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https://github.com/blitzkit/blitzkit.git
synced 2026-10-24 20:19:49 +02:00
feat: moved tankopedia and tankaverages into a runtime cache
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@@ -15,6 +15,7 @@ import resolvePlayerFromCommand from '../core/discord/resolvePlayerFromCommand.j
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import { WARGAMING_APPLICATION_ID } from '../core/node/arguments.js';
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import { CommandRegistry } from '../events/interactionCreate/index.js';
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import { AccountInfo } from '../types/accountInfo.js';
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import { PossiblyPromise } from '../types/possiblyPromise.js';
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export type SkilledClan = 'SKLLD' | 'SMRI';
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@@ -25,7 +26,7 @@ export const SKILLED_CLANS: Record<SkilledClan, string> = {
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export const eligibleCommand: CommandRegistry = {
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inProduction: true,
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inDevelopment: false,
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inDevelopment: true,
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inPublic: false,
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command: new SlashCommandBuilder()
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@@ -67,41 +68,56 @@ export const eligibleCommand: CommandRegistry = {
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const entries = Object.entries(tankStatsOverTime);
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const stats = sumStats(entries.map(([, stats]) => stats));
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const averageTier =
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entries.reduce((accumulator, [tankIdString, stats]) => {
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const tankId = parseInt(tankIdString);
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const tankTier = tankopedia[tankId].tier;
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(await entries.reduce<PossiblyPromise<number>>(
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async (accumulator, [tankIdString, stats]) => {
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const tankId = parseInt(tankIdString);
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const tankTier = (await tankopedia)[tankId].tier;
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return accumulator + tankTier * stats.battles;
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}, 0) / stats.battles;
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return (await accumulator) + tankTier * stats.battles;
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},
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0,
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)) / stats.battles;
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const WN8 =
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entries.reduce((accumulator, [tankIdString, stats]) => {
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const tankId = parseInt(tankIdString);
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(await entries.reduce<PossiblyPromise<number>>(
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async (accumulator, [tankIdString, stats]) => {
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const tankId = parseInt(tankIdString);
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// edge case where new tanks don't have averages
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if (tankAverages[tankId]) {
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const tankWN8 = calculateWN8(tankAverages[tankId].all, stats);
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// edge case where new tanks don't have averages
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if ((await tankAverages)[tankId]) {
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const tankWN8 = calculateWN8(
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(await tankAverages)[tankId].all,
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stats,
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);
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if (isNaN(tankWN8)) return accumulator;
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return accumulator + tankWN8 * stats.battles;
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} else return accumulator;
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}, 0) / stats.battles;
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if (isNaN(tankWN8)) return accumulator;
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return (await accumulator) + tankWN8 * stats.battles;
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} else return accumulator;
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},
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0,
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)) / stats.battles;
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const tier10Damage =
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entries.reduce((accumulator, [tankIdString, stats]) => {
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const tankId = parseInt(tankIdString);
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(await entries.reduce<PossiblyPromise<number>>(
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async (accumulator, [tankIdString, stats]) => {
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const tankId = parseInt(tankIdString);
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if (tankopedia[tankId]?.tier === 10) {
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const tankStats = tankStatsOverTime[tankId];
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return accumulator + tankStats.damage_dealt;
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} else return accumulator;
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}, 0) /
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entries.reduce((accumulator, [tankIdString, stats]) => {
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const tankId = parseInt(tankIdString);
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if ((await tankopedia)[tankId]?.tier === 10) {
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const tankStats = tankStatsOverTime[tankId];
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return (await accumulator) + tankStats.damage_dealt;
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} else return accumulator;
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},
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0,
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)) /
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(await entries.reduce<PossiblyPromise<number>>(
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async (accumulator, [tankIdString, stats]) => {
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const tankId = parseInt(tankIdString);
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if (tankopedia[tankId]?.tier === 10) {
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const tankStats = tankStatsOverTime[tankId];
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return accumulator + tankStats.battles;
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} else return accumulator;
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}, 0);
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if ((await tankopedia)[tankId]?.tier === 10) {
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const tankStats = tankStatsOverTime[tankId];
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return (await accumulator) + tankStats.battles;
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} else return accumulator;
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},
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0,
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));
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if (stats.battles < 126) {
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problems.push(['Battles', `${stats.battles} (${stats.battles - 126})`]);
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