Files
blitzkit/packages/website/src/config/characteristics.ts
T

124 lines
3.2 KiB
TypeScript
Raw Normal View History

2026-10-04 17:08:03 -05:00
import { blitzkitToBlitzShellKind } from "@blitzkit/core";
2026-10-04 17:22:23 -05:00
import { ShellType } from "@blitzkit/protos";
2026-08-31 20:13:31 -05:00
import {
CharacteristicType,
type Characteristic,
} from "../types/characteristics";
export const characteristics = {
gun_type: {
type: CharacteristicType.Enum,
compute({ gun }) {
return gun.gun_type!.$case;
},
},
clip_size: {
type: CharacteristicType.Number,
should_render({ gun }) {
return gun.gun_type!.$case !== "regular";
},
compute({ gun }) {
if (gun.gun_type!.$case === "regular") return 1;
return gun.gun_type!.value.shell_count;
},
},
damage: {
type: CharacteristicType.Number,
2026-10-04 17:57:12 -05:00
compute({ shell, environment, equalizer, script, gun }) {
2026-10-04 16:42:35 -05:00
let coefficient = 1;
if (environment.equalize) coefficient *= equalizer.damage;
2026-10-04 17:53:57 -05:00
// tungsten shells
2026-10-04 17:22:23 -05:00
script("protagonist", "TungstenTip", (effect) => {
2026-10-04 17:08:03 -05:00
coefficient *= (effect.minDamageFactor + effect.maxDamageFactor) / 2;
2026-10-04 16:42:35 -05:00
});
2026-10-04 17:53:57 -05:00
// reactive armor
script("antagonist", "ShieldKit", (effect) => {
if (shell.type === ShellType.SHELL_TYPE_HE) return;
coefficient *= 1 - effect.shieldCoef;
});
// dynamic armour system
script("antagonist", "ArmorMover", (effect) => {
coefficient *= 1 - effect.bonusValues!.damageReductionPercent / 100;
});
// spall liner
script("antagonist", "AntiHighExplosive", (effect) => {
if (shell.type !== ShellType.SHELL_TYPE_HE) return;
coefficient *= effect.bonusValues!.factor;
});
2026-10-04 17:57:12 -05:00
if (gun.assault_ranges && gun.assault_ranges.types.includes(shell.type)) {
const range = gun.assault_ranges.ranges.find(
({ distance }) => distance >= environment.distance,
);
if (range) coefficient *= range.factor;
}
2026-10-04 16:42:35 -05:00
return coefficient * shell.armor_damage;
2026-10-01 20:11:12 -05:00
},
},
2026-08-31 20:13:31 -05:00
2026-10-01 20:11:12 -05:00
module_damage: {
type: CharacteristicType.Number,
2026-10-04 17:08:03 -05:00
compute({ shell, script }) {
let coefficient = 1;
2026-10-04 17:53:57 -05:00
// tungsten shells
2026-10-04 17:22:23 -05:00
script("protagonist", "TungstenTip", (effect) => {
2026-10-04 17:08:03 -05:00
coefficient *= (effect.minDamageFactor + effect.maxDamageFactor) / 2;
});
return coefficient * shell.module_damage;
},
},
penetration: {
type: CharacteristicType.Number,
compute({ shell, script }) {
let coefficient = 1;
2026-10-04 17:22:23 -05:00
script("protagonist", "CalibratedShells", (effect) => {
2026-10-04 18:16:08 -05:00
coefficient +=
2026-10-04 17:08:03 -05:00
effect.piercingFactors![blitzkitToBlitzShellKind[shell.type]] / 100;
});
return coefficient * shell.penetration!.near;
2026-08-31 20:13:31 -05:00
},
},
2026-10-04 18:16:08 -05:00
reload: {
type: CharacteristicType.Number,
should_render({ gun }) {
return gun.gun_type!.$case !== "auto_reloader";
},
2026-10-05 17:45:56 -05:00
compute({ gun, script, degressive }) {
2026-10-04 18:16:08 -05:00
// should never happen! just for typescript
if (gun.gun_type!.$case === "auto_reloader") return -Infinity;
2026-10-05 17:45:56 -05:00
let c0 = 1;
2026-10-04 18:16:08 -05:00
script("protagonist", "miscAttrs/gunReloadTimeFactor", (effect) => {
2026-10-05 17:45:56 -05:00
c0 += effect.bonusValues!.percent / 100;
2026-10-04 18:16:08 -05:00
});
2026-10-05 17:45:56 -05:00
const c = c0 * degressive;
2026-10-04 18:16:08 -05:00
if (gun.gun_type!.$case === "regular") {
2026-10-05 17:45:56 -05:00
return c * gun.gun_type!.value.reload;
2026-10-04 18:16:08 -05:00
}
2026-10-05 17:45:56 -05:00
return c * gun.gun_type!.value.clip_reload;
2026-10-04 18:16:08 -05:00
},
},
2026-08-31 20:13:31 -05:00
} satisfies Record<string, Characteristic>;