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blitzkit/src/app/tools/tank-performance/components/Total.tsx
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import { Table } from '@radix-ui/themes';
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import { memo, useCallback } from 'react';
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import {
AverageDefinitionsAllStats,
AverageDefinitionsEntryWithId,
} from '../../../../core/blitzkit/averageDefinitions';
import { useAveragesExclusionRatio } from '../../../../hooks/useAveragesExclusionRatio';
interface TotalProps {
tanks: AverageDefinitionsEntryWithId[];
}
export const Total = memo<TotalProps>(
({ tanks }) => {
const ratio = useAveragesExclusionRatio();
const numberFormat = Intl.NumberFormat(undefined, { notation: 'compact' });
const sum = useCallback(
(slice: (tank: AverageDefinitionsAllStats) => number) => {
return tanks.reduce(
(acc, tank) => acc + tank.samples * slice(tank.mu),
0,
);
},
[tanks],
);
const players = sum(() => 1);
const battles = sum(({ battles }) => battles);
const winrate = sum(({ wins }) => wins) / battles;
const damage = sum(({ damage_dealt }) => damage_dealt) / battles;
const survival = sum(({ survived_battles }) => survived_battles) / battles;
const xp = sum(({ xp }) => xp) / battles;
const kills = sum(({ frags }) => frags) / battles;
const spots = sum(({ spotted }) => spotted) / battles;
const hits = sum(({ hits }) => hits) / battles;
const shots = sum(({ shots }) => shots) / battles;
const accuracy = hits / shots;
const damageReceived =
sum(({ damage_received }) => damage_received) / battles;
const damageRatio = damage / damageReceived;
const capturePoints = sum(({ capture_points }) => capture_points) / battles;
return (
<Table.Row>
<Table.RowHeaderCell>Total</Table.RowHeaderCell>
<Table.Cell align="center">{(winrate * 100).toFixed(1)}%</Table.Cell>
<Table.Cell align="center">
{numberFormat.format(ratio * players)}
</Table.Cell>
<Table.Cell align="center">
{numberFormat.format(ratio * battles)}
</Table.Cell>
<Table.Cell align="center">
{Math.round(damage).toLocaleString()}
</Table.Cell>
<Table.Cell align="center">
{Math.round(survival * 100).toFixed(1)}%
</Table.Cell>
<Table.Cell align="center">
{Math.round(xp).toLocaleString()}
</Table.Cell>
<Table.Cell align="center">{kills.toFixed(2)}</Table.Cell>
<Table.Cell align="center">{spots.toFixed(2)}</Table.Cell>
<Table.Cell align="center">{(accuracy * 100).toFixed(0)}%</Table.Cell>
<Table.Cell align="center">{shots.toFixed(1)}</Table.Cell>
<Table.Cell align="center">{hits.toFixed(1)}</Table.Cell>
<Table.Cell align="center">{damageRatio.toFixed(2)}</Table.Cell>
<Table.Cell align="center">
{Math.round(damageReceived).toLocaleString()}
</Table.Cell>
<Table.Cell align="center">{capturePoints.toFixed(2)}</Table.Cell>
</Table.Row>
);
},
(prev, next) => prev.tanks === next.tanks,
);