Files
blitzkit/packages/scripts/src/buildAssets/gameModeBanners.ts
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import sharp from 'sharp';
import { readDVPLFile } from '../../src/core/blitz/readDVPLFile';
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import { readYAMLDVPL } from '../core/blitz/readYAMLDVPL';
import { commitAssets } from '../core/github/commitAssets';
import { FileChange } from '../core/github/commitMultipleFiles';
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import { DATA } from './constants';
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import { SquadBattleTypeStyles } from './definitions';
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export async function gameModeBanners() {
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console.log('Building game mode banners...');
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const changes: FileChange[] = [];
const gameTypeSelectorStyles = await readYAMLDVPL<SquadBattleTypeStyles>(
`${DATA}/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml.dvpl`,
);
const squadBattleTypeStyles = await readYAMLDVPL<SquadBattleTypeStyles>(
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`${DATA}/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml.dvpl`,
);
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const bannerMatches: { name: string; path: string }[] = [];
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for (const match of gameTypeSelectorStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/eGameMode\.([a-zA-Z]+) -> "~res:([^"]+)"/g,
)) {
bannerMatches.push({ name: match[1], path: match[2] });
}
for (const match of squadBattleTypeStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/"(\d+)" -> "battleType\/([a-zA-Z]+)"/g,
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)) {
const id = Number(match[1]);
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const name = match[2];
let path = bannerMatches.find(
(bannerMatch) => bannerMatch.name.toLowerCase() === name.toLowerCase(),
)?.path;
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if (path === undefined) {
path = `/Gfx/UI/Hangar/GameTypes/battle-type_${name.toLowerCase()}`;
}
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const content = await sharp(
await readDVPLFile(`${DATA}${path}.packed.webp.dvpl`),
)
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 } })
.toBuffer();
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changes.push({
path: `icons/game_mode_banners/${id}.webp`,
content,
});
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}
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await commitAssets('game mode banners', changes);
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}