#ifndef DESIGN_H #define DESIGN_H #define set_pos(a,b) ImGui::SetCursorPos(ImVec2(a,b)) #define font(a) ImGui::PushFont(io.Fonts->Fonts[a]) #define btn_text_on colors[ImGuiCol_Text] = ImVec4{.05f, .05f, .05f, 1.0f} #define btn_text_off colors[ImGuiCol_Text] = ImVec4{1.0f, 1.0f, 1.0f, 1.0f} #define dfu_text_light colors[ImGuiCol_Text] = ImVec4{1.0f, 1.0f, 1.0f, 1.0f} #define dfu_text_dark colors[ImGuiCol_Text] = ImVec4{1.0f, 1.0f, 1.0f, 0.3f} #define size(x,y) ImVec2(x,y) #define pos(x,y) ImVec2(x,y) /* Fonts we have loaded into memory */ #define SF_Reg 0 #define SF_Med 2 #define SF_Bold 1 #define SF_Sm_Bold 3 #define Hack 4 #define SF_RoundBold 5 #define SF_RegMed 6 #define SF_BoldLarge 7 #define WHITE ImVec4{1.0f, 1.0f, 1.0f, 1.0f} void ImageRotated(ImTextureID tex_id, ImVec2 center, ImVec2 size, float angle); void draw_box(ImVec2 location, ImVec2 size, ImVec4 color, float radius); void reset_design(void); void reset_views(void); bool is_hovered(const char* id, int w, int h); bool is_pressed(const char* id, int w, int h); void anim_btn(const char* id, ImVec2 size, ImVec2 size_to, ImVec2 pos, ImVec2 pos_to); void anim_box(const char* id, ImVec2 size, ImVec2 size_to, ImVec2 pos, ImVec2 pos_to); void label(const char *text, ImVec2 location, ImVec4 color, int font); void rotate_image(const char *image, ImVec2 pos, ImVec2 size, float angle, float speed); std::string addstr2(const char *str1, const char *str2); std::string addstr3(const char *str1, const char *str2, const char *str3); std::string addstr4(const char *str1, const char *str2, const char *str3, const char *str4); void image_btn_style_alt(void); void init_style(void); void init_colors(void); ImVec4 hex_color(int hex, float alpha); ImColor hex_imcolor(int hex, float alpha); void image_btn_style(); extern float btn_w; extern float btn_h; extern float btn_x; extern float btn_y; extern float box_w; extern float box_h; extern float box_x; extern float box_y; #endif