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headers and packaging stuff
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#ifndef DESIGN_H
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#define DESIGN_H
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#define set_pos(a,b) ImGui::SetCursorPos(ImVec2(a,b))
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#define font(a) ImGui::PushFont(io.Fonts->Fonts[a])
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#define btn_text_on colors[ImGuiCol_Text] = ImVec4{.05f, .05f, .05f, 1.0f}
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#define btn_text_off colors[ImGuiCol_Text] = ImVec4{1.0f, 1.0f, 1.0f, 1.0f}
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#define dfu_text_light colors[ImGuiCol_Text] = ImVec4{1.0f, 1.0f, 1.0f, 1.0f}
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#define dfu_text_dark colors[ImGuiCol_Text] = ImVec4{1.0f, 1.0f, 1.0f, 0.3f}
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#define size(x,y) ImVec2(x,y)
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#define pos(x,y) ImVec2(x,y)
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/* Fonts we have loaded into memory */
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#define SF_Reg 0
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#define SF_Med 2
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#define SF_Bold 1
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#define SF_Sm_Bold 3
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#define Hack 4
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#define SF_RoundBold 5
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#define SF_RegMed 6
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#define SF_BoldLarge 7
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#define WHITE ImVec4{1.0f, 1.0f, 1.0f, 1.0f}
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void ImageRotated(ImTextureID tex_id, ImVec2 center, ImVec2 size, float angle);
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void draw_box(ImVec2 location, ImVec2 size, ImVec4 color, float radius);
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void reset_design(void);
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void reset_views(void);
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bool is_hovered(const char* id, int w, int h);
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bool is_pressed(const char* id, int w, int h);
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void anim_btn(const char* id, ImVec2 size, ImVec2 size_to, ImVec2 pos, ImVec2 pos_to);
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void anim_box(const char* id, ImVec2 size, ImVec2 size_to, ImVec2 pos, ImVec2 pos_to);
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void label(const char *text, ImVec2 location, ImVec4 color, int font);
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void rotate_image(const char *image, ImVec2 pos, ImVec2 size, float angle, float speed);
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std::string addstr2(const char *str1, const char *str2);
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std::string addstr3(const char *str1, const char *str2, const char *str3);
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std::string addstr4(const char *str1, const char *str2, const char *str3, const char *str4);
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void image_btn_style_alt(void);
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void init_style(void);
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void init_colors(void);
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ImVec4 hex_color(int hex, float alpha);
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ImColor hex_imcolor(int hex, float alpha);
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void image_btn_style();
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extern float btn_w;
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extern float btn_h;
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extern float btn_x;
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extern float btn_y;
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extern float box_w;
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extern float box_h;
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extern float box_x;
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extern float box_y;
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#endif
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