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feat: 1 more decimal in pitch and yaw
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fd408d6777
commit
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1 file changed
+4
-4
@@ -28,12 +28,12 @@ export function RotationInputs({ isFullScreen }: RotationInputsProps) {
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const initialGunPitch = tankModelDefinition.turretRotation?.pitch ?? 0;
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const initialGunPitch = tankModelDefinition.turretRotation?.pitch ?? 0;
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useEffect(() => {
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useEffect(() => {
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turretYawInput.current!.value = radToDeg(protagonist.yaw).toFixed(0);
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turretYawInput.current!.value = radToDeg(protagonist.yaw).toFixed(1);
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}, [protagonist.yaw]);
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}, [protagonist.yaw]);
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useEffect(() => {
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useEffect(() => {
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gunPitchInput.current!.value = (
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gunPitchInput.current!.value = (
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-radToDeg(protagonist.pitch) + initialGunPitch
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-radToDeg(protagonist.pitch) + initialGunPitch
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).toFixed(0);
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).toFixed(1);
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}, [protagonist.pitch]);
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}, [protagonist.pitch]);
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return (
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return (
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@@ -80,7 +80,7 @@ export function RotationInputs({ isFullScreen }: RotationInputsProps) {
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state.protagonist!.yaw = yaw;
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state.protagonist!.yaw = yaw;
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});
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});
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turretYawInput.current!.value = radToDeg(protagonist.yaw).toFixed(
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turretYawInput.current!.value = radToDeg(protagonist.yaw).toFixed(
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0,
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1,
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);
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);
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}}
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}}
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onKeyDown={(event) => {
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onKeyDown={(event) => {
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@@ -130,7 +130,7 @@ export function RotationInputs({ isFullScreen }: RotationInputsProps) {
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});
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});
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gunPitchInput.current!.value = (
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gunPitchInput.current!.value = (
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-radToDeg(protagonist.pitch) + initialGunPitch
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-radToDeg(protagonist.pitch) + initialGunPitch
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).toFixed(0);
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).toFixed(1);
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}}
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}}
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onKeyDown={(event) => {
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onKeyDown={(event) => {
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if (event.key === 'Enter') {
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if (event.key === 'Enter') {
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