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2026-10-04 13:36:33 -05:00
# Point this to your local installation of the game (make sure you see the Data
# folder within the directory you're putting here); don't forget to use
# double quotation marks if your path has spaces
CLIENT_DIR=
# Should be set to * for local development to build all chunks at once
CHUNK=*
# Should always be development when using CHUNKS=*
PUBLIC_ENVIRONMENT=development
# GuidesBlitz is the official textual partner of BlitzKit, but, really any
# website that supports BlitzKit tank slugs like example.com/tank-slug works
# too
PUBLIC_GUIDE_WEBSITE=https://guidesblitz.com
# The tag manager doesn't do anything in localhost, but here's what BlitzKit
# uses for completeness sake
PUBLIC_GOOGLE_TAG_MANAGER_ID=G-GL2JVHCGPQ
# A very rare, but required variable, enabling the advertising of BlitzKit
# OpenTest; TODO: make this a string field to allow for cross-advertising for
# any branch of BlitzKit
PUBLIC_PROMOTE_OPENTEST=false
# Legacy variable; this will be removed soon
PUBLIC_STATIC_ASSET_BASE=https://assets.blitzkit.app
# Proprietary Wargaming fields; you shouldn't need these for 99% of the tasks
WOTB_GLOSSARY=
WOTB_GLOSSARY_DOMAIN=
WOTB_GLOSSARY_PATH=
# Generate your own application id: https://developers.wargaming.net
PUBLIC_WARGAMING_APPLICATION_ID=