# `wotbreplay-parser` World of Tanks Blitz replay parser in Rust. [![Crates.io](https://img.shields.io/crates/v/wotbreplay-parser)](https://crates.io/crates/wotbreplay-parser) [![Last commit](https://img.shields.io/github/last-commit/eigenein/wotbreplay-parser)](https://github.com/eigenein/wotbreplay-parser/commits/main) [![GitHub Workflow Status](https://img.shields.io/github/workflow/status/eigenein/wotbreplay-parser/Check)](https://github.com/eigenein/wotbreplay-parser/actions) ![License: MIT](https://img.shields.io/crates/l/wotbreplay-parser) [![docs.rs](https://img.shields.io/docsrs/wotbreplay-parser)](https://docs.rs/wotbreplay-parser) ## Replay structure `*.wotbreplay` is a ZIP-archive containing: - `battle_results.dat` - `meta.json` - `data.wotreplay` ### `battle_results.dat` This is a [pickled](https://docs.python.org/3/library/pickle.html) 2-tuple: - Some big number - Battle results serialized with [Protocol Buffers](https://developers.google.com/protocol-buffers) #### Useful tools - [Protobuf Decoder](https://protobuf-decoder.netlify.app/) - [`protobuf-inspector`](https://github.com/mildsunrise/protobuf-inspector) - [Hex Fiend](https://hexfiend.com/) ### `meta.json` ### `data.wotreplay`