' : [ 'KDR', 'Kills / Death', 4, '{:4.1f}' ],
'enemies_spotted' : [ 'Spot', 'Enemies spotted per battle', 4, '{:4.1f}' ],
'hit_rate' : [ 'Hit rate', 'Shots hit / all shots made', 8, '{:8.1%}' ],
'pen_rate' : [ 'Pen rate', 'Shots pen / shots hit', 8, '{:8.1%}' ],
'survived' : [ 'Surv%', 'Survival rate', 6, '{:6.1%}' ],
'time_alive%' : [ 'T alive%', 'Percentage of time being alive in a battle', 8, '{:8.0%}' ],
'top_tier' : [ 'Top tier', 'Share of games as top tier', 8, '{:8.0%}' ],
'player_wins' : [ 'Player WR', 'Average WR of the player', 9, '{:9.2%}' ],
'player_battles' : [ 'Player Btls', 'Average number battles of the player', 11, '{:11.0f}' ],
'allies_wins' : [ 'Allies WR', 'Average WR of allies at the tier of their tank', 9, '{:9.2%}' ],
'enemies_wins' : [ 'Enemies WR', 'Average WR of enemies at the tier of their tank', 10, '{:10.2%}' ],
'allies_battles' : [ 'Allies Btls', 'Average number battles of the allies', 11, '{:11.0f}' ],
'enemies_battles' : [ 'Enemies Btls', 'Average number battles of the enemies', 12, '{:12.0f}' ],
MISSING_STATS : [ 'No stats', 'Players without stats avail', 8, '{:8.1%}']
}
_team_fields = [ 'wins', 'battles' ]
# fields to display in results
_result_fields_default = [
'battles',
'battles%',
'win',
'damage_made',
'enemies_spotted',
'top_tier',
'player_wins',
'allies_wins',
'enemies_wins',
'allies_battles',
'enemies_battles'
]
_result_fields_extended = [
'DR',
'KDR',
'hit_rate',
'pen_rate',
'survived',
'time_alive%',
'player_battles',
MISSING_STATS
]
_result_counts = [
'battles',
MISSING_STATS,
'mastery_badge'
]
_result_ratios = {
'KDR' : [ 'enemies_destroyed', 'destroyed' ],
'DR' : [ 'damage_made', 'damage_received' ],
'hit_rate' : [ 'shots_hit', 'shots_made' ],
'pen_rate' : [ 'shots_pen', 'shots_hit' ],
'dmg_block_rate' : [ 'damage_blocked', 'damage_received' ]
}
_extended_stats = False
result_fields = list()
avg_fields = set()
ratio_fields = set()
RESULT_CAT_HEADER_FRMT = '{:_<20s}'
@classmethod
def set_fields(cls, extended_stats: bool = False):
try:
cls._extended_stats = extended_stats
if cls._extended_stats:
cls.result_fields = cls._result_fields_default + cls._result_fields_extended
else:
cls.result_fields = cls._result_fields_default
cls.result_fields_ratio = set(cls._result_ratios.keys()) & set(cls.result_fields)
# sort results fields according to _results_fields
cls.result_fields.sort(key = lambda i: list(cls._result_fields.keys()).index(i))
cls.avg_fields = set(cls.result_fields)
for field in (set(cls._result_counts) & cls.avg_fields):
cls.avg_fields.remove(field)
cls.avg_fields.difference_update(set(cls._result_ratios.keys()))
for ratio in cls.result_fields_ratio:
cls.ratio_fields.add(cls._result_ratios[ratio][0])
cls.ratio_fields.add(cls._result_ratios[ratio][1])
except Exception as err:
bu.error('BattleRecord:' ,exception=err)
@classmethod
def get_result_fields(cls) -> set:
return cls.result_fields
@classmethod
def get_fields_avg(cls) -> set:
return cls.avg_fields
@classmethod
def get_fields_ratio(cls) -> set:
return cls.ratio_fields
@classmethod
def get_team_fields(cls) -> list:
return cls._team_fields
def __init__(self):
try:
self.battles = 0
self.missing_stats = 0
self.n_players = 0
self.ratios_ready = False
self.results_ready = False
self.results = collections.defaultdict(def_value_zero)
except KeyError as err:
bu.error('Key not found', err)
def record_result(self, result : dict) -> bool:
try:
for field in self.avg_fields | self.ratio_fields:
if (field in result) and (result[field] != None):
self.results[field] += result[field]
self.battles += 1
self.n_players += result[N_PLAYERS]
self.missing_stats += result[MISSING_STATS]
return True
except KeyError as err:
bu.error('Key not found', err)
bu.error(str(result))
except Exception as err:
bu.error('BattleRecord:' ,exception=err)
return False
def calc_ratios(self) -> bool:
if self.ratios_ready:
return True
try:
for field in self.result_fields_ratio:
if self.results[self._result_ratios[field][1]] != 0:
self.results[field] = self.results[self._result_ratios[field][0]] / self.results[self._result_ratios[field][1]]
else:
self.results[field] = float('Inf')
self.ratios_ready = True
return True
except KeyError as err:
bu.error('Key not found', err)
return False
def calc_results(self, total_battles: int = None):
if self.results_ready == True:
return True
if not self.ratios_ready:
self.calc_ratios()
try:
for field in self.avg_fields:
self.results[field] = self.results[field] / max(self.battles,1)
self.results['battles'] = self.battles
self.results['battles%'] = self.battles / total_battles
self.results[MISSING_STATS] = self.missing_stats / max(self.n_players, 1)
self.results_ready = True
return True
except KeyError as err:
bu.error('Key not found', err)
except Exception as err:
bu.error(exception=err)
return False
def get_headers(self, cat_name: str):
try:
headers = [ self.RESULT_CAT_HEADER_FRMT.format(cat_name) ]
for field in self.result_fields:
print_format = '{:^' + str(self._result_fields[field][2]) + 's}'
headers.append(print_format.format(self._result_fields[field][0]))
return headers
except KeyError as err:
bu.error('Key not found', err)
except Exception as err:
bu.error(str(err))
return None
def get_results(self):
if not self.results_ready:
bu.error('Stats have not been calculated yet. call calc_results() before get_results()')
results = []
try:
for field in self.result_fields:
results.append(self._result_fields[field][3].format(self.results[field]) )
return results
except KeyError as err:
bu.error('Key not found', err)
except Exception as err:
bu.error(exception=err)
return None
def print_results(self):
print(' : '.join(self.get_results()))
class PlayerHistogram():
def __init__(self, field: str, name: str, fields : list, factor: float, format: str ):
self.field = field
self.name = name
self.fields = fields
self.cat_factor = factor
self.cat_format = format
self.ncat = len(self.fields) - 1
self.allies = [0] * self.ncat
self.enemies = [0] * self.ncat
self.total = [0] * self.ncat
def record_ally(self, stat: float):
for cat in range(0, self.ncat):
if self.fields[cat] <= stat <= self.fields[cat+1]:
self.allies[cat] += 1
self.total[cat] += 1
return True
return False
def record_enemy(self, stat: float):
for cat in range(0, self.ncat):
if self.fields[cat] <= stat <= self.fields[cat+1]:
self.enemies[cat] += 1
self.total[cat] += 1
return True
return False
def get_category_name(self, cat: int):
if cat < self.ncat - 1:
return self.format_category(cat) + ' - ' + self.format_category(cat+1)
else:
return self.format_category(cat) + ' -'
def format_category(self, cat: int):
val = self.fields[cat]
return self.cat_format.format(float(val * self.cat_factor))
def print(self):
N_enemies = 0
N_allies = 0
for cat in range(0, self.ncat):
N_enemies += self.enemies[cat]
N_allies += self.allies[cat]
N_total = N_allies + N_enemies
print("\n{:12s} | {:13s} | {:13s} | {:13s}".format(self.name, "Allies", "Enemies", "TOTAL"))
for cat in range(0, self.ncat):
print("{:12s} | {:5d} ({:4.1f}%) | {:5d} ({:4.1f}%) | {:5d} ({:4.1f}%)".format(self.get_category_name(cat), self.allies[cat], self.allies[cat]/N_allies*100, self.enemies[cat], self.enemies[cat]/N_enemies*100, self.allies[cat] + self.enemies[cat], (self.allies[cat] + self.enemies[cat])/N_total*100 ))
return None
class ErrorCatchingArgumentParser(argparse.ArgumentParser):
def exit(self, status=0, message=None):
if status:
if message != None:
raise UserWarning(message)
else:
raise UserWarning()
## main() -------------------------------------------------------------
async def main(argv):
global wg, wi, WG_APP_ID
# set the directory for the script
os.chdir(os.path.dirname(sys.argv[0]))
## Default options:
OPT_DB = False
OPT_EXTENDED = False
OPT_HIST = False
OPT_STAT_FUNC = 'player'
OPT_WORKERS_N = 10
WG_ID = None
#WG_APP_ID = WG_APP_ID
WG_RATE_LIMIT = 10 ## WG standard. Do not edit unless you have your
## own server app ID, it will REDUCE the performance
## VERY unlikely you have a DB set up
DB_SERVER = 'localhost'
DB_PORT = 27017
DB_SSL = False
DB_CERT_REQ = ssl.CERT_NONE
DB_AUTH = 'admin'
DB_NAME = 'BlitzStats'
DB_USER = 'mongouser'
DB_PASSWD = 'PASSWORD'
DB_CERT = None
DB_CA = None
try:
## Read config
if os.path.isfile(FILE_CONFIG):
config = configparser.ConfigParser()
config.read(FILE_CONFIG)
try:
configOptions = config['OPTIONS']
# WG account id of the uploader:
# # Find it here: https://developers.wargaming.net/reference/all/wotb/account/list/
OPT_DB = configOptions.getboolean('opt_DB', OPT_DB)
OPT_EXTENDED = configOptions.getboolean('opt_analyzer_extended', OPT_EXTENDED)
OPT_HIST = configOptions.getboolean('opt_analyzer_hist', OPT_HIST)
OPT_STAT_FUNC = configOptions.get('opt_analyzer_stat_func', fallback=OPT_STAT_FUNC)
OPT_WORKERS_N = configOptions.getint('opt_analyzer_workers', OPT_WORKERS_N)
except configparser.NoSectionError as err:
bu.error(exception=err)
try:
configWG = config['WG']
WG_ID = configWG.getint('wg_id', WG_ID)
WG_APP_ID = configWG.get('wg_app_id', WG_APP_ID)
WG_RATE_LIMIT = configWG.getint('wg_rate_limit', WG_RATE_LIMIT)
except configparser.NoSectionError as err:
bu.error(exception=err)
try:
configDB = config['DATABASE']
DB_SERVER = configDB.get('db_server', DB_SERVER)
DB_PORT = configDB.getint('db_port', DB_PORT)
DB_SSL = configDB.getboolean('db_ssl', DB_SSL)
DB_CERT_REQ = configDB.getint('db_ssl_req', DB_CERT_REQ)
DB_AUTH = configDB.get('db_auth', DB_AUTH)
DB_NAME = configDB.get('db_name', DB_NAME)
DB_USER = configDB.get('db_user', DB_USER)
DB_PASSWD = configDB.get('db_password', DB_PASSWD)
DB_CERT = configDB.get('db_ssl_cert_file', DB_CERT)
DB_CA = configDB.get('db_ssl_ca_file', DB_CA)
except configparser.NoSectionError as err:
bu.error(exception=err)
parser = ErrorCatchingArgumentParser(description='Analyze Blitz replay JSON files from WoTinspector.com. Use \'upload_wotb_replays.py\' to upload the replay files first.')
parser.add_argument('--output', default='plain', choices=['plain', 'db'], help='Select output mode: plain text or database')
parser.add_argument('-id', dest='account_id', type=int, default=WG_ID, help='WG account_id to analyze')
parser.add_argument('-a', '--account', type=str, default=None, help='WG account nameto analyze. Format: ACCOUNT_NAME@SERVER')
parser.add_argument('-x', '--extended', action='store_true', default=OPT_EXTENDED, help='Print Extended stats')
parser.add_argument('-X', '--extra_categories', choices=BattleRecordCategory.get_extra_categories(), default=None, nargs='*', help='Print Extended categories')
parser.add_argument('--hist', action='store_true', default=OPT_HIST, help='Print player histograms (WR/battles)')
parser.add_argument('--stat_func', default=OPT_STAT_FUNC, choices=STAT_FUNC.keys(), help='Select how to calculate for ally/enemy performance: tank-tier stats, global player stats')
parser.add_argument('-u', '--url', action='store_true', default=False, help='Print replay URLs')
parser.add_argument('--tankfile', type=str, default='tanks.json', help='JSON file to read Tankopedia from. Default is "tanks.json"')
parser.add_argument('--mapfile', type=str, default='maps.json', help='JSON file to read Blitz map names from. Default is "maps.json"')
parser.add_argument('-o','--outfile', type=str, default='-', metavar="OUTPUT", help='File to write results. Default STDOUT')
parser.add_argument('--db', action='store_true', default=OPT_DB, help='Use DB - You are unlikely to have it')
parser.add_argument('--filters', type=str, default=None, help='Filters for DB based analyses. MongoDB find() filter JSON format.')
parser.add_argument('-d', '--debug', action='store_true', default=False, help='Debug mode')
parser.add_argument('-v', '--verbose', action='store_true', default=False, help='Verbose mode')
parser.add_argument('-s', '--silent', action='store_true', default=False, help='Silent mode')
parser.add_argument('files', metavar='FILE1 [FILE2 ...]', type=str, nargs='+', help='Files/dirs to read. Use \'-\' for STDIN, "db:" for database')
try:
args = parser.parse_args()
except Exception as err:
raise
bu.set_log_level(args.silent, args.verbose, args.debug)
bu.set_progress_step(250) # Set the frequency of the progress dots.
wg = WG(WG_APP_ID, args.tankfile, args.mapfile, stats_cache=True, rate_limit=WG_RATE_LIMIT)
wi = WoTinspector(rate_limit=10)
if args.account != None:
args.account_id = await wg.get_account_id(args.account)
bu.debug('WG account_id: ' + str(args.account_id))
BattleRecord.set_fields(args.extended)
#### Connect to MongoDB (TBD)
bu.debug('DB_SERVER: ' + DB_SERVER)
bu.debug('DB_PORT: ' + str(DB_PORT))
bu.debug('DB_SSL: ' + "True" if DB_SSL else "False")
bu.debug('DB_AUTH: ' + DB_AUTH)
bu.debug('DB_NAME: ' + DB_NAME)
client = None
db = None
if args.db:
try:
client = motor.motor_asyncio.AsyncIOMotorClient(DB_SERVER,DB_PORT, authSource=DB_AUTH, username=DB_USER, password=DB_PASSWD, ssl=DB_SSL, ssl_cert_reqs=DB_CERT_REQ, ssl_certfile=DB_CERT, tlsCAFile=DB_CA)
db = client[DB_NAME]
args.account_id = None
bu.debug('Database connection initiated')
except Exception as err:
bu.error("Could no initiate DB connection: Disabling DB", err)
args.db = False
pass
if not(args.db):
bu.debug('No DB in use')
try:
replayQ = asyncio.Queue(maxsize=1000)
reader_tasks = []
# Make replay Queue
scanner_task = asyncio.create_task(mk_replayQ(replayQ, args, db))
bu.debug('Replay scanner started')
# Start tasks to process the Queue
for i in range(OPT_WORKERS_N):
reader_tasks.append(asyncio.create_task(replay_reader(replayQ, i, args)))
bu.debug('ReplayReader ' + str(i) + ' started')
bu.debug('Waiting for the replay scanner to finish')
await asyncio.wait([scanner_task])
# bu.debug('Scanner finished. Waiting for replay readers to finish the queue')
await replayQ.join()
await asyncio.sleep(0.1)
bu.debug('Replays read. Cancelling Readers and analyzing results')
for task in reader_tasks:
task.cancel()
await asyncio.sleep(0.1)
results = []
players = set()
for res in await asyncio.gather(*reader_tasks):
results.extend(res[0])
players.update(res[1])
if len(players) == 0:
raise Exception("No players found to fetch stats for. No replays found?")
(player_stats, stat_id_map) = await process_player_stats(players, OPT_WORKERS_N, args, db)
bu.verbose('')
bu.debug('Number of player stats: ' + str(len(player_stats)))
teamresults = calc_team_stats(results, player_stats, stat_id_map, args)
process_battle_results(teamresults, args)
if args.hist:
print('\nPlayer Histograms______', end='', flush=True)
process_player_dist(results, player_stats, stat_id_map)
bu.debug('Finished. Cleaning up..................')
except Exception as err:
bu.error(exception=err)
except UserWarning as err:
bu.verbose(str(err))
pass
except Exception as err:
bu.error(exception=err)
finally:
## Need to close the aiohttp.session since Python destructors do not support async methods...
if wg != None: await wg.close()
if wi != None: await wi.close()
return None
def process_player_dist(results: list, player_stats: dict, stat_id_map: dict):
"""Process player distribution"""
hist_stats = dict()
try:
for field in histogram_fields:
hist_stats[field] = PlayerHistogram(field, histogram_fields[field][0], histogram_fields[field][1], histogram_fields[field][2], histogram_fields[field][3] )
for result in results:
for player in result['allies'] | result['enemies']: # uniton of Sets
player_remapped = stat_id_map[player]
if player_remapped in player_stats:
if player in result['allies']:
for stat_field in hist_stats:
hist_stats[stat_field].record_ally(player_stats[player_remapped][stat_field])
else:
for stat_field in hist_stats:
hist_stats[stat_field].record_enemy(player_stats[player_remapped][stat_field])
for stat_field in hist_stats:
hist_stats[stat_field].print()
except Exception as err:
bu.error(exception=err)
return None
def process_battle_results(results: dict, args : argparse.Namespace):
"""Process replay battle results"""
url = args.url
urls = collections.OrderedDict()
categories = {}
cats = BattleRecordCategory.get_result_categories(args.extra_categories)
for cat in cats:
categories[cat] = BattleRecordCategory(cat)
max_title_len = 0
for result in results:
for cat in cats:
categories[cat].record_result(result)
if url:
max_title_len = max(max_title_len, len(result['title']))
urls[result['title']] = result['url']
for cat in cats:
categories[cat].calc_results()
print('')
categories[cat].print_results()
if url:
print('\nURLs to Battle replays:\n')
for title in urls.keys():
print(('{:' + str(3 + max_title_len) + '}').format(title) + ' : ' + urls[title])
return None
async def process_player_stats(players, N_workers: int, args : argparse.Namespace, db : motor.motor_asyncio.AsyncIOMotorDatabase) -> dict:
"""Start stat_workers to retrieve and store players' stats"""
## Create queue of player-tank pairs to find stats for
try:
statsQ = asyncio.Queue()
bu.debug('Create player stats queue: ' + str(len(players)) + ' players')
stat_id_map = {}
stat_ids = set()
bu.set_progress_bar('Fetching player stats', len(players), 25, True)
stat_id_map_func = globals()[STAT_FUNC[args.stat_func][0]]
for player in players:
stat_id_map[player] = stat_id_map_func(player)
stat_ids.add(stat_id_map[player])
# create statsQ
for stat_id in stat_ids:
await statsQ.put(stat_id)
# Process player WR / battle stats
stats_tasks = []
bu.debug('Starting player stats workers')
for i in range(N_workers):
bu.debug("Starting worker " + str(i))
stats_tasks.append(asyncio.create_task(stat_worker(statsQ, i, args, db)))
bu.debug('Waiting stats workers to finish')
await statsQ.join()
bu.debug('Cancelling stats workers')
for task in stats_tasks:
task.cancel()
player_stats = {}
stat_id_remap = {}
bu.debug('Gathering stats worker outputs')
for (stats, id_remap) in await asyncio.gather(*stats_tasks):
player_stats = {**player_stats, **stats}
stat_id_remap = {**stat_id_remap, **id_remap}
bu.finish_progress_bar()
## DO REMAPPING
stat_id_map = remap_stat_id(stat_id_map, stat_id_remap)
bu.debug('Returning player_stats')
return (player_stats, stat_id_map)
except Exception as err:
bu.error(exception=err)
return None
def remap_stat_id(stat_id_map: dict, stat_id_remap: dict):
bu.debug('Remapping stat_ids: stat_id_map: ' + str(len(stat_id_map)) + ' remap needed: ' + str(len(stat_id_remap)))
for stat_id in stat_id_map:
# bu.debug(stat_id)
if stat_id_map[stat_id] in stat_id_remap.keys():
stat_id_map[stat_id] = stat_id_remap[stat_id_map[stat_id]]
return stat_id_map
def calc_team_stats(results: list, player_stats : dict, stat_id_map : dict, args : argparse.Namespace) -> list:
"""Calculate team stats"""
return_list = []
## Bug here??
#stat_types = player_stats[list(player_stats.keys())[0]].keys()
stat_types = list()
stat_types = BattleRecord.get_team_fields()
for result in results:
try:
missing_stats = 0
n_players = len(result['allies']) + len(result['enemies'])
n_allies = collections.defaultdict(def_value_zero)
allies_stats = collections.defaultdict(def_value_zero)
#bu.debug('Processing Allies')
for ally in result['allies']:
# Player itself is not in 'allies': see read_replay_JSON()
ally_mapped = stat_id_map[ally]
if ally_mapped not in player_stats.keys():
missing_stats += 1
continue
for stat in stat_types:
if player_stats[ally_mapped][stat] != None:
allies_stats[stat] += player_stats[ally_mapped][stat]
n_allies[stat] += 1
#bu.debug('Processing Enemies')
n_enemies = collections.defaultdict(def_value_zero)
enemies_stats = collections.defaultdict(def_value_zero)
for enemy in result['enemies']:
enemy_mapped = stat_id_map[enemy]
if enemy_mapped not in player_stats:
missing_stats += 1
continue
for stat in stat_types:
if player_stats[enemy_mapped][stat] != None:
enemies_stats[stat] += player_stats[enemy_mapped][stat]
n_enemies[stat] += 1
#bu.debug('Processing avg stats')
player_mapped = stat_id_map[result['player']]
if player_mapped not in player_stats:
missing_stats += 1
else:
for stat in stat_types:
if player_stats[player_mapped][stat] != None:
result['player_' + str(stat)] = player_stats[player_mapped][stat]
for stat in stat_types:
if n_allies[stat] > 0:
result['allies_' + str(stat)] = allies_stats[stat] / n_allies[stat]
else:
bu.debug('No allies stats for: ' + str(result))
if n_enemies[stat] > 0:
result['enemies_' + str(stat)] = enemies_stats[stat] / n_enemies[stat]
else:
bu.debug('No enemies stats for: ' + str(result))
# Steamroller stats
result['team_result'] = str(result['allies_survived']) + '-' + str(result['enemies_survived'])
result[N_PLAYERS] = n_players
result[MISSING_STATS] = missing_stats
return_list.append(result)
except KeyError as err:
bu.error('Key not found', err)
except Exception as err:
bu.error(exception=err)
return return_list
async def stat_worker(queue : asyncio.Queue, workerID: int, args : argparse.Namespace, db : motor.motor_asyncio.AsyncIOMotorDatabase) -> list:
"""Worker thread to find stats for player / tank pairs"""
# global wg
stats = {}
stat_id_remap = {}
stat_db_func = globals()[STAT_FUNC[args.stat_func][1]]
stat_wg_func = globals()[STAT_FUNC[args.stat_func][2]]
bu.debug("workedID: " + str(workerID) + ' started')
try:
while True:
stat_id = await queue.get()
try:
bu.debug('Stat_id: ' + stat_id)
bu.print_progress()
# Analysing player performance based on their stats on the tier tanks they are playing
# Try cache first
if (stat_id not in stats):
stats_tmp = None
pruned_stat_id = prune_stat_id(stat_id)
if (pruned_stat_id not in stats):
stats_tmp = await stat_wg_func(pruned_stat_id, cache_only = True)
else:
stat_id_remap[stat_id] = pruned_stat_id
queue.task_done()
continue
if (stats_tmp != None):
stats[pruned_stat_id] = stats_tmp
stat_id_remap[stat_id] = pruned_stat_id
queue.task_done()
continue
# try DB
stats[stat_id] = await stat_db_func(db, stat_id)
bu.debug('get_db_' + args.stat_func + '_stats returned: ' + str(stats[stat_id]), workerID)
# no DB stats found, trying WG AP
if (stats[stat_id] == None):
stats[pruned_stat_id] = await stat_wg_func(pruned_stat_id)
stat_id_remap[stat_id] = pruned_stat_id
del stats[stat_id]
except KeyError as err:
bu.error('Key not found', err, workerID)
except Exception as err:
bu.error('Unexpected error', err, workerID)
queue.task_done()
except (asyncio.CancelledError, concurrent.futures._base.CancelledError):
bu.debug('Stats queue is empty', workerID)
except Exception as err:
bu.error(exception=err)
finally:
# remove empty stats
try:
keys_2_del = []
for key in stats:
if stats[key] == None:
keys_2_del.append(key)
for key in keys_2_del:
del stats[key]
except KeyError as err:
bu.error('Error in pruning empty stats', err)
# bu.debug('Returning stats & exiting')
return (stats, stat_id_remap)
## player stat functions: tank_tier
async def get_wg_tank_tier_stats(stat_id_str: str, cache_only = False) -> dict:
"""Get player stats from WG. Returns WR per tier of tank_id"""
try:
(account_id, tier) = str2ints(stat_id_str)
tier_tanks = wg.get_tanks_by_tier(tier)
# 'battles' must always be there
hist_stats = [ 'all.' + x for x in histogram_fields.keys() ]
hist_stats.append('tank_id')
player_stats = await wg.get_player_tank_stats(account_id, tier_tanks, hist_stats, cache_only = cache_only)
#bu.debug('account_id: ' + str(account_id) + ' ' + str(player_stats))
return await tank_stats_helper(player_stats)
except KeyError as err:
bu.error('account_id: ' + str(account_id) + ' Key not found', err)
except Exception as err:
bu.error(exception=err)
return None
async def get_db_tank_tier_stats(db : motor.motor_asyncio.AsyncIOMotorDatabase, stat_id_str: str) -> dict:
"""Get player stats from MongoDB (you are very unlikely to have it, unless you have set it up)"""
if db == None:
return None
try:
dbc = db[DB_C_TANK_STATS]
( account_id, tier, battletime ) = str2ints(stat_id_str)
tier_tanks = wg.get_tanks_by_tier(tier)
time_buffer = 2*7*24*3600
#bu.debug('Tank_ids: ' + ','.join(map(str, tier_tanks)))
# if battletime == None:
# pipeline = [ { '$match': { '$and': [ { 'account_id': account_id }, { 'tank_id' : {'$in': tier_tanks} } ]}},
# { '$sort': { 'last_battle_time': -1 }},
# { '$group': { '_id': '$tank_id', 'doc': { '$first': '$$ROOT' }}},
# { '$replaceRoot': { 'newRoot': '$doc' }},
# { '$project': { '_id': 0 }} ]
# else:
pipeline = [ { '$match': { '$and': [ { 'account_id': account_id }, { 'last_battle_time': { '$lte': battletime + time_buffer }}, { 'tank_id' : {'$in': tier_tanks} } ]}},
{ '$sort': { 'last_battle_time': -1 }},
{ '$group': { '_id': '$tank_id', 'doc': { '$first': '$$ROOT' }}},
{ '$replaceRoot': { 'newRoot': '$doc' }},
{ '$project': { '_id': 0 }} ]
# cursor = dbc.aggregate(pipeline, allowDiskUse=True)
cursor = dbc.aggregate(pipeline)
return await tank_stats_helper(await cursor.to_list(1000))
except Exception as err:
bu.error('account_id: ' + str(account_id) + ' Error', err)
return None
## player stat functions: player
async def get_db_player_stats(db : motor.motor_asyncio.AsyncIOMotorDatabase, stat_id_str: str) -> dict:
"""Get player stats from MongoDB (you are very unlikely to have it, unless you have set it up)"""
if db == None:
return None
try:
dbc = db[DB_C_TANK_STATS] ## not collecting player stats yet 2019-12-23
( account_id, battletime ) = str2ints(stat_id_str)
time_buffer = 2*7*24*3600
pipeline = [ { '$match': { '$and': [ { 'account_id': account_id }, { 'last_battle_time': { '$lte': battletime + time_buffer }} ]}},
{ '$sort': { 'last_battle_time': -1 }},
{ '$group': { '_id': '$tank_id', 'doc': { '$first': '$$ROOT' }}},
{ '$replaceRoot': { 'newRoot': '$doc' }},
{ '$project': { '_id': 0 }} ]
# cursor = dbc.aggregate(pipeline, allowDiskUse=True)
cursor = dbc.aggregate(pipeline)
return await tank_stats_helper(await cursor.to_list(1000))
except Exception as err:
bu.error('account_id: ' + str(account_id) + ' Error', err)
return None
async def get_wg_player_stats(stat_id_str: str, cache_only = False) -> dict:
"""Get player stats from WG. Returns WR per tier of tank_id"""
try:
account_id = int(stat_id_str)
# 'battles' must always be there
hist_stats = [ 'statistics.all.' + x for x in histogram_fields.keys() ]
hist_stats.append('account_id')
player_stats = await wg.get_player_stats(account_id, hist_stats, cache_only = cache_only)
#bu.debug('account_id: ' + str(account_id) + ' ' + str(player_stats))
return await player_stats_helper(player_stats)
except KeyError as err:
bu.error('account_id: ' + str(account_id) + ' Key not found', err)
except Exception as err:
bu.error(exception=err)
return None
async def tank_stats_helper(stat_list: list):
"""Helpher func got get_db_tank_tier_stats() and get_wg_tank_tier_stats()"""
try:
if stat_list == None:
return None
stats = {}
hist_fields = histogram_fields.keys()
if 'battles' not in hist_fields:
bu.error('\'battles\' must be defined in \'histogram_fields\'')
sys.exit(1)
for field in hist_fields:
stats[field] = 0
for tank_stat in stat_list:
tank_stat = tank_stat['all']
for field in hist_fields:
stats[field] += max(0, tank_stat[field])
if stats['battles'] == 0:
return None
for field in hist_fields:
if field == 'battles': continue
stats[field] = stats[field] / stats['battles']
return stats
except Exception as err:
bu.error(exception=err)
return None
async def player_stats_helper(player_stats: dict):
"""Extract relevant stats for player histogram from raw player stats"""
try:
if player_stats == None:
return None
stats = {}
hist_fields = histogram_fields.keys()
if 'battles' not in hist_fields:
bu.error('\'battles\' must be defined in \'histogram_fields\'')
sys.exit(1)
for field in hist_fields:
stats[field] = 0
for field in hist_fields:
stats[field] += max(0, player_stats['statistics']['all'][field])
if stats['battles'] == 0:
return None
for field in hist_fields:
if field == 'battles': continue
stats[field] = stats[field] / stats['battles']
return stats
except Exception as err:
bu.error(exception=err)
return None
async def mk_replayQ(queue : asyncio.Queue, args : argparse.Namespace, db : motor.motor_asyncio.AsyncIOMotorDatabase = None):
"""Create queue of replays to post"""
p_replayfile = re.compile('.*\\.wotbreplay\\.json$')
files = args.files
Nreplays = 0
if files[0] == 'db:':
if db == None:
bu.error('No database connection opened')
sys.exit(1)
try:
dbc = db[DB_C_REPLAYS]
cursor = None
if args.filters != None:
bu.debug(str(args.filters))
filters = json.loads(args.filters)
bu.debug(json.dumps(filters, indent=2))
cursor = dbc.find(filters, {'_id': 0 })
else:
# select all
cursor = dbc.find({}, {'_id': 0 })
bu.debug('Reading replays...')
async for replay_json in cursor:
#bu.debug(json.dumps(replay_json, indent=2))
await queue.put(await mk_readerQ_item(replay_json))
Nreplays += 1
bu.debug('All the matching replays have been read from the DB')
except Exception as err:
bu.error(exception=err)
elif files[0] == '-':
bu.debug('reading replay file list from STDIN')
stdin, _ = await aioconsole.get_standard_streams()
while True:
try:
line = (await stdin.readline()).decode('utf-8').rstrip()
if not line: break
if (p_replayfile.match(line) != None):
replay_json = await bu.open_JSON(line, wi.chk_JSON_replay)
await queue.put(await mk_readerQ_item(replay_json))
except Exception as err:
bu.error(exception=err)
else:
for fn in files:
try:
# bu.debug('Filename: ' + fn)
if fn.endswith('"'):
fn = fn[:-1]
if os.path.isfile(fn) and (p_replayfile.match(fn) != None):
replay_json = await bu.open_JSON(fn, wi.chk_JSON_replay)
await queue.put(await mk_readerQ_item(replay_json))
bu.debug('File added to queue: ' + fn)
Nreplays += 1
elif os.path.isdir(fn):
with os.scandir(fn) as dirEntry:
for entry in dirEntry:
if entry.is_file() and (p_replayfile.match(entry.name) != None):
bu.debug(entry.name)
replay_json = await bu.open_JSON(entry.path, wi.chk_JSON_replay)
await queue.put(await mk_readerQ_item(replay_json))
bu.debug('File added to queue: ' + entry.path)
Nreplays += 1
except Exception as err:
bu.error(exception=err)
bu.verbose('Finished scanning replays: ' + str(Nreplays) + ' replays to process')
return Nreplays
async def mk_readerQ_item(replay_json) -> list:
"""Make an item to replay queue"""
global REPLAY_N
REPLAY_N +=1
return [replay_json, REPLAY_N]
async def replay_reader(queue: asyncio.Queue, readerID: int, args : argparse.Namespace):
"""Async Worker to process the replay queue"""
#global SKIPPED_N
# account_id = args.account_id
results = []
playerstanks = set()
try:
while True:
item = await queue.get()
replay_json = item[0]
replayID = item[1]
try:
if replay_json == None:
bu.verbose('Replay[' + str(replayID) + ']: is empty. Skipping.' )
#SKIPPED_N += 1
queue.task_done()
continue
## Read the replay JSON
bu.debug('reading replay', readerID)
result = await read_replay_JSON(replay_json, args)
bu.print_progress()
if result == None:
bu.debug('Replay[' + str(replayID) + ']: Invalid replay', id=readerID)
queue.task_done()
continue
# if (account_id != None):
playerstanks.update(set(result['allies']))
playerstanks.update(set(result['enemies']))
playerstanks.update(set([ result['player'] ]))
results.append(result)
bu.debug('Marking task ' + str(replayID) + ' done')
except Exception as err:
bu.error(exception=err)
queue.task_done()
except (asyncio.CancelledError, concurrent.futures.CancelledError):
bu.debug( str(len(results)) + ' replays, ' + str(len(playerstanks)) + ' player/tanks', readerID)
return results, playerstanks
return None
async def read_replay_JSON(replay_json: dict, args : argparse.Namespace) -> dict:
"""Parse replay JSON dict"""
global REPLAY_I
account_id = args.account_id
url = args.url
#db = args.db
result = {}
try:
if (replay_json['data']['summary']['mastery_badge'] == None) or (replay_json['data']['summary']['battle_result'] < 0):
bu.debug('Invalid replay')
return None
result['battle_start_timestamp'] = int(replay_json['data']['summary']['battle_start_timestamp'])
# TBD...
protagonist = int(replay_json['data']['summary']['protagonist'])
if account_id == None:
account_id = replay_json['data']['summary']['protagonist']
elif replay_json['data']['summary']['protagonist'] != account_id:
if account_id in replay_json['data']['summary']['enemies']:
# switch the teams...
if replay_json['data']['summary']['battle_result'] != 2:
if replay_json['data']['summary']['battle_result'] == 0:
replay_json['data']['summary']['battle_result'] = 1
else:
replay_json['data']['summary']['battle_result'] = 0
tmp = replay_json['data']['summary']['enemies']
replay_json['data']['summary']['enemies'] = replay_json['data']['summary']['allies']
replay_json['data']['summary']['allies'] = tmp
elif account_id not in replay_json['data']['summary']['allies']:
# account_id looked for but not found in teams
bu.debug('Replay ' + replay_json['data']['summary']['title'] + ' does not have account_id ' + str(account_id) + '. Skipping.')
return None
if url:
result['url'] = replay_json['data']['view_url']
for key in replay_summary_flds:
result[key] = replay_json['data']['summary'][key]
except Exception as err:
bu.error(exception=err)
return None
try:
bu.debug('Part 2')
result['allies'] = set()
result['enemies'] = set()
result['allies_survived'] = 0 # for steamroller stats
result['enemies_survived'] = 0 # for steamroller stats
btl_duration = 0
btl_tier = 0
protagonist_tank = None
for player in replay_json['data']['summary']['details']:
btl_duration = max(btl_duration, player['time_alive'])
player_tank_tier = wg.get_tank_data(player['vehicle_descr'], 'tier')
btl_tier = max(btl_tier, player_tank_tier)
if (protagonist != None) and (player['dbid'] == protagonist):
protagonist_tank = player['vehicle_descr']
if player['dbid'] == account_id:
# player itself is not put in results['allies']
tmp = {}
tmp['account_id'] = account_id
tmp['tank_id'] = player['vehicle_descr']
tmp['tank_tier'] = player_tank_tier
tmp['tank_name'] = wg.get_tank_data(tmp['tank_id'], 'name')
tmp['squad_index'] = player['squad_index']
for key in replay_details_flds:
tmp[key] = player[key]
if player['hitpoints_left'] == 0:
tmp['survived'] = 0
tmp['destroyed'] = 1
else:
tmp['survived'] = 1
tmp['destroyed'] = 0
result['allies_survived'] += 1
for key in tmp.keys():
result[key] = tmp[key]
else:
tmp_account_id = player['dbid']
tmp_tank_id = player['vehicle_descr']
tmp_battletime = result['battle_start_timestamp']
if player['death_reason'] == -1:
survived = True
else:
survived = False
if player['dbid'] in replay_json['data']['summary']['allies']:
result['allies'].add(get_stat_id(tmp_account_id, tmp_tank_id, tmp_battletime))
if survived:
result['allies_survived'] += 1
else:
result['enemies'].add(get_stat_id(tmp_account_id, tmp_tank_id, tmp_battletime))
if survived:
result['enemies_survived'] += 1
## Rather use 'player' than incomprehensible 'protagonist'...
result['player'] = get_stat_id(protagonist, protagonist_tank, result['battle_start_timestamp'])
bu.debug('Player stats_id: ' + result['player'])
# remove platoon buddy from stats
if result['squad_index'] != None:
for player in replay_json['data']['summary']['details']:
bu.debug(str(player))
if (player['squad_index'] == result['squad_index']) and (player['dbid'] in replay_json['data']['summary']['allies']) and (player['dbid'] != account_id):
# platoon buddy found
tmp_account_id = player['dbid']
tmp_tank_id = player['vehicle_descr']
#tmp_tank_tier = str(wg.get_tank_tier(tmp_tank_id))
tmp_battletime = result['battle_start_timestamp']
# platoon buddy removed from stats
result['allies'].remove(get_stat_id(tmp_account_id, tmp_tank_id, tmp_battletime))
break
result['time_alive%'] = result['time_alive'] / btl_duration
result['battle_tier'] = btl_tier
result['top_tier'] = 1 if (result['tank_tier'] == btl_tier) else 0
result['win'] = 1 if result['battle_result'] == 1 else 0
REPLAY_I += 1
result['battle_i'] = REPLAY_I
bu.debug(str(result))
return result
except KeyError as err:
bu.error('Key not found', err)
except Exception as err:
bu.error(exception=err)
return None
def str2ints(stat_id_str: str) -> list:
"""Convert stat_id string e.g. 'account_id:tank_id' to list of ints"""
return [ int(x) for x in stat_id_str.split(':') ]
def prune_stat_id(stat_id_str: str) -> str:
stat_id = stat_id_str.split(':')
del stat_id[-1]
return ':'.join(stat_id)
def get_stat_id(account_id: int, tank_id: int, battletime: int) -> str:
return ':'.join([ str(account_id), str(tank_id), str(battletime)])
def get_stat_id_tank_tier(stat_id_str: str) -> str:
"""Return stat_id = account_id:tank_tier"""
try:
stat_id = stat_id_str.split(':')
tank_tier = wg.get_tank_tier(int(stat_id[1]))
battle_time = (int(stat_id[2]) // BATTLE_TIME_BUCKET) * BATTLE_TIME_BUCKET
return ':'.join([ stat_id[0], str(tank_tier), str(battle_time) ])
except Exception as err:
bu.error('Stats_id: ' + stat_id_str)
bu.error(exception=err)
return None
def get_stat_id_player(stat_id_str: str) -> str:
"""Return stat_id = account_id:tank_tier"""
try:
stat_id = stat_id_str.split(':')
battle_time = (int(stat_id[2]) // BATTLE_TIME_BUCKET) * BATTLE_TIME_BUCKET
return ':'.join([ stat_id[0], str(battle_time) ])
except Exception as err:
bu.error('Stats_id: ' + stat_id_str)
bu.error(exception=err)
return None
### main()
if __name__ == "__main__":
# To avoid 'Event loop is closed' RuntimeError due to compatibility issue with aiohttp
if sys.platform.startswith("win") and sys.version_info >= (3, 8):
try:
from asyncio import WindowsSelectorEventLoopPolicy
except ImportError:
pass
else:
if not isinstance(asyncio.get_event_loop_policy(), WindowsSelectorEventLoopPolicy):
asyncio.set_event_loop_policy(WindowsSelectorEventLoopPolicy())
asyncio.run(main(sys.argv[1:]), debug=False)