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fix: render tracer over armor
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@@ -2,7 +2,6 @@ import { PerspectiveCamera } from '@react-three/drei';
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import { Canvas } from '@react-three/fiber';
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import { Suspense, use, useEffect, useRef } from 'react';
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import { Armor } from '../../../../../../components/Armor';
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import { ShotDisplay } from '../../../../../../components/Armor/components/ShotDisplay';
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import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
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import { modelDefinitions } from '../../../../../../core/blitzkit/modelDefinitions';
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import { modelTransformEvent } from '../../../../../../core/blitzkit/modelTransform';
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@@ -143,7 +142,6 @@ export function TankSandbox() {
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<Lighting />
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<TankModel />
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<Armor />
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<ShotDisplay />
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</Suspense>
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</Canvas>
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);
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