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blitzkit/packages/game/src/classes/BlitzProvider.cs
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using CUE4Parse.FileProvider;
using CUE4Parse.UE4.Versions;
using Microsoft.JavaScript.NodeApi;
namespace game.src.classes;
[JSExport]
public class BlitzProvider
{
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private readonly DefaultFileProvider provider;
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public string[] files;
public string[] tanksDirectoryNations;
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public BlitzProvider(string directory)
{
provider = new(
directory: directory,
searchOption: SearchOption.AllDirectories,
versions: new(EGame.GAME_UE5_5),
pathComparer: StringComparer.OrdinalIgnoreCase
);
provider.Initialize();
provider.Mount();
files = [.. provider.Files.Keys];
var tanksBase = "Blitz/Content/Tanks/";
tanksDirectoryNations =
[
.. files
.Where(path => path.StartsWith(tanksBase))
.Select(path => path[tanksBase.Length..])
.Select(path => path.Split('/')[0])
.Where(nation => !nation.EndsWith(".uasset") && nation != "TankStub")
.Distinct(),
];
}
public string[] Files => files;
public string[] TanksDirectoryNations => tanksDirectoryNations;
public byte[] TankBigIcon(string tankId, string pdaName)
{
return [];
}
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}