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import {
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Armor,
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assertSecret,
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CamouflageDefinitions,
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Consumable,
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ConsumableDefinitions,
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ConsumableTankCategoryFilterCategory,
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Crew,
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CrewType,
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encodePB64,
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EquipmentDefinitions,
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EquipmentSlot,
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GameDefinitions,
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GunDefinition,
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GunDefinitionBase,
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MapDefinitions,
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ModelDefinitions,
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ModuleType,
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Provision,
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ProvisionDefinitions,
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ResearchCost,
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ShellType,
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SkillDefinitions,
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TankClass,
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TankDefinitions,
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TankPrice,
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TankPriceType,
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TankType,
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Tier,
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toUniqueId,
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Unlock,
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Vector3,
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} from '@blitzkit/core';
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import { readdir } from 'fs/promises';
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import { parse as parsePath } from 'path';
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import { Vector3Tuple } from 'three';
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import { parse as parseYaml } from 'yaml';
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import { readStringDVPL } from '../core/blitz/readStringDVPL';
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import { readXMLDVPL } from '../core/blitz/readXMLDVPL';
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import { readYAMLDVPL } from '../core/blitz/readYAMLDVPL';
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import { commitAssets } from '../core/github/commitAssets';
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import { DATA } from './constants';
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import { Avatar } from './skillIcons';
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import { TankParameters } from './tankIcons';
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function parseResearchCost(raw: number | string) {
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if (typeof raw === 'number') {
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return {
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researchCostType: { $case: 'xp', value: raw },
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} satisfies ResearchCost;
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} else {
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return {
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researchCostType: {
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$case: 'seasonalTokens',
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value: {
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season: Number(/prx_season_(\d+):\d+/.exec(raw)![1]),
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tokens: Number(/prx_season_\d+:(\d+)/.exec(raw)![1]),
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},
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},
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} satisfies ResearchCost;
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}
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}
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type BlitzTankFilterDefinitionCategory = 'clip';
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const blitzTankFilterDefinitionCategoryToBlitzkit: Record<
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BlitzTankFilterDefinitionCategory,
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ConsumableTankCategoryFilterCategory
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> = {
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clip: ConsumableTankCategoryFilterCategory.CLIP,
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};
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function vector3TupleToBlitzkit(tuple: Vector3Tuple) {
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return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
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}
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type BlitzTankClass = 'lightTank' | 'mediumTank' | 'heavyTank' | 'AT-SPG';
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const blitzTankClassToBlitzkit: Record<BlitzTankClass, TankClass> = {
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lightTank: TankClass.LIGHT,
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'AT-SPG': TankClass.TANK_DESTROYER,
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heavyTank: TankClass.HEAVY,
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mediumTank: TankClass.MEDIUM,
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};
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export interface BlitzStrings {
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[key: string]: string;
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}
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type ShellKind =
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| 'ARMOR_PIERCING'
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| 'ARMOR_PIERCING_CR'
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| 'HIGH_EXPLOSIVE'
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| 'HOLLOW_CHARGE';
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type ShellDefinitionsList = Record<
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string,
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{
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id: number;
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userString: string;
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icon: string;
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kind: ShellKind;
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caliber: number;
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damage: { armor: number; devices: number };
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normalizationAngle?: number;
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ricochetAngle?: number;
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explosionRadius?: number;
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}
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> & {
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icons: Record<string, string>;
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};
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interface EngineDefinitionsList {
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nextAvailableId: number;
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ids: Record<string, number>;
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shared: {
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[key: string]: {
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userString: string;
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level: number;
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fireStartingChance: number;
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weight: number;
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power: number;
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};
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};
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}
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export interface ChassisDefinitionsList {
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nextAvailableId: number;
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ids: Record<string, number>;
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}
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type VehicleDefinitionArmor = Record<
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string,
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number | { vehicleDamageFactor: 0; '#text': number }
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>;
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interface UnlocksInner {
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cost: number | string;
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'#text': number;
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}
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type BlitzModuleType = {
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[key in 'vehicle' | 'engine' | 'chassis' | 'turret' | 'gun']:
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| UnlocksInner
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| UnlocksInner[];
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};
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type UnlocksListing = BlitzModuleType | undefined;
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type BlitzCrewType = 'commander' | 'radioman' | 'gunner' | 'driver' | 'loader';
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const blitzCrewTypeToBlitzkit: Record<BlitzCrewType, CrewType> = {
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commander: CrewType.COMMANDER,
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driver: CrewType.DRIVER,
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gunner: CrewType.GUNNER,
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loader: CrewType.LOADER,
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radioman: CrewType.RADIOMAN,
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};
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const blitzkitCrewTypeToBlitz: Record<CrewType, BlitzCrewType> = {
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[CrewType.COMMANDER]: 'commander',
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[CrewType.DRIVER]: 'driver',
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[CrewType.GUNNER]: 'gunner',
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[CrewType.LOADER]: 'loader',
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[CrewType.RADIOMAN]: 'radioman',
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};
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interface VehicleDefinitions {
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invisibility: {
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moving: number;
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still: number;
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firePenalty: number;
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};
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crew: Record<BlitzCrewType, string | string[]>;
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speedLimits: {
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forward: number;
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backward: number;
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};
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consumableSlots: number;
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provisionSlots: number;
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optDevicePreset: string | string[];
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hull: {
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armor: VehicleDefinitionArmor;
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turretPositions: { turret: string };
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turretInitialRotation?: { yaw: 0; pitch: 6.5; roll: 0 };
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maxHealth: number;
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weight: number;
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};
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chassis: {
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[key: string]: {
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unlocks: UnlocksListing;
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weight: number;
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terrainResistance: string;
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rotationSpeed: number;
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userString: string;
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shotDispersionFactors: {
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vehicleMovement: number;
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vehicleRotation: number;
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};
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level: number;
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hullPosition: string;
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armor: {
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leftTrack:
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| number
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chanceToHitByProjectile: number;
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chanceToHitByExplosion: number;
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'#text': number;
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};
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rightTrack:
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| number
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| {
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chanceToHitByProjectile: number;
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chanceToHitByExplosion: number;
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'#text': number;
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};
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};
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};
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};
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engines: {
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[key: string]: {
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unlocks: UnlocksListing;
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};
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};
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turrets0: {
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[key: string]: {
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unlocks: UnlocksListing;
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rotationSpeed: number;
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weight: number;
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circularVisionRadius: number;
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maxHealth: number;
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armor: VehicleDefinitionArmor;
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userString: number;
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level: number;
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yawLimits: string | string[];
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gunPosition: string | string[];
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models: { undamaged: string };
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hitTester: {
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collisionModel: string;
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};
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guns: {
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[key: string]: {
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unlocks: UnlocksListing;
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armor: VehicleDefinitionArmor & {
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gun?:
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| number
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chanceToHitByProjectile: number;
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chanceToHitByExplosion: number;
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'#text': number;
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};
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};
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invisibilityFactorAtShot: number | number[];
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reloadTime: number;
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aimingTime?: number;
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shotDispersionRadius: number;
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shotDispersionFactors?: {
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turretRotation: number;
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afterShot: number;
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whileGunDamaged: number;
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};
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maxAmmo: number;
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extraPitchLimits?: {
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front?: string;
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back?: string;
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transition?: number | number[];
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};
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pitchLimits?: string | string[];
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pumpGunMode?: boolean;
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pumpGunReloadTimes?: string;
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clip?: { count: number; rate: number };
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models: { undamaged: string };
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};
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};
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};
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};
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extras?: {
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armorsStatesController?: {
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state: [
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{
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id: 0;
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armors: string;
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type: 'default';
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enabled: true;
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factorsModifiers: '';
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default: '';
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},
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{
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id: 1;
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armors: string;
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type: 'default';
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enabled: false;
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factorsModifiers: '';
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},
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];
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};
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};
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}
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export interface VehicleDefinitionList {
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[key: string]: {
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id: number;
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userString: string;
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shortUserString?: string;
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description: string;
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price: number | { gold: ''; '#text': number };
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sellPrice?: { gold: ''; '#text': number };
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enrichmentPermanentCost: number;
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notInShop?: boolean;
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tags: string;
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level: number;
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combatRole?: Record<string, string>;
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configurationModes: string;
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};
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}
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interface TurretDefinitionsList {
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nextAvailableId: number;
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ids: Record<string, number>;
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}
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interface GunDefinitionsList {
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nextAvailableId: number;
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ids: Record<string, number>;
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shared: {
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[key: string]: {
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rotationSpeed: number;
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weight: number;
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shotDispersionFactors: {
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turretRotation: number;
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afterShot: number;
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whileGunDamaged: number;
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};
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aimingTime: number;
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shotDispersionRadius: number;
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userString: string;
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tags: string;
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level: number;
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pitchLimits: string;
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burst?: { count: number; rate: number };
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clip?: { count: number; rate: number };
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shots: {
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[key: string]: {
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speed: number;
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piercingPower: string;
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};
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};
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};
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};
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}
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export interface OptionalDevices {
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[key: string]: {
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id: number;
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userString: string;
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description: string;
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icon: string;
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script: unknown;
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display_params: unknown;
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};
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}
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interface OptionalDeviceSlots {
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presets: {
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[key: string]: {
|
|
|
|
|
level0: OptionalDeviceSlotRow;
|
|
|
|
|
level1: OptionalDeviceSlotRow;
|
|
|
|
|
level2: OptionalDeviceSlotRow;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
interface OptionalDeviceSlotRow {
|
|
|
|
|
[key: string]: { device0: string; device1: string };
|
|
|
|
|
}
|
|
|
|
|
export interface ConsumablesCommon {
|
|
|
|
|
[key: string]: {
|
|
|
|
|
id: number;
|
|
|
|
|
userString: string;
|
|
|
|
|
description: string;
|
|
|
|
|
icon: string;
|
|
|
|
|
category: string;
|
|
|
|
|
tags: string;
|
|
|
|
|
vehicleFilter?: {
|
|
|
|
|
include: { vehicle: ConsumablesVehicleFilter; nations?: string };
|
|
|
|
|
exclude?: { vehicle: ConsumablesVehicleFilter; nations?: string };
|
|
|
|
|
};
|
|
|
|
|
script: {
|
|
|
|
|
'#text': string;
|
|
|
|
|
automatic?: boolean;
|
|
|
|
|
cooldown: number;
|
|
|
|
|
duration?: number;
|
|
|
|
|
shotEffect?: string;
|
|
|
|
|
bonusValues?: { [key: string]: number };
|
|
|
|
|
} & Record<string, string>;
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
export interface ProvisionsCommon {
|
|
|
|
|
[key: string]: {
|
|
|
|
|
id: number;
|
|
|
|
|
userString: string;
|
|
|
|
|
description: string;
|
|
|
|
|
icon: string;
|
|
|
|
|
category: string;
|
|
|
|
|
tags: string;
|
|
|
|
|
vehicleFilter?: {
|
|
|
|
|
include: { vehicle: ConsumablesVehicleFilter; nations?: string };
|
|
|
|
|
exclude?: { vehicle: ConsumablesVehicleFilter; nations?: string };
|
|
|
|
|
};
|
|
|
|
|
script: {
|
|
|
|
|
'#text': string;
|
|
|
|
|
automatic?: boolean;
|
|
|
|
|
shotEffect?: string;
|
|
|
|
|
bonusValues?: { [key: string]: number };
|
|
|
|
|
} & Record<string, string>;
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
type CamouflagesInclude =
|
|
|
|
|
| {
|
|
|
|
|
nations?: string;
|
|
|
|
|
}
|
|
|
|
|
| {
|
|
|
|
|
vehicle?: { name?: string; minLevel?: number; maxLevel?: number };
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
interface CamouflagesXML {
|
|
|
|
|
camouflages: Record<
|
|
|
|
|
string,
|
|
|
|
|
{
|
|
|
|
|
id: number;
|
|
|
|
|
userString: string;
|
|
|
|
|
description: string;
|
|
|
|
|
category: string;
|
|
|
|
|
group: string;
|
|
|
|
|
kind: string;
|
|
|
|
|
notInShop: boolean;
|
|
|
|
|
unlockCostCategory?: string;
|
|
|
|
|
vehicleFilter: {
|
|
|
|
|
include?: CamouflagesInclude | CamouflagesInclude[];
|
|
|
|
|
};
|
|
|
|
|
script: string[] | string;
|
|
|
|
|
icon?: string;
|
|
|
|
|
unlockPremium?: string;
|
|
|
|
|
unlockQuest?: string;
|
|
|
|
|
unlockClanLevel?: number;
|
|
|
|
|
unlockShopBundle?: string;
|
|
|
|
|
unlockTankRank?: number;
|
|
|
|
|
}
|
|
|
|
|
>;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
type CamouflagesYaml = Record<
|
|
|
|
|
string,
|
|
|
|
|
{
|
|
|
|
|
userString?: string;
|
|
|
|
|
shortUserString?: string;
|
|
|
|
|
}
|
|
|
|
|
>;
|
|
|
|
|
|
|
|
|
|
type ConsumablesVehicleFilter =
|
|
|
|
|
| { minLevel: number; maxLevel: number }
|
|
|
|
|
| { name: string }
|
|
|
|
|
| { extendedTags: string };
|
|
|
|
|
|
|
|
|
|
export interface Maps {
|
|
|
|
|
maps: {
|
|
|
|
|
[key: string]: {
|
|
|
|
|
id: number;
|
|
|
|
|
tags?: string;
|
|
|
|
|
localName: string;
|
|
|
|
|
avaliableInTrainingRoom: boolean; // lol wg typo
|
|
|
|
|
spriteFrame: number;
|
|
|
|
|
supremacyPointsThreshold?: number;
|
|
|
|
|
availableModes: number[];
|
|
|
|
|
shadowMapsAvailable?: boolean;
|
|
|
|
|
assaultRespawnPoints: {
|
|
|
|
|
allies: MapAlly[];
|
|
|
|
|
enemies: MapAlly[];
|
|
|
|
|
};
|
|
|
|
|
levels?: number[];
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
export interface MapAlly {
|
|
|
|
|
respawnNumber: number;
|
|
|
|
|
points: Array<number[]>;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
interface AvailableNationsYaml {
|
|
|
|
|
available_nations: string[];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
export interface SquadBattleTypeStyles {
|
|
|
|
|
Prototypes: {
|
|
|
|
|
components: {
|
|
|
|
|
UIDataLocalBindingsComponent: {
|
|
|
|
|
data: [string, string, string][];
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
}[];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
type CombatRolesYaml = Record<
|
|
|
|
|
string,
|
|
|
|
|
{
|
|
|
|
|
id: number;
|
|
|
|
|
default_abilities: string[];
|
|
|
|
|
}
|
|
|
|
|
>;
|
|
|
|
|
|
|
|
|
|
const blitzShellKindToBlitzkit: Record<ShellKind, ShellType> = {
|
2024-10-05 15:24:54 -05:00
|
|
|
ARMOR_PIERCING: ShellType.AP,
|
|
|
|
|
ARMOR_PIERCING_CR: ShellType.APCR,
|
|
|
|
|
HIGH_EXPLOSIVE: ShellType.HE,
|
|
|
|
|
HOLLOW_CHARGE: ShellType.HEAT,
|
2024-09-30 22:35:37 -05:00
|
|
|
};
|
|
|
|
|
const missingStrings: Record<string, string> = {
|
|
|
|
|
'#artefacts:tungstentip/name': 'Tungsten Shells',
|
|
|
|
|
};
|
|
|
|
|
export const botPattern = /^.+((tutorial_bot(\d+)?)|(TU(R?)))$/;
|
|
|
|
|
const blitzModuleTypeToBlitzkit: Record<keyof BlitzModuleType, ModuleType> = {
|
2024-10-05 15:24:54 -05:00
|
|
|
chassis: ModuleType.TRACKS,
|
|
|
|
|
engine: ModuleType.ENGINE,
|
|
|
|
|
gun: ModuleType.GUN,
|
|
|
|
|
turret: ModuleType.TURRET,
|
|
|
|
|
vehicle: ModuleType.VEHICLE,
|
2024-09-30 22:35:37 -05:00
|
|
|
};
|
2024-09-29 22:24:35 -05:00
|
|
|
|
2024-08-27 14:40:43 -05:00
|
|
|
export async function definitions() {
|
2024-02-11 14:17:41 -06:00
|
|
|
console.log('Building definitions...');
|
2024-09-29 22:24:35 -05:00
|
|
|
|
2024-09-30 22:35:37 -05:00
|
|
|
const wargamingTankopedia = (await fetch(
|
|
|
|
|
`https://api.wotblitz.com/wotb/encyclopedia/vehicles/?application_id=${assertSecret(
|
|
|
|
|
process.env.PUBLIC_WARGAMING_APPLICATION_ID,
|
|
|
|
|
)}&fields=description`,
|
|
|
|
|
).then((response) => response.json())) as {
|
|
|
|
|
data: { [key: number]: { description: null | string } };
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const gameDefinitions: GameDefinitions = {
|
|
|
|
|
version: (await readStringDVPL(`${DATA}/version.txt.dvpl`)).split(' ')[0],
|
|
|
|
|
nations: (
|
|
|
|
|
await readYAMLDVPL<AvailableNationsYaml>(
|
|
|
|
|
`${DATA}/available_nations.yaml.dvpl`,
|
|
|
|
|
)
|
|
|
|
|
).available_nations,
|
|
|
|
|
gameModes: {},
|
|
|
|
|
roles: {},
|
|
|
|
|
};
|
|
|
|
|
const tankDefinitions: TankDefinitions = { tanks: {} };
|
|
|
|
|
const camouflageDefinitions: CamouflageDefinitions = { camouflages: {} };
|
|
|
|
|
const modelDefinitions: ModelDefinitions = { models: {} };
|
|
|
|
|
const mapDefinitions: MapDefinitions = { maps: {} };
|
|
|
|
|
const equipmentDefinitions: EquipmentDefinitions = {
|
|
|
|
|
presets: {},
|
|
|
|
|
equipments: {},
|
|
|
|
|
};
|
|
|
|
|
const consumableDefinitions: ConsumableDefinitions = { consumables: {} };
|
|
|
|
|
const provisionDefinitions: ProvisionDefinitions = { provisions: {} };
|
|
|
|
|
const skillDefinitions: SkillDefinitions = {
|
|
|
|
|
classes: {
|
2024-10-05 15:24:54 -05:00
|
|
|
[TankClass.LIGHT]: { skills: [] },
|
|
|
|
|
[TankClass.MEDIUM]: { skills: [] },
|
|
|
|
|
[TankClass.HEAVY]: { skills: [] },
|
|
|
|
|
[TankClass.TANK_DESTROYER]: { skills: [] },
|
2024-09-29 22:42:15 -05:00
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
};
|
|
|
|
|
const nations = await readdir(`${DATA}/XML/item_defs/vehicles`).then(
|
|
|
|
|
(nations) => nations.filter((nation) => nation !== 'common'),
|
|
|
|
|
);
|
|
|
|
|
const tankStringIdMap: Record<string, number> = {};
|
|
|
|
|
const stringsPreInstalled = await readYAMLDVPL<BlitzStrings>(
|
|
|
|
|
`${DATA}/Strings/en.yaml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const stringsCache = await fetch(
|
|
|
|
|
'https://stufficons.wgcdn.co/localizations/en.yaml',
|
|
|
|
|
)
|
|
|
|
|
.then((response) => response.text())
|
|
|
|
|
.then((string) => parseYaml(string) as BlitzStrings);
|
|
|
|
|
const optionalDevices = await readXMLDVPL<{ root: OptionalDevices }>(
|
|
|
|
|
`${DATA}/XML/item_defs/vehicles/common/optional_devices.xml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const strings = {
|
|
|
|
|
...stringsPreInstalled,
|
|
|
|
|
...stringsCache,
|
|
|
|
|
};
|
|
|
|
|
const optionalDeviceSlots = await readXMLDVPL<{
|
|
|
|
|
root: OptionalDeviceSlots;
|
|
|
|
|
}>(`${DATA}/XML/item_defs/vehicles/common/optional_device_slots.xml.dvpl`);
|
|
|
|
|
const consumables: ConsumablesCommon = {};
|
|
|
|
|
const provisions: ProvisionsCommon = {};
|
2024-09-29 22:24:35 -05:00
|
|
|
|
2024-09-30 22:35:37 -05:00
|
|
|
for (const match of (
|
|
|
|
|
await readStringDVPL(
|
|
|
|
|
`${DATA}/XML/item_defs/vehicles/common/consumables/list.xml.dvpl`,
|
|
|
|
|
)
|
|
|
|
|
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
|
|
|
|
|
if (match[1] === 'prototypes') continue;
|
2024-09-29 22:24:35 -05:00
|
|
|
|
2024-09-30 22:35:37 -05:00
|
|
|
Object.assign(
|
|
|
|
|
consumables,
|
|
|
|
|
(
|
|
|
|
|
await readXMLDVPL<{ root: ConsumablesCommon }>(
|
|
|
|
|
`${DATA}/XML/item_defs/vehicles/common/consumables/${match[1]}.xml.dvpl`,
|
|
|
|
|
)
|
|
|
|
|
).root,
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (const match of (
|
|
|
|
|
await readStringDVPL(
|
|
|
|
|
`${DATA}/XML/item_defs/vehicles/common/provisions/list.xml.dvpl`,
|
|
|
|
|
)
|
|
|
|
|
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
|
|
|
|
|
if (match[1] === 'prototypes') continue;
|
|
|
|
|
|
|
|
|
|
Object.assign(
|
|
|
|
|
provisions,
|
|
|
|
|
(
|
|
|
|
|
await readXMLDVPL<{ root: ConsumablesCommon }>(
|
|
|
|
|
`${DATA}/XML/item_defs/vehicles/common/provisions/${match[1]}.xml.dvpl`,
|
|
|
|
|
)
|
|
|
|
|
).root,
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const avatar = await readXMLDVPL<{ root: Avatar }>(
|
|
|
|
|
`${DATA}/XML/item_defs/tankmen/avatar.xml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const maps = await readYAMLDVPL<Maps>(`${DATA}/maps.yaml.dvpl`);
|
2024-10-05 23:20:04 -05:00
|
|
|
const tankXps = new Map<number, ResearchCost>();
|
2024-09-30 22:35:37 -05:00
|
|
|
const camouflagesXml = await readXMLDVPL<{ root: CamouflagesXML }>(
|
|
|
|
|
`${DATA}/XML/item_defs/vehicles/common/camouflages.xml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const camouflagesYaml = await readYAMLDVPL<CamouflagesYaml>(
|
|
|
|
|
`${DATA}/camouflages.yaml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const camouflagesXmlEntries = Object.entries(camouflagesXml.root.camouflages);
|
|
|
|
|
const squadBattleTypeStyles = await readYAMLDVPL<SquadBattleTypeStyles>(
|
|
|
|
|
`${DATA}/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const gameTypeSelectorStyles = await readYAMLDVPL<SquadBattleTypeStyles>(
|
|
|
|
|
`${DATA}/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const gameModeNativeNames: Record<string, number> = {};
|
|
|
|
|
const combatRoles = await readYAMLDVPL<CombatRolesYaml>(
|
|
|
|
|
`${DATA}/XML/item_defs/vehicles/common/combat_roles.yaml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const consumableNativeNames: Record<string, number> = {};
|
|
|
|
|
const provisionNativeNames: Record<string, number> = {};
|
|
|
|
|
|
|
|
|
|
for (const match of squadBattleTypeStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
|
|
|
|
|
/"(\d+)" -> "(battleType\/([a-zA-Z]+))"/g,
|
|
|
|
|
)) {
|
|
|
|
|
const id = Number(match[1]);
|
|
|
|
|
const name = strings[match[2]];
|
|
|
|
|
|
|
|
|
|
gameModeNativeNames[match[3]] = id;
|
|
|
|
|
gameDefinitions.gameModes[id] = {
|
|
|
|
|
name,
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (const match of gameTypeSelectorStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
|
|
|
|
|
/eGameMode\.([a-zA-Z]+) -> "~res:\/Gfx\/UI\/Hangar\/GameTypes\/battle-type_([^"]+)"/g,
|
|
|
|
|
)) {
|
|
|
|
|
Object.entries(gameModeNativeNames).forEach(([key, value]) => {
|
|
|
|
|
if (key.toLowerCase() === match[2].toLowerCase()) {
|
|
|
|
|
gameModeNativeNames[match[1]] = value;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
camouflagesXmlEntries.forEach(([camoKey, camo]) => {
|
|
|
|
|
const yamlEntry = camouflagesYaml[camoKey];
|
|
|
|
|
const fullName = yamlEntry.userString
|
|
|
|
|
? strings[yamlEntry.userString]
|
|
|
|
|
: undefined;
|
|
|
|
|
const shortName = yamlEntry.shortUserString
|
|
|
|
|
? strings[yamlEntry.shortUserString]
|
|
|
|
|
: undefined;
|
|
|
|
|
const resolvedTankName = shortName ?? fullName;
|
|
|
|
|
const resolvedTankNameFull =
|
|
|
|
|
resolvedTankName === fullName ? undefined : fullName;
|
|
|
|
|
|
|
|
|
|
camouflageDefinitions.camouflages[camo.id] = {
|
|
|
|
|
id: camo.id,
|
|
|
|
|
name: strings[camo.userString],
|
|
|
|
|
tankName: resolvedTankName,
|
|
|
|
|
tankNameFull: resolvedTankNameFull,
|
|
|
|
|
};
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
await Promise.all(
|
|
|
|
|
nations.map(async (nation) => {
|
|
|
|
|
const tankList = await readXMLDVPL<{ root: VehicleDefinitionList }>(
|
|
|
|
|
`${DATA}/XML/item_defs/vehicles/${nation}/list.xml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const turretList = await readXMLDVPL<{
|
|
|
|
|
root: TurretDefinitionsList;
|
|
|
|
|
}>(
|
|
|
|
|
`${DATA}/XML/item_defs/vehicles/${nation}/components/turrets.xml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const gunList = await readXMLDVPL<{
|
|
|
|
|
root: GunDefinitionsList;
|
|
|
|
|
}>(`${DATA}/XML/item_defs/vehicles/${nation}/components/guns.xml.dvpl`);
|
|
|
|
|
const shellList = await readXMLDVPL<{
|
|
|
|
|
root: ShellDefinitionsList;
|
|
|
|
|
}>(`${DATA}/XML/item_defs/vehicles/${nation}/components/shells.xml.dvpl`);
|
|
|
|
|
const enginesList = await readXMLDVPL<{
|
|
|
|
|
root: EngineDefinitionsList;
|
|
|
|
|
}>(
|
|
|
|
|
`${DATA}/XML/item_defs/vehicles/${nation}/components/engines.xml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const chassisList = await readXMLDVPL<{
|
|
|
|
|
root: ChassisDefinitionsList;
|
|
|
|
|
}>(
|
|
|
|
|
`${DATA}/XML/item_defs/vehicles/${nation}/components/chassis.xml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
function resolveUnlocks(unlocks?: BlitzModuleType) {
|
|
|
|
|
if (!unlocks) return [];
|
|
|
|
|
|
|
|
|
|
return Object.entries(unlocks)
|
|
|
|
|
.map(([type, list]) =>
|
|
|
|
|
(Array.isArray(list) ? list : [list]).map((item) => {
|
|
|
|
|
const typeTyped = type as keyof BlitzModuleType;
|
|
|
|
|
let rawId: number;
|
|
|
|
|
|
|
|
|
|
if (typeTyped === 'chassis') {
|
|
|
|
|
rawId = chassisList.root.ids[item['#text']];
|
|
|
|
|
} else if (typeTyped === 'engine') {
|
|
|
|
|
rawId = enginesList.root.ids[item['#text']];
|
|
|
|
|
} else if (typeTyped === 'gun') {
|
|
|
|
|
rawId = gunList.root.ids[item['#text']];
|
|
|
|
|
} else if (typeTyped === 'turret') {
|
|
|
|
|
rawId = turretList.root.ids[item['#text']];
|
|
|
|
|
} else if (typeTyped === 'vehicle') {
|
|
|
|
|
rawId = tankList.root[item['#text']].id;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return {
|
|
|
|
|
id: toUniqueId(nation, rawId!),
|
|
|
|
|
type: blitzModuleTypeToBlitzkit[typeTyped],
|
|
|
|
|
cost: {
|
|
|
|
|
type:
|
|
|
|
|
typeof item.cost === 'number'
|
|
|
|
|
? 'xp'
|
|
|
|
|
: item.cost.split(':')[0],
|
|
|
|
|
value:
|
|
|
|
|
typeof item.cost === 'number'
|
|
|
|
|
? item.cost
|
|
|
|
|
: Number(item.cost.split(':')[1]),
|
|
|
|
|
},
|
|
|
|
|
} satisfies Unlock;
|
|
|
|
|
}),
|
|
|
|
|
)
|
|
|
|
|
.flat();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (const tankKey in tankList.root) {
|
|
|
|
|
if (botPattern.test(tankKey)) continue;
|
|
|
|
|
|
2024-10-05 23:20:04 -05:00
|
|
|
const gunXps = new Map<number, ResearchCost>();
|
|
|
|
|
const turretXps = new Map<number, ResearchCost>();
|
|
|
|
|
const engineXps = new Map<number, ResearchCost>();
|
|
|
|
|
const trackXps = new Map<number, ResearchCost>();
|
2024-09-30 22:35:37 -05:00
|
|
|
const tank = tankList.root[tankKey];
|
|
|
|
|
let tankPrice: TankPrice;
|
|
|
|
|
const tankDefinition = await readXMLDVPL<{ root: VehicleDefinitions }>(
|
|
|
|
|
`${DATA}/XML/item_defs/vehicles/${nation}/${tankKey}.xml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const tankParameters = await readYAMLDVPL<TankParameters>(
|
|
|
|
|
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml.dvpl`,
|
|
|
|
|
);
|
|
|
|
|
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
|
|
|
|
|
.split(' ')
|
|
|
|
|
.map(Number) as Vector3Tuple;
|
|
|
|
|
const tankId = toUniqueId(nation, tank.id);
|
|
|
|
|
const tankTags = tank.tags.split(' ');
|
|
|
|
|
const hullArmor: Armor = { spaced: [], thickness: {} };
|
|
|
|
|
const equipment = tankDefinition.root.optDevicePreset;
|
|
|
|
|
tankStringIdMap[`${nation}:${tankKey}`] = tankId;
|
|
|
|
|
|
|
|
|
|
if (tank.sellPrice) {
|
|
|
|
|
tankPrice = {
|
2024-10-05 15:24:54 -05:00
|
|
|
type: TankPriceType.GOLD,
|
2024-09-30 22:35:37 -05:00
|
|
|
value: tank.sellPrice['#text'] * 2,
|
|
|
|
|
};
|
|
|
|
|
} else if (typeof tank.price === 'number') {
|
|
|
|
|
tankPrice = {
|
2024-10-05 15:24:54 -05:00
|
|
|
type: TankPriceType.CREDITS,
|
2024-09-30 22:35:37 -05:00
|
|
|
value: tank.price,
|
|
|
|
|
};
|
|
|
|
|
} else {
|
|
|
|
|
tankPrice = {
|
2024-10-05 15:24:54 -05:00
|
|
|
type: TankPriceType.CREDITS,
|
2024-09-30 22:35:37 -05:00
|
|
|
value: tank.price['#text'] * 400,
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Object.keys(tankDefinition.root.hull.armor)
|
|
|
|
|
.filter((name) => name.startsWith('armor_'))
|
|
|
|
|
.forEach((name) => {
|
|
|
|
|
const armorIdString = name.match(/armor_(\d+)/)?.[1];
|
|
|
|
|
|
|
|
|
|
if (armorIdString === undefined) {
|
|
|
|
|
throw new SyntaxError(`Invalid armor id: ${name}`);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const armorId = parseInt(armorIdString);
|
|
|
|
|
const armorRaw = tankDefinition.root.hull.armor[name];
|
|
|
|
|
|
|
|
|
|
if (typeof armorRaw === 'number') {
|
|
|
|
|
hullArmor.thickness[armorId] = armorRaw;
|
|
|
|
|
} else {
|
|
|
|
|
if (!hullArmor.spaced) hullArmor.spaced = [];
|
|
|
|
|
hullArmor.thickness[armorId] = armorRaw['#text'];
|
|
|
|
|
hullArmor.spaced.push(armorId);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
const crew: Crew[] = [];
|
|
|
|
|
const fixedCamouflage = tankTags.includes('eventCamouflage_user');
|
|
|
|
|
const totalUnlocks: UnlocksListing[] = [];
|
|
|
|
|
|
|
|
|
|
Object.entries(tankDefinition.root.crew).forEach(([crewKey, value]) => {
|
|
|
|
|
let entry: Crew;
|
|
|
|
|
const index = crew.findIndex(
|
|
|
|
|
({ type }) => blitzkitCrewTypeToBlitz[type] === crewKey,
|
|
|
|
|
);
|
|
|
|
|
if (index === -1) {
|
2024-10-05 23:20:04 -05:00
|
|
|
if (crewKey === '#text') return;
|
2024-09-30 22:35:37 -05:00
|
|
|
entry = {
|
|
|
|
|
type: blitzCrewTypeToBlitzkit[crewKey as BlitzCrewType],
|
|
|
|
|
count: 1,
|
|
|
|
|
substitute: [],
|
|
|
|
|
};
|
|
|
|
|
crew.push(entry);
|
|
|
|
|
} else {
|
|
|
|
|
entry = crew[index];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (typeof value === 'string') {
|
|
|
|
|
entry.count++;
|
|
|
|
|
|
|
|
|
|
if (value !== '') {
|
2024-10-05 23:20:04 -05:00
|
|
|
entry.substitute = value.split(/\n| /).map((member) => {
|
|
|
|
|
return blitzCrewTypeToBlitzkit[member.trim() as BlitzCrewType];
|
|
|
|
|
});
|
2024-09-30 22:35:37 -05:00
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (entry.count === undefined) {
|
|
|
|
|
entry.count = value.length;
|
|
|
|
|
} else {
|
|
|
|
|
entry.count += value.length;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
const camouflages = camouflagesXmlEntries
|
|
|
|
|
.filter(([, camo]) => {
|
|
|
|
|
if (!camo.vehicleFilter.include) return false;
|
|
|
|
|
if (camo.unlockCostCategory !== 'legendary-skins-gold')
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
const includeArray = Array.isArray(camo.vehicleFilter.include)
|
|
|
|
|
? camo.vehicleFilter.include
|
|
|
|
|
: [camo.vehicleFilter.include];
|
|
|
|
|
|
|
|
|
|
return includeArray.some((filter) => {
|
|
|
|
|
if ('vehicle' in filter && filter.vehicle?.name) {
|
|
|
|
|
return filter.vehicle.name === `${nation}:${tankKey}`;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
})
|
|
|
|
|
.map(([, camo]) => camo.id);
|
|
|
|
|
|
|
|
|
|
tankDefinitions.tanks[tankId] = {
|
|
|
|
|
ancestors: [],
|
|
|
|
|
successors: [],
|
|
|
|
|
id: tankId,
|
|
|
|
|
roles: {},
|
|
|
|
|
camouflages: camouflages,
|
|
|
|
|
description:
|
|
|
|
|
wargamingTankopedia.data[tankId]?.description ?? undefined,
|
|
|
|
|
fixedCamouflage: fixedCamouflage,
|
|
|
|
|
crew,
|
|
|
|
|
weight: tankDefinition.root.hull.weight,
|
|
|
|
|
health: tankDefinition.root.hull.maxHealth,
|
|
|
|
|
speedForwards: tankDefinition.root.speedLimits.forward,
|
|
|
|
|
speedBackwards: tankDefinition.root.speedLimits.backward,
|
|
|
|
|
equipmentPreset:
|
|
|
|
|
typeof equipment === 'string' ? equipment : equipment.at(-1)!,
|
|
|
|
|
maxConsumables: tankDefinition.root.consumableSlots,
|
|
|
|
|
maxProvisions: tankDefinition.root.provisionSlots,
|
|
|
|
|
name:
|
|
|
|
|
(tank.shortUserString
|
|
|
|
|
? strings[tank.shortUserString]
|
|
|
|
|
: undefined) ?? strings[tank.userString],
|
|
|
|
|
nameFull: strings[tank.userString],
|
|
|
|
|
nation,
|
|
|
|
|
type: tankTags.includes('collectible')
|
2024-10-05 15:24:54 -05:00
|
|
|
? TankType.COLLECTOR
|
2024-09-30 22:35:37 -05:00
|
|
|
: (typeof tank.price === 'number' ? false : 'gold' in tank.price)
|
2024-10-05 15:24:54 -05:00
|
|
|
? TankType.PREMIUM
|
|
|
|
|
: TankType.RESEARCHABLE,
|
2024-09-30 22:35:37 -05:00
|
|
|
tier: tank.level as Tier,
|
|
|
|
|
class: blitzTankClassToBlitzkit[tankTags[0] as BlitzTankClass],
|
|
|
|
|
testing: tankTags.includes('testTank'),
|
|
|
|
|
deprecated: tankTags.includes('deprecated'),
|
|
|
|
|
price: tankPrice,
|
|
|
|
|
camouflageStill: tankDefinition.root.invisibility.still,
|
|
|
|
|
camouflageMoving: tankDefinition.root.invisibility.moving,
|
|
|
|
|
camouflageOnFire: tankDefinition.root.invisibility.firePenalty,
|
|
|
|
|
turrets: [],
|
|
|
|
|
engines: [],
|
|
|
|
|
tracks: [],
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (tank.combatRole) {
|
|
|
|
|
Object.entries(tank.combatRole).forEach(([gameMode, role]) => {
|
|
|
|
|
const id = Object.entries(gameModeNativeNames).find(
|
|
|
|
|
([key]) => key.toLowerCase() === gameMode.toLowerCase(),
|
|
|
|
|
)?.[1];
|
|
|
|
|
|
|
|
|
|
if (id === undefined) {
|
|
|
|
|
throw new Error(
|
|
|
|
|
`Unknown game mode in tank ${tankKey}: ${gameMode}`,
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
tankDefinitions.tanks[tankId].roles[id] = combatRoles[role].id;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (
|
|
|
|
|
tankDefinitions.tanks[tankId].name ===
|
|
|
|
|
tankDefinitions.tanks[tankId].nameFull
|
|
|
|
|
) {
|
|
|
|
|
delete tankDefinitions.tanks[tankId].nameFull;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
modelDefinitions.models[tankId] = {
|
|
|
|
|
armor: hullArmor,
|
|
|
|
|
turretOrigin: vector3TupleToBlitzkit(turretOrigin),
|
|
|
|
|
initialTurretRotation: tankDefinition.root.hull.turretInitialRotation
|
|
|
|
|
? {
|
|
|
|
|
yaw: tankDefinition.root.hull.turretInitialRotation.yaw,
|
|
|
|
|
pitch: tankDefinition.root.hull.turretInitialRotation.pitch,
|
|
|
|
|
roll: tankDefinition.root.hull.turretInitialRotation.roll,
|
|
|
|
|
}
|
|
|
|
|
: undefined,
|
|
|
|
|
boundingBox: {
|
|
|
|
|
min: vector3TupleToBlitzkit(tankParameters.collision.hull.bbox.min),
|
|
|
|
|
max: vector3TupleToBlitzkit(tankParameters.collision.hull.bbox.max),
|
|
|
|
|
},
|
|
|
|
|
turrets: {},
|
|
|
|
|
tracks: {},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Object.keys(tankDefinition.root.chassis).forEach((key) => {
|
|
|
|
|
const track = tankDefinition.root.chassis[key];
|
|
|
|
|
const trackId = toUniqueId(nation, chassisList.root.ids[key]);
|
|
|
|
|
const terrainResistances = track.terrainResistance
|
|
|
|
|
.split(' ')
|
|
|
|
|
.map(Number);
|
|
|
|
|
const trackArmorRaw = track.armor.leftTrack;
|
|
|
|
|
const hullOrigin = track.hullPosition
|
|
|
|
|
.split(' ')
|
|
|
|
|
.map(Number) as Vector3Tuple;
|
|
|
|
|
|
|
|
|
|
totalUnlocks.push(track.unlocks);
|
|
|
|
|
tankDefinitions.tanks[tankId].tracks.push({
|
|
|
|
|
id: trackId,
|
|
|
|
|
weight: track.weight,
|
|
|
|
|
name: strings[track.userString],
|
|
|
|
|
traverseSpeed: track.rotationSpeed,
|
|
|
|
|
dispersionMove: track.shotDispersionFactors.vehicleMovement,
|
|
|
|
|
dispersionTraverse: track.shotDispersionFactors.vehicleRotation,
|
|
|
|
|
resistanceHard: terrainResistances[0],
|
|
|
|
|
resistanceMedium: terrainResistances[1],
|
|
|
|
|
resistanceSoft: terrainResistances[2],
|
|
|
|
|
tier: track.level as Tier,
|
|
|
|
|
unlocks: resolveUnlocks(track.unlocks),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
modelDefinitions.models[tankId].tracks[trackId] = {
|
|
|
|
|
thickness:
|
|
|
|
|
typeof trackArmorRaw === 'number'
|
|
|
|
|
? trackArmorRaw
|
|
|
|
|
: trackArmorRaw['#text'],
|
|
|
|
|
origin: vector3TupleToBlitzkit(hullOrigin),
|
|
|
|
|
};
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
Object.keys(tankDefinition.root.engines).forEach((engineKey) => {
|
|
|
|
|
const engine = tankDefinition.root.engines[engineKey];
|
|
|
|
|
const engineListEntry = enginesList.root.shared[engineKey];
|
|
|
|
|
const engineId = toUniqueId(nation, enginesList.root.ids[engineKey]);
|
|
|
|
|
|
|
|
|
|
totalUnlocks.push(engine.unlocks);
|
|
|
|
|
tankDefinitions.tanks[tankId].engines.push({
|
|
|
|
|
id: engineId,
|
|
|
|
|
name: strings[engineListEntry.userString],
|
|
|
|
|
fireChance: engineListEntry.fireStartingChance,
|
|
|
|
|
tier: engineListEntry.level as Tier,
|
|
|
|
|
weight: engineListEntry.weight,
|
|
|
|
|
power: engineListEntry.power,
|
|
|
|
|
unlocks: resolveUnlocks(engine.unlocks),
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
Object.keys(tankDefinition.root.turrets0).forEach(
|
|
|
|
|
(turretKey, turretIndex) => {
|
|
|
|
|
const turret = tankDefinition.root.turrets0[turretKey];
|
|
|
|
|
const turretModel = Number(
|
|
|
|
|
parsePath(turret.models.undamaged).name.split('_')[1],
|
|
|
|
|
);
|
|
|
|
|
const turretId = toUniqueId(nation, turretList.root.ids[turretKey]);
|
|
|
|
|
const turretYaw = (
|
|
|
|
|
typeof turret.yawLimits === 'string'
|
|
|
|
|
? turret.yawLimits
|
|
|
|
|
: turret.yawLimits.at(-1)!
|
|
|
|
|
)
|
|
|
|
|
.split(' ')
|
|
|
|
|
.map(Number) as [number, number];
|
|
|
|
|
const gunOrigin = (
|
|
|
|
|
typeof turret.gunPosition === 'string'
|
|
|
|
|
? turret.gunPosition
|
|
|
|
|
: turret.gunPosition[0]
|
|
|
|
|
)
|
|
|
|
|
.split(' ')
|
|
|
|
|
.map(Number) as Vector3Tuple;
|
|
|
|
|
const turretArmor: Armor = { thickness: {}, spaced: [] };
|
|
|
|
|
|
|
|
|
|
totalUnlocks.push(turret.unlocks);
|
|
|
|
|
Object.keys(turret.armor)
|
|
|
|
|
.filter((name) => name.startsWith('armor_'))
|
|
|
|
|
.forEach((name) => {
|
|
|
|
|
const armorIdString = name.match(/armor_(\d+)/)?.[1];
|
|
|
|
|
|
|
|
|
|
if (armorIdString === undefined) {
|
|
|
|
|
throw new SyntaxError(`Invalid armor id: ${name}`);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const armorId = parseInt(armorIdString);
|
|
|
|
|
const armorRaw = turret.armor[name];
|
|
|
|
|
|
|
|
|
|
if (typeof armorRaw === 'number') {
|
|
|
|
|
turretArmor.thickness[armorId] = armorRaw;
|
|
|
|
|
} else {
|
|
|
|
|
if (!turretArmor.spaced) turretArmor.spaced = [];
|
|
|
|
|
turretArmor.thickness[armorId] = armorRaw['#text'];
|
|
|
|
|
turretArmor.spaced.push(armorId);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
tankDefinitions.tanks[tankId].turrets.push({
|
|
|
|
|
id: turretId,
|
|
|
|
|
traverseSpeed: turret.rotationSpeed,
|
|
|
|
|
name:
|
|
|
|
|
strings[turret.userString] ??
|
|
|
|
|
turretKey
|
|
|
|
|
.replaceAll('_', ' ')
|
|
|
|
|
.replace(/^(Turret ([0-9] )?)+/, ''),
|
|
|
|
|
tier: turret.level as Tier,
|
|
|
|
|
guns: [],
|
|
|
|
|
health: turret.maxHealth,
|
|
|
|
|
viewRange: turret.circularVisionRadius,
|
|
|
|
|
weight: turret.weight,
|
|
|
|
|
unlocks: resolveUnlocks(turret.unlocks),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
modelDefinitions.models[tankId].turrets[turretId] = {
|
|
|
|
|
armor: turretArmor,
|
|
|
|
|
gunOrigin: vector3TupleToBlitzkit(gunOrigin),
|
|
|
|
|
modelId: turretModel,
|
|
|
|
|
yaw:
|
|
|
|
|
-turretYaw[0] + turretYaw[1] === 360
|
|
|
|
|
? undefined
|
|
|
|
|
: { min: turretYaw[0], max: turretYaw[1] },
|
|
|
|
|
guns: {},
|
|
|
|
|
boundingBox: {
|
|
|
|
|
min: vector3TupleToBlitzkit(
|
|
|
|
|
tankParameters.collision[
|
|
|
|
|
parsePath(
|
|
|
|
|
turret.hitTester.collisionModel,
|
|
|
|
|
).name.toLowerCase()
|
|
|
|
|
].bbox.min,
|
|
|
|
|
),
|
|
|
|
|
max: vector3TupleToBlitzkit(
|
|
|
|
|
tankParameters.collision[
|
|
|
|
|
parsePath(
|
|
|
|
|
turret.hitTester.collisionModel,
|
|
|
|
|
).name.toLowerCase()
|
|
|
|
|
].bbox.max,
|
|
|
|
|
),
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Object.keys(turret.guns).forEach((gunKey, gunIndex) => {
|
|
|
|
|
const gun = turret.guns[gunKey];
|
|
|
|
|
const gunId = toUniqueId(nation, gunList.root.ids[gunKey]);
|
|
|
|
|
const gunListEntry = gunList.root.shared[gunKey];
|
|
|
|
|
const pitchLimitsRaw =
|
|
|
|
|
gun.pitchLimits ?? gunListEntry.pitchLimits;
|
|
|
|
|
const gunPitch = (
|
|
|
|
|
typeof pitchLimitsRaw === 'string'
|
|
|
|
|
? pitchLimitsRaw
|
|
|
|
|
: pitchLimitsRaw.at(-1)!
|
|
|
|
|
)
|
|
|
|
|
.split(' ')
|
|
|
|
|
.map(Number) as [number, number];
|
|
|
|
|
const gunModel = Number(
|
|
|
|
|
parsePath(gun.models.undamaged).name.split('_')[1],
|
|
|
|
|
);
|
|
|
|
|
const gunName =
|
|
|
|
|
strings[gunListEntry.userString] ?? gunKey.replaceAll('_', ' ');
|
|
|
|
|
const gunType =
|
|
|
|
|
'clip' in gun
|
|
|
|
|
? gun.pumpGunMode
|
|
|
|
|
? 'autoReloader'
|
|
|
|
|
: 'autoLoader'
|
|
|
|
|
: 'regular';
|
2024-10-05 23:20:04 -05:00
|
|
|
// const gunReload = gun.reloadTime;
|
|
|
|
|
// const shellReloads =
|
|
|
|
|
const gunClipCount = gunType === 'regular' ? 1 : gun.clip!.count;
|
2024-09-30 22:35:37 -05:00
|
|
|
const front = gun.extraPitchLimits?.front
|
|
|
|
|
? gun.extraPitchLimits.front.split(' ').map(Number)
|
|
|
|
|
: undefined;
|
|
|
|
|
const back = gun.extraPitchLimits?.back
|
|
|
|
|
? gun.extraPitchLimits.back.split(' ').map(Number)
|
|
|
|
|
: undefined;
|
|
|
|
|
const transition = gun.extraPitchLimits?.transition
|
|
|
|
|
? typeof gun.extraPitchLimits.transition === 'number'
|
|
|
|
|
? gun.extraPitchLimits.transition
|
|
|
|
|
: gun.extraPitchLimits.transition.at(-1)!
|
|
|
|
|
: undefined;
|
|
|
|
|
const gunArmor: Armor = { thickness: {}, spaced: [] };
|
|
|
|
|
const shotDispersionFactors =
|
|
|
|
|
gun.shotDispersionFactors ?? gunListEntry.shotDispersionFactors;
|
|
|
|
|
const maskName = `gun_${gunModel.toString().padStart(2, '0')}`;
|
|
|
|
|
const maskEnabled =
|
|
|
|
|
tankParameters.maskSlice?.[maskName]?.enabled ?? false;
|
|
|
|
|
let mask: number | undefined;
|
|
|
|
|
|
|
|
|
|
if (maskEnabled) {
|
|
|
|
|
const maskRaw = tankParameters.maskSlice![maskName]!;
|
|
|
|
|
mask = maskRaw.planePosition[1];
|
|
|
|
|
} else {
|
|
|
|
|
mask = undefined;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
totalUnlocks.push(gun.unlocks);
|
|
|
|
|
Object.keys(gun.armor)
|
|
|
|
|
.filter((name) => name.startsWith('armor_'))
|
|
|
|
|
.forEach((name) => {
|
|
|
|
|
const armorIdString = name.match(/armor_(\d+)/)?.[1];
|
|
|
|
|
if (armorIdString === undefined) {
|
|
|
|
|
throw new SyntaxError(`Invalid armor id: ${name}`);
|
|
|
|
|
}
|
|
|
|
|
const armorId = parseInt(armorIdString);
|
|
|
|
|
const armorRaw = gun.armor[name];
|
|
|
|
|
if (typeof armorRaw === 'number') {
|
|
|
|
|
gunArmor.thickness[armorId] = armorRaw;
|
|
|
|
|
} else {
|
|
|
|
|
if (!gunArmor.spaced) gunArmor.spaced = [];
|
|
|
|
|
gunArmor.thickness[armorId] = armorRaw['#text'];
|
|
|
|
|
gunArmor.spaced.push(armorId);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
2024-10-05 23:20:04 -05:00
|
|
|
const base = {
|
2024-09-30 22:35:37 -05:00
|
|
|
id: gunId,
|
|
|
|
|
weight: gunListEntry.weight,
|
|
|
|
|
rotationSpeed: gunListEntry.rotationSpeed,
|
|
|
|
|
name: gunName,
|
|
|
|
|
tier: gunListEntry.level as Tier,
|
|
|
|
|
shells: [],
|
|
|
|
|
camouflageLoss:
|
|
|
|
|
typeof gun.invisibilityFactorAtShot === 'number'
|
|
|
|
|
? gun.invisibilityFactorAtShot
|
|
|
|
|
: gun.invisibilityFactorAtShot.at(-1)!,
|
|
|
|
|
aimTime: gun.aimingTime ?? gunListEntry.aimingTime,
|
2024-10-05 23:20:04 -05:00
|
|
|
dispersionBase:
|
|
|
|
|
gun.shotDispersionRadius ?? gunListEntry.shotDispersionRadius,
|
|
|
|
|
dispersionDamaged: shotDispersionFactors.whileGunDamaged,
|
|
|
|
|
dispersionShot: shotDispersionFactors.afterShot,
|
|
|
|
|
dispersionTraverse: shotDispersionFactors.turretRotation,
|
2024-09-30 22:35:37 -05:00
|
|
|
unlocks: resolveUnlocks(gun.unlocks),
|
2024-10-05 23:20:04 -05:00
|
|
|
} satisfies GunDefinitionBase;
|
|
|
|
|
|
|
|
|
|
tankDefinitions.tanks[tankId].turrets[turretIndex].guns.push({
|
|
|
|
|
gunType:
|
|
|
|
|
gunType === 'regular'
|
|
|
|
|
? {
|
|
|
|
|
$case: 'regular',
|
|
|
|
|
value: {
|
|
|
|
|
base,
|
|
|
|
|
extension: { reload: gun.reloadTime },
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
: gunType === 'autoReloader'
|
|
|
|
|
? {
|
|
|
|
|
$case: 'autoReloader',
|
|
|
|
|
value: {
|
|
|
|
|
base,
|
|
|
|
|
extension: {
|
|
|
|
|
intraClip: 60 / gun.clip!.rate,
|
|
|
|
|
shellCount: gunClipCount,
|
|
|
|
|
shellReloads: gun
|
|
|
|
|
.pumpGunReloadTimes!.split(' ')
|
|
|
|
|
.map(Number),
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
: {
|
|
|
|
|
$case: 'autoLoader',
|
|
|
|
|
value: {
|
|
|
|
|
base,
|
|
|
|
|
extension: {
|
|
|
|
|
intraClip: 60 / gun.clip!.rate,
|
|
|
|
|
clipReload: gun.reloadTime,
|
|
|
|
|
shellCount: gunClipCount,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
} satisfies GunDefinition);
|
2024-09-30 22:35:37 -05:00
|
|
|
|
|
|
|
|
modelDefinitions.models[tankId].turrets[turretId].guns[gunId] = {
|
|
|
|
|
armor: gunArmor,
|
|
|
|
|
modelId: gunModel,
|
|
|
|
|
mask,
|
|
|
|
|
thickness:
|
|
|
|
|
gun.armor.gun === undefined
|
|
|
|
|
? 0
|
|
|
|
|
: typeof gun.armor.gun === 'number'
|
|
|
|
|
? gun.armor.gun
|
|
|
|
|
: gun.armor.gun['#text'],
|
|
|
|
|
pitch: {
|
|
|
|
|
min: gunPitch[0],
|
|
|
|
|
max: gunPitch[1],
|
|
|
|
|
|
|
|
|
|
front: front
|
|
|
|
|
? {
|
|
|
|
|
min: front[0],
|
|
|
|
|
max: front[1],
|
|
|
|
|
range: front[2],
|
|
|
|
|
}
|
|
|
|
|
: undefined,
|
|
|
|
|
back: back
|
|
|
|
|
? {
|
|
|
|
|
min: back[0],
|
|
|
|
|
max: back[1],
|
|
|
|
|
range: back[2],
|
|
|
|
|
}
|
|
|
|
|
: undefined,
|
|
|
|
|
transition,
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Object.keys(gunListEntry.shots).forEach((shellKey) => {
|
|
|
|
|
const gunShellEntry = gunListEntry.shots[shellKey];
|
|
|
|
|
const shell = shellList.root[shellKey];
|
|
|
|
|
const shellId = toUniqueId(nation, shell.id);
|
|
|
|
|
const shellName =
|
|
|
|
|
strings[shell.userString] ?? shellKey.replaceAll('_', ' ');
|
|
|
|
|
const penetrationRaw = gunShellEntry.piercingPower
|
|
|
|
|
.split(' ')
|
|
|
|
|
.filter((penetrationString) => penetrationString !== '')
|
|
|
|
|
.map(Number);
|
|
|
|
|
|
2024-10-05 23:20:04 -05:00
|
|
|
tankDefinitions.tanks[tankId].turrets[turretIndex].guns[
|
|
|
|
|
gunIndex
|
|
|
|
|
].gunType!.value.base.shells.push({
|
|
|
|
|
id: shellId,
|
|
|
|
|
name: shellName,
|
|
|
|
|
velocity: gunShellEntry.speed,
|
|
|
|
|
armorDamage: shell.damage.armor,
|
|
|
|
|
moduleDamage: shell.damage.devices,
|
|
|
|
|
caliber: shell.caliber,
|
|
|
|
|
normalization: shell.normalizationAngle,
|
|
|
|
|
ricochet: shell.ricochetAngle,
|
|
|
|
|
type: blitzShellKindToBlitzkit[shell.kind],
|
|
|
|
|
explosionRadius:
|
|
|
|
|
shell.kind === 'HIGH_EXPLOSIVE'
|
|
|
|
|
? (shell.explosionRadius ?? 0)
|
|
|
|
|
: undefined,
|
|
|
|
|
icon: shell.icon,
|
|
|
|
|
penetration: {
|
|
|
|
|
near: penetrationRaw[0],
|
|
|
|
|
far: penetrationRaw[1],
|
|
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
totalUnlocks.forEach((unlocks) => {
|
|
|
|
|
if (unlocks === undefined) return;
|
|
|
|
|
|
|
|
|
|
Object.entries(unlocks).forEach(([key, value]) => {
|
|
|
|
|
(Array.isArray(value) ? value : [value]).forEach((vehicle) => {
|
|
|
|
|
switch (key as keyof BlitzModuleType) {
|
|
|
|
|
case 'vehicle': {
|
|
|
|
|
const tankListEntry = tankList.root[vehicle['#text']];
|
|
|
|
|
const currentTank = tankDefinitions.tanks[tankId];
|
|
|
|
|
const successorId = toUniqueId(nation, tankListEntry.id);
|
|
|
|
|
|
2024-10-05 23:20:04 -05:00
|
|
|
tankXps.set(successorId, parseResearchCost(vehicle.cost));
|
2024-09-30 22:35:37 -05:00
|
|
|
|
|
|
|
|
if (currentTank.successors === undefined) {
|
|
|
|
|
currentTank.successors = [];
|
|
|
|
|
}
|
|
|
|
|
if (!currentTank.successors!.includes(successorId)) {
|
|
|
|
|
currentTank.successors!.push(successorId);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case 'gun': {
|
|
|
|
|
gunXps.set(
|
|
|
|
|
toUniqueId(nation, gunList.root.ids[vehicle['#text']]),
|
2024-10-05 23:20:04 -05:00
|
|
|
parseResearchCost(vehicle.cost),
|
2024-09-30 22:35:37 -05:00
|
|
|
);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case 'turret': {
|
|
|
|
|
turretXps.set(
|
|
|
|
|
toUniqueId(nation, turretList.root.ids[vehicle['#text']]),
|
2024-10-05 23:20:04 -05:00
|
|
|
parseResearchCost(vehicle.cost),
|
2024-09-30 22:35:37 -05:00
|
|
|
);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case 'engine': {
|
|
|
|
|
engineXps.set(
|
|
|
|
|
toUniqueId(nation, enginesList.root.ids[vehicle['#text']]),
|
2024-10-05 23:20:04 -05:00
|
|
|
parseResearchCost(vehicle.cost),
|
2024-09-30 22:35:37 -05:00
|
|
|
);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case 'chassis': {
|
|
|
|
|
trackXps.set(
|
|
|
|
|
toUniqueId(nation, chassisList.root.ids[vehicle['#text']]),
|
2024-10-05 23:20:04 -05:00
|
|
|
parseResearchCost(vehicle.cost),
|
2024-09-30 22:35:37 -05:00
|
|
|
);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
Object.values(tankDefinitions.tanks[tankId].turrets).forEach(
|
|
|
|
|
(turret) => {
|
2024-10-05 23:20:04 -05:00
|
|
|
turret.researchCost = turretXps.get(turret.id);
|
2024-09-30 22:35:37 -05:00
|
|
|
|
|
|
|
|
Object.values(turret.guns).forEach((gunRaw) => {
|
2024-10-05 23:20:04 -05:00
|
|
|
gunRaw.gunType!.value.base.researchCost = gunXps.get(
|
|
|
|
|
gunRaw.gunType!.value.base.id,
|
|
|
|
|
);
|
2024-09-30 22:35:37 -05:00
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
Object.values(tankDefinitions.tanks[tankId].engines).forEach(
|
|
|
|
|
(engine) => {
|
2024-10-05 23:20:04 -05:00
|
|
|
engine.researchCost = engineXps.get(engine.id);
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
Object.values(tankDefinitions.tanks[tankId].tracks).forEach((track) => {
|
2024-10-05 23:20:04 -05:00
|
|
|
track.researchCost = trackXps.get(track.id);
|
2024-09-30 22:35:37 -05:00
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}),
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
Object.values(tankDefinitions.tanks).forEach((tank) => {
|
2024-10-05 23:20:04 -05:00
|
|
|
tank.researchCost = tankXps.get(tank.id);
|
2024-09-30 22:35:37 -05:00
|
|
|
});
|
|
|
|
|
|
|
|
|
|
Object.values(tankDefinitions.tanks).forEach((tank) => {
|
|
|
|
|
tank.successors?.forEach((predecessorId) => {
|
|
|
|
|
if (!tankDefinitions.tanks[predecessorId].ancestors?.includes(tank.id)) {
|
|
|
|
|
tankDefinitions.tanks[predecessorId].ancestors?.push(tank.id);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
Object.entries(optionalDevices.root).forEach(
|
|
|
|
|
([optionalDeviceKey, optionalDeviceEntry]) => {
|
|
|
|
|
if (optionalDeviceKey === 'nextAvailableId') return;
|
|
|
|
|
|
|
|
|
|
equipmentDefinitions.equipments[optionalDeviceEntry.id] = {
|
|
|
|
|
name: strings[optionalDeviceEntry.userString],
|
|
|
|
|
description: strings[optionalDeviceEntry.description],
|
|
|
|
|
};
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
Object.entries(optionalDeviceSlots.root.presets).forEach(
|
|
|
|
|
([optionalDeviceSlotKey, optionalDeviceSlotEntry]) => {
|
|
|
|
|
if (optionalDeviceSlotKey === 'emptyPreset') return;
|
|
|
|
|
|
2024-10-05 23:20:04 -05:00
|
|
|
equipmentDefinitions.presets[optionalDeviceSlotKey] = {
|
|
|
|
|
slots: Object.values(optionalDeviceSlotEntry)
|
|
|
|
|
.map((level) => {
|
|
|
|
|
return Object.values(level).map((options) => {
|
|
|
|
|
return {
|
|
|
|
|
left: optionalDevices.root[options.device0].id,
|
|
|
|
|
right: optionalDevices.root[options.device1].id,
|
|
|
|
|
} satisfies EquipmentSlot;
|
|
|
|
|
});
|
|
|
|
|
})
|
|
|
|
|
.flat(),
|
|
|
|
|
};
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
Object.entries(consumables).forEach(([key, consumable]) => {
|
|
|
|
|
consumableNativeNames[key] = consumable.id;
|
|
|
|
|
|
|
|
|
|
const entry: Consumable = {
|
|
|
|
|
id: consumable.id,
|
|
|
|
|
gameModeExclusive: 'gameModeFilter' in consumable,
|
|
|
|
|
cooldown: consumable.script.cooldown,
|
|
|
|
|
duration: consumable.script.duration,
|
|
|
|
|
name:
|
|
|
|
|
strings[consumable.userString] ??
|
|
|
|
|
missingStrings[consumable.userString] ??
|
|
|
|
|
`Unknown ${consumable.id}`,
|
|
|
|
|
exclude: [],
|
|
|
|
|
include: [],
|
|
|
|
|
};
|
|
|
|
|
consumableDefinitions.consumables[consumable.id] = entry;
|
|
|
|
|
|
|
|
|
|
const includeRaw = consumable.vehicleFilter?.include.vehicle;
|
|
|
|
|
const excludeRaw = consumable.vehicleFilter?.exclude?.vehicle;
|
|
|
|
|
|
|
|
|
|
if (!entry.gameModeExclusive) {
|
|
|
|
|
if (includeRaw) {
|
|
|
|
|
entry.include = [];
|
|
|
|
|
|
|
|
|
|
if ('minLevel' in includeRaw) {
|
|
|
|
|
entry.include.push({
|
2024-10-05 15:24:54 -05:00
|
|
|
filterType: {
|
|
|
|
|
$case: 'tiers',
|
2024-10-05 23:20:04 -05:00
|
|
|
value: { min: includeRaw.minLevel, max: includeRaw.maxLevel },
|
2024-10-05 15:24:54 -05:00
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
});
|
|
|
|
|
} else if ('name' in includeRaw) {
|
|
|
|
|
entry.include.push({
|
2024-10-05 15:24:54 -05:00
|
|
|
filterType: {
|
|
|
|
|
$case: 'ids',
|
2024-10-05 23:20:04 -05:00
|
|
|
value: {
|
|
|
|
|
ids: includeRaw.name.split(/ +/).map((key) => {
|
|
|
|
|
return tankStringIdMap[key];
|
|
|
|
|
}),
|
2024-10-05 15:24:54 -05:00
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
} else throw new SyntaxError('Unhandled include type');
|
|
|
|
|
|
|
|
|
|
if (consumable.vehicleFilter?.include.nations) {
|
|
|
|
|
entry.include.push({
|
2024-10-05 15:24:54 -05:00
|
|
|
filterType: {
|
|
|
|
|
$case: 'nations',
|
2024-10-05 23:20:04 -05:00
|
|
|
value: {
|
2024-10-05 15:24:54 -05:00
|
|
|
nations: consumable.vehicleFilter.include.nations.split(' '),
|
|
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (excludeRaw) {
|
|
|
|
|
entry.exclude = [];
|
|
|
|
|
|
|
|
|
|
if ('name' in excludeRaw) {
|
|
|
|
|
entry.exclude!.push({
|
2024-10-05 15:24:54 -05:00
|
|
|
filterType: {
|
|
|
|
|
$case: 'ids',
|
2024-10-05 23:20:04 -05:00
|
|
|
value: {
|
|
|
|
|
ids: excludeRaw.name.split(/ +/).map((key) => {
|
|
|
|
|
return tankStringIdMap[key];
|
|
|
|
|
}),
|
2024-10-05 15:24:54 -05:00
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
} else if ('extendedTags' in excludeRaw) {
|
|
|
|
|
entry.exclude!.push({
|
2024-10-05 15:24:54 -05:00
|
|
|
filterType: {
|
|
|
|
|
$case: 'categories',
|
2024-10-05 23:20:04 -05:00
|
|
|
value: {
|
2024-10-05 15:24:54 -05:00
|
|
|
categories: excludeRaw.extendedTags
|
|
|
|
|
.split(' ')
|
|
|
|
|
.map(
|
|
|
|
|
(item) =>
|
|
|
|
|
blitzTankFilterDefinitionCategoryToBlitzkit[
|
|
|
|
|
item as BlitzTankFilterDefinitionCategory
|
|
|
|
|
],
|
|
|
|
|
),
|
|
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
} else throw new SyntaxError('Unhandled exclude type');
|
|
|
|
|
|
|
|
|
|
if (consumable.vehicleFilter?.exclude?.nations) {
|
|
|
|
|
entry.exclude!.push({
|
2024-10-05 15:24:54 -05:00
|
|
|
filterType: {
|
|
|
|
|
$case: 'nations',
|
2024-10-05 23:20:04 -05:00
|
|
|
value: {
|
2024-10-05 15:24:54 -05:00
|
|
|
nations: consumable.vehicleFilter.exclude.nations.split(' '),
|
|
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
Object.entries(provisions).forEach(([key, provision]) => {
|
|
|
|
|
provisionNativeNames[key] = provision.id;
|
|
|
|
|
|
|
|
|
|
const entry: Provision = {
|
|
|
|
|
id: provision.id,
|
|
|
|
|
exclude: [],
|
|
|
|
|
include: [],
|
|
|
|
|
gameModeExclusive: 'gameModeFilter' in provision,
|
|
|
|
|
name:
|
|
|
|
|
strings[provision.userString] ??
|
|
|
|
|
missingStrings[provision.userString] ??
|
|
|
|
|
`Unknown ${provision.id}`,
|
|
|
|
|
};
|
|
|
|
|
provisionDefinitions.provisions[provision.id] = entry;
|
|
|
|
|
|
|
|
|
|
const includeRaw = provision.vehicleFilter?.include.vehicle;
|
|
|
|
|
const excludeRaw = provision.vehicleFilter?.exclude?.vehicle;
|
|
|
|
|
|
|
|
|
|
if (!entry.gameModeExclusive) {
|
|
|
|
|
if (includeRaw) {
|
|
|
|
|
entry.include = [];
|
|
|
|
|
|
|
|
|
|
if ('minLevel' in includeRaw) {
|
|
|
|
|
entry.include.push({
|
2024-10-05 15:24:54 -05:00
|
|
|
filterType: {
|
|
|
|
|
$case: 'tiers',
|
2024-10-05 23:20:04 -05:00
|
|
|
value: {
|
2024-10-05 15:24:54 -05:00
|
|
|
min: includeRaw.minLevel,
|
|
|
|
|
max: includeRaw.maxLevel,
|
|
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
} else if ('name' in includeRaw) {
|
|
|
|
|
entry.include.push({
|
2024-10-05 15:24:54 -05:00
|
|
|
filterType: {
|
|
|
|
|
$case: 'ids',
|
2024-10-05 23:20:04 -05:00
|
|
|
value: {
|
|
|
|
|
ids: includeRaw.name.split(/ +/).map((key) => {
|
|
|
|
|
return tankStringIdMap[key];
|
|
|
|
|
}),
|
2024-10-05 15:24:54 -05:00
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
} else throw new SyntaxError('Unhandled include type');
|
|
|
|
|
|
|
|
|
|
if (provision.vehicleFilter?.include.nations) {
|
|
|
|
|
entry.include.push({
|
2024-10-05 15:24:54 -05:00
|
|
|
filterType: {
|
|
|
|
|
$case: 'nations',
|
2024-10-05 23:20:04 -05:00
|
|
|
value: {
|
2024-10-05 15:24:54 -05:00
|
|
|
nations: provision.vehicleFilter.include.nations.split(' '),
|
|
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (excludeRaw) {
|
|
|
|
|
entry.exclude = [];
|
|
|
|
|
|
|
|
|
|
if ('name' in excludeRaw) {
|
|
|
|
|
entry.exclude!.push({
|
2024-10-05 15:24:54 -05:00
|
|
|
filterType: {
|
|
|
|
|
$case: 'ids',
|
2024-10-05 23:20:04 -05:00
|
|
|
value: {
|
2024-10-05 15:24:54 -05:00
|
|
|
ids: excludeRaw.name
|
2024-10-05 23:20:04 -05:00
|
|
|
.split(/ +/)
|
2024-10-05 15:24:54 -05:00
|
|
|
.map((key) => tankStringIdMap[key]),
|
|
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
} else if ('extendedTags' in excludeRaw) {
|
|
|
|
|
entry.exclude!.push({
|
2024-10-05 15:24:54 -05:00
|
|
|
filterType: {
|
|
|
|
|
$case: 'categories',
|
2024-10-05 23:20:04 -05:00
|
|
|
value: {
|
2024-10-05 15:24:54 -05:00
|
|
|
categories: excludeRaw.extendedTags
|
|
|
|
|
.split(' ')
|
|
|
|
|
.map(
|
|
|
|
|
(item) =>
|
|
|
|
|
blitzTankFilterDefinitionCategoryToBlitzkit[
|
|
|
|
|
item as BlitzTankFilterDefinitionCategory
|
|
|
|
|
],
|
|
|
|
|
),
|
|
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
} else throw new SyntaxError('Unhandled exclude type');
|
|
|
|
|
|
|
|
|
|
if (provision.vehicleFilter?.exclude?.nations) {
|
|
|
|
|
entry.exclude!.push({
|
2024-10-05 15:24:54 -05:00
|
|
|
filterType: {
|
|
|
|
|
$case: 'nations',
|
2024-10-05 23:20:04 -05:00
|
|
|
value: {
|
2024-10-05 15:24:54 -05:00
|
|
|
nations: provision.vehicleFilter.exclude.nations.split(' '),
|
|
|
|
|
},
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (provision.script.bonusValues?.crewLevelIncrease !== undefined) {
|
|
|
|
|
provisionDefinitions.provisions[provision.id].crew =
|
|
|
|
|
provision.script.bonusValues?.crewLevelIncrease;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
Object.entries(combatRoles).forEach(([, value]) => {
|
|
|
|
|
gameDefinitions.roles[value.id] = { provisions: [], consumables: [] };
|
|
|
|
|
|
|
|
|
|
value.default_abilities.forEach((ability) => {
|
|
|
|
|
if (ability in consumableNativeNames) {
|
|
|
|
|
gameDefinitions.roles[value.id].consumables.push(
|
|
|
|
|
consumableNativeNames[ability],
|
|
|
|
|
);
|
|
|
|
|
} else if (ability in provisionNativeNames) {
|
|
|
|
|
gameDefinitions.roles[value.id].provisions.push(
|
|
|
|
|
provisionNativeNames[ability],
|
|
|
|
|
);
|
|
|
|
|
} else throw new Error(`Unknown ability ${ability}`);
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
Object.entries(avatar.root.skillsByClasses).forEach(([tankClass, skills]) => {
|
|
|
|
|
skillDefinitions.classes[
|
|
|
|
|
blitzTankClassToBlitzkit[tankClass as BlitzTankClass]
|
|
|
|
|
] = {
|
|
|
|
|
skills: skills.split(' '),
|
|
|
|
|
};
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
Object.entries(maps.maps).forEach(([key, map]) => {
|
|
|
|
|
mapDefinitions.maps[map.id] = {
|
|
|
|
|
id: map.id,
|
|
|
|
|
name: strings[`#maps:${key}:${map.localName}`],
|
|
|
|
|
};
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
await commitAssets('definitions', [
|
|
|
|
|
{
|
|
|
|
|
content: encodePB64(GameDefinitions, gameDefinitions),
|
|
|
|
|
encoding: 'base64',
|
2024-10-05 23:20:04 -05:00
|
|
|
path: 'definitions/game.pb',
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
content: encodePB64(TankDefinitions, tankDefinitions),
|
|
|
|
|
encoding: 'base64',
|
2024-10-05 23:20:04 -05:00
|
|
|
path: 'definitions/tanks.pb',
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
content: encodePB64(ModelDefinitions, modelDefinitions),
|
|
|
|
|
encoding: 'base64',
|
2024-10-05 23:20:04 -05:00
|
|
|
path: 'definitions/models.pb',
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
content: encodePB64(EquipmentDefinitions, equipmentDefinitions),
|
|
|
|
|
encoding: 'base64',
|
2024-10-05 23:20:04 -05:00
|
|
|
path: 'definitions/equipment.pb',
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
content: encodePB64(ConsumableDefinitions, consumableDefinitions),
|
|
|
|
|
encoding: 'base64',
|
2024-10-05 23:20:04 -05:00
|
|
|
path: 'definitions/consumables.pb',
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
content: encodePB64(ProvisionDefinitions, provisionDefinitions),
|
|
|
|
|
encoding: 'base64',
|
2024-10-05 23:20:04 -05:00
|
|
|
path: 'definitions/provisions.pb',
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
content: encodePB64(SkillDefinitions, skillDefinitions),
|
|
|
|
|
encoding: 'base64',
|
2024-10-05 23:20:04 -05:00
|
|
|
path: 'definitions/skills.pb',
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
content: encodePB64(MapDefinitions, mapDefinitions),
|
|
|
|
|
encoding: 'base64',
|
2024-10-05 23:20:04 -05:00
|
|
|
path: 'definitions/maps.pb',
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
content: encodePB64(CamouflageDefinitions, camouflageDefinitions),
|
|
|
|
|
encoding: 'base64',
|
2024-10-05 23:20:04 -05:00
|
|
|
path: 'definitions/camouflages.pb',
|
2024-09-30 22:35:37 -05:00
|
|
|
},
|
|
|
|
|
]);
|
2023-12-05 19:14:53 -06:00
|
|
|
}
|