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New: reverse-engineer PlayerResultsInfo
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@@ -23,6 +23,10 @@ pub struct BattleResults {
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/// Players in the battle.
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/// Players in the battle.
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#[prost(message, repeated, tag = "201")]
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#[prost(message, repeated, tag = "201")]
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pub players: Vec<Player>,
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pub players: Vec<Player>,
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/// Player's results.
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#[prost(message, repeated, tag = "301")]
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pub player_results: Vec<PlayerResults>,
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}
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}
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/// Battle player.
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/// Battle player.
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@@ -61,3 +65,81 @@ pub enum TeamNumber {
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One = 1,
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One = 1,
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Two = 2,
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Two = 2,
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}
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}
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/// Player's battle results.
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#[derive(Message)]
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pub struct PlayerResults {
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/// Looks like some sort of sequential result ID. They reference each other,
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/// but I haven't figured this out yet.
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#[prost(uint32, tag = "1")]
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pub result_id: u32,
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/// Extended player's results information.
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#[prost(message, required, tag = "2")]
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pub info: PlayerResultsInfo,
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}
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/// Extended player's results information.
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#[derive(Message)]
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pub struct PlayerResultsInfo {
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/// Base XP (the total without multipliers).
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#[prost(uint32, tag = "3")]
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pub base_xp: u32,
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#[prost(uint32, tag = "4")]
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pub n_shots: u32,
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#[prost(uint32, tag = "5")]
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pub n_hits_dealt: u32,
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#[prost(uint32, tag = "7")]
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pub n_penetrations_dealt: u32,
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#[prost(uint32, tag = "8")]
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pub damage_dealt: u32,
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#[prost(uint32, tag = "9")]
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pub damage_assisted_1: u32,
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#[prost(uint32, tag = "10")]
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pub damage_assisted_2: u32,
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#[prost(uint32, tag = "12")]
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pub n_hits_received: u32,
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#[prost(uint32, tag = "13")]
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pub n_non_penetrating_hits_received: u32,
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#[prost(uint32, tag = "15")]
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pub n_penetrations_received: u32,
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/// TODO: distinguish earned vs seized.
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#[prost(uint32, tag = "32")]
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pub victory_points_1: u32,
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/// TODO: distinguish earned vs seized.
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#[prost(uint32, tag = "33")]
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pub victory_points_2: u32,
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/// Player's account ID.
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#[prost(uint32, tag = "101")]
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pub account_id: u32,
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/// Rating for the Rating Battles.
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///
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/// Note, that this is **not** the game client's displayed rating.
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/// This field matches the `mm_rating` as returned by the Wargaming.net API.
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#[prost(float, optional, tag = "107")]
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pub mm_rating: Option<f32>,
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#[prost(uint32, tag = "117")]
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pub damage_blocked: u32,
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}
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impl PlayerResultsInfo {
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/// Returns displayed rating as per the game client.
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pub fn display_rating(&self) -> Option<u32> {
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self.mm_rating
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.map(|mm_rating| (mm_rating * 10.0 + 3000.0) as u32)
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}
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}
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+53
-2
@@ -6,8 +6,8 @@ use wotbreplay_parser::Replay;
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#[test]
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#[test]
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fn battle_results_ok() -> Result<()> {
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fn battle_results_ok() -> Result<()> {
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let mut replay = Replay::open(File::open("tests/replays/battle_results_ok.wotbreplay")?)?;
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let battle_results = Replay::open(File::open("tests/replays/battle_results_ok.wotbreplay")?)?
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let battle_results = replay.read_battle_results()?;
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.read_battle_results()?;
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assert_eq!(battle_results.timestamp, 1670018359);
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assert_eq!(battle_results.timestamp, 1670018359);
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assert_eq!(battle_results.players.len(), 14);
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assert_eq!(battle_results.players.len(), 14);
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@@ -23,3 +23,54 @@ fn battle_results_ok() -> Result<()> {
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Ok(())
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Ok(())
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}
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}
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#[test]
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fn player_results_ok() -> Result<()> {
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let battle_results = Replay::open(File::open("tests/replays/player_results_ok.wotbreplay")?)?
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.read_battle_results()?;
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let snak_the_ripper_info = &battle_results.player_results[3].info;
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assert_eq!(snak_the_ripper_info.base_xp, 929);
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assert_eq!(snak_the_ripper_info.damage_dealt, 2584);
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assert_eq!(snak_the_ripper_info.damage_assisted_1, 37);
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assert_eq!(snak_the_ripper_info.account_id, 566225799);
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assert_eq!(snak_the_ripper_info.display_rating(), Some(4070));
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assert_eq!(snak_the_ripper_info.n_shots, 6);
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assert_eq!(snak_the_ripper_info.n_hits_dealt, 5);
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assert_eq!(snak_the_ripper_info.n_penetrations_dealt, 5);
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let zeekrab_info = &battle_results.player_results[10].info;
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assert_eq!(zeekrab_info.base_xp, 701);
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assert_eq!(zeekrab_info.damage_dealt, 1438);
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assert_eq!(zeekrab_info.damage_assisted_2, 31);
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assert_eq!(zeekrab_info.damage_blocked, 190);
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assert_eq!(zeekrab_info.account_id, 594778041);
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assert_eq!(zeekrab_info.display_rating(), Some(4277));
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assert_eq!(zeekrab_info.n_shots, 5);
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assert_eq!(zeekrab_info.n_hits_dealt, 5);
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assert_eq!(zeekrab_info.n_penetrations_dealt, 5);
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assert_eq!(zeekrab_info.n_hits_received, 3);
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assert_eq!(zeekrab_info.n_penetrations_received, 3);
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assert_eq!(zeekrab_info.n_non_penetrating_hits_received, 0);
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assert_eq!(zeekrab_info.victory_points_1, 40);
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assert_eq!(zeekrab_info.victory_points_2, 40);
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let balls_soup_info = &battle_results.player_results[8].info;
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assert_eq!(balls_soup_info.damage_dealt, 2064);
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assert_eq!(balls_soup_info.display_rating(), None);
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assert_eq!(balls_soup_info.n_shots, 9);
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assert_eq!(balls_soup_info.n_hits_dealt, 8);
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assert_eq!(balls_soup_info.n_penetrations_dealt, 8);
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assert_eq!(balls_soup_info.n_hits_received, 6);
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assert_eq!(balls_soup_info.n_penetrations_received, 4);
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assert_eq!(balls_soup_info.n_non_penetrating_hits_received, 2);
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let ceaser_info = &battle_results.player_results[0].info;
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assert_eq!(ceaser_info.damage_dealt, 919);
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assert_eq!(ceaser_info.display_rating(), Some(4439));
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assert_eq!(ceaser_info.n_shots, 9);
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assert_eq!(ceaser_info.n_hits_dealt, 6);
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assert_eq!(ceaser_info.n_penetrations_dealt, 5);
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Ok(())
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}
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