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# `wotbreplay-parser`
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World of Tanks Blitz replay parser in Rust.
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[![Crates.io](https://img.shields.io/crates/v/wotbreplay-parser)](https://crates.io/crates/wotbreplay-parser)
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[![Last commit](https://img.shields.io/github/last-commit/eigenein/wotbreplay-parser)](https://github.com/eigenein/wotbreplay-parser/commits/main)
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[![GitHub Workflow Status](https://img.shields.io/github/workflow/status/eigenein/wotbreplay-parser/Check)](https://github.com/eigenein/wotbreplay-parser/actions)
![License: MIT](https://img.shields.io/crates/l/wotbreplay-parser)
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[![docs.rs](https://img.shields.io/docsrs/wotbreplay-parser)](https://docs.rs/wotbreplay-parser)
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## Replay structure
`*.wotbreplay` is a ZIP-archive containing:
- `battle_results.dat`
- `meta.json`
- `data.wotreplay`
### `battle_results.dat`
This is a [pickled](https://docs.python.org/3/library/pickle.html) 2-tuple:
- Some big number
- Battle results serialized with [Protocol Buffers](https://developers.google.com/protocol-buffers)
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#### Useful tools
- [Protobuf Decoder](https://protobuf-decoder.netlify.app/)
- [`protobuf-inspector`](https://github.com/mildsunrise/protobuf-inspector)
- [Hex Fiend](https://hexfiend.com/)
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### `meta.json`
### `data.wotreplay`