💥 Improve the docs and error handling

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eigenein committed 2023-05-08 23:39:52 +02:00
1 parent 838a49ee68
commit c986abca5d
10 files changed
+58 -19

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@@ -22,8 +22,16 @@ pub struct BasePlayerCreate {
#[serde(rename(deserialize = "camouflageSlot"))]
pub camouflage_slot: u8,
/// Average team ratings for rating battles.
///
/// # Contains
///
/// - [`Some`] 2-vector, if the attribute is present in the replay. Each element represents one team:
/// - [`Some`] rating, if known
/// - [`None`], if the average rating is unknown (all the players are calibrating)
/// - [`None`], if the attribute is missing in the replay
#[serde(default, rename(deserialize = "avgMmr"))]
pub average_mmr: Option<Vec<Option<f64>>>,
pub average_mm_ratings: Option<Vec<Option<f64>>>,
#[serde(default, rename(deserialize = "playerWaitTimes"))]
pub player_wait_times: Option<HashMap<u32, f64>>,
@@ -35,6 +43,10 @@ pub struct BasePlayerCreate {
pub turbo_battles_statistics: Option<TurboBattlesStatistics>,
}
/// I don't know what that is:
///
/// - On EU, Asia, and NA the values are just constants
/// - On Russia, the `alpha` and `beta` are different constants, and the chances actually differ for different replays
#[derive(Debug, Serialize, Deserialize)]
pub struct TurboBattlesStatistics {
#[serde(rename(deserialize = "turboBattleChance"))]