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blitzkit/src/core/blitz/applyPitchYawLimits.ts
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import { clamp } from 'lodash';
import { degToRad } from 'three/src/math/MathUtils';
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import { PitchLimits, YawLimits } from '../blitzrinth/modelDefinitions';
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import { normalizeAngleRad } from '../math/normalizeAngleRad';
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export function applyPitchYawLimits(
pitch: number, // rad
yaw: number, // rad
pitchLimits: PitchLimits, // deg
yawLimits?: YawLimits, // deg
verticalStabilizer = false,
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) {
let newPitch = pitch;
let newYaw = yaw;
if (yawLimits) {
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newYaw = normalizeAngleRad(
clamp(newYaw, -degToRad(yawLimits.max), -degToRad(yawLimits.min)),
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);
}
const pitchBuff = verticalStabilizer ? degToRad(3) : 0;
let lowerPitch = -degToRad(pitchLimits.max) - pitchBuff;
let upperPitch = -degToRad(pitchLimits.min) + pitchBuff;
const transition = degToRad(pitchLimits.transition ?? 10);
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if (pitchLimits.back) {
const range = degToRad(pitchLimits.back.range);
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const yawRotatedAbs = Math.abs(normalizeAngleRad(newYaw - Math.PI));
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if (yawRotatedAbs <= range + transition) {
if (yawRotatedAbs <= range) {
// inside range
lowerPitch = -degToRad(pitchLimits.back.max);
upperPitch = -degToRad(pitchLimits.back.min);
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} else {
// inside transition
const transitionProgress = (yawRotatedAbs - range) / transition;
const maxInterpolatedPitch =
(1 - transitionProgress) * pitchLimits.back.max +
transitionProgress * pitchLimits.max;
const minInterpolatedPitch =
(1 - transitionProgress) * pitchLimits.back.min +
transitionProgress * pitchLimits.min;
lowerPitch = -degToRad(maxInterpolatedPitch);
upperPitch = -degToRad(minInterpolatedPitch);
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}
}
}
if (pitchLimits.front) {
const range = degToRad(pitchLimits.front.range);
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const yawAbs = Math.abs(normalizeAngleRad(newYaw));
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if (yawAbs <= range + transition) {
if (yawAbs <= range) {
// inside range
lowerPitch = -degToRad(pitchLimits.front.max);
upperPitch = -degToRad(pitchLimits.front.min);
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} else {
// inside transition
const transitionProgress = (yawAbs - range) / transition;
const maxInterpolatedPitch =
(1 - transitionProgress) * pitchLimits.front.max +
transitionProgress * pitchLimits.max;
const minInterpolatedPitch =
(1 - transitionProgress) * pitchLimits.front.min +
transitionProgress * pitchLimits.min;
lowerPitch = -degToRad(maxInterpolatedPitch);
upperPitch = -degToRad(minInterpolatedPitch);
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}
}
}
newPitch = clamp(newPitch, lowerPitch, upperPitch);
return [newPitch, newYaw];
}