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https://github.com/blitzkit/blitzkit.git
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move protos
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@@ -0,0 +1,47 @@
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syntax = "proto2";
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package blitzkit;
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message AverageDefinitions {
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map<uint32, AverageDefinitionsEntry> averages = 1;
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required Samples samples = 2;
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required uint64 time = 3;
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}
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message AverageDefinitionsEntry {
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required AverageDefinitionsAllStats mu = 1;
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required AverageDefinitionsAllStats sigma = 2;
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required AverageDefinitionsAllStats r = 3;
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required Samples samples = 4;
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}
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message AverageDefinitionsAllStats {
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required float battles = 1;
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required float capture_points = 2;
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required float damage_dealt = 3;
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required float damage_received = 4;
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required float dropped_capture_points = 5;
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required float frags = 6;
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required float frags8p = 7;
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required float hits = 8;
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required float losses = 9;
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required float max_frags = 10;
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required float max_xp = 11;
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required float shots = 12;
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required float spotted = 13;
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required float survived_battles = 14;
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required float win_and_survived = 15;
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required float wins = 16;
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required float xp = 17;
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required float battle_life_time = 18;
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}
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message Samples {
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required uint32 d_1 = 1;
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required uint32 d_7 = 2;
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required uint32 d_30 = 3;
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required uint32 d_60 = 4;
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required uint32 d_90 = 5;
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required uint32 d_120 = 6;
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required uint32 total = 7;
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}
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@@ -0,0 +1,16 @@
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syntax = "proto2";
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package blitzkit;
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import "i18n.proto";
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message CamouflageDefinitions {
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map<uint32, Camouflage> camouflages = 1;
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}
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message Camouflage {
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required uint32 id = 1;
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required I18nString name = 2;
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optional I18nString tank_name = 3;
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optional I18nString tank_name_full = 4;
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}
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@@ -0,0 +1,49 @@
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syntax = "proto2";
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package blitzkit;
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import "i18n.proto";
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message ConsumableDefinitions {
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map<uint32, Consumable> consumables = 1;
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}
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message Consumable {
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required uint32 id = 1;
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required I18nString name = 2;
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required uint32 cooldown = 3;
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optional float duration = 4;
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required bool game_mode_exclusive = 5;
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repeated ConsumableTankFilter include = 6;
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repeated ConsumableTankFilter exclude = 7;
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}
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message ConsumableTankFilter {
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oneof filter_type {
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ConsumableTankTierFilter tiers = 1;
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ConsumableTankIdsFilter ids = 2;
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ConsumableTankCategoryFilter categories = 3;
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ConsumableTankNationFilter nations = 4;
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}
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}
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message ConsumableTankTierFilter {
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required uint32 min = 1;
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required uint32 max = 2;
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}
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message ConsumableTankIdsFilter {
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repeated uint32 ids = 1;
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}
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message ConsumableTankCategoryFilter {
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repeated ConsumableTankCategoryFilterCategory categories = 1;
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}
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enum ConsumableTankCategoryFilterCategory {
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CONSUMABLE_TANK_CATEGORY_FILTER_CATEGORY_CLIP = 0;
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}
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message ConsumableTankNationFilter {
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repeated string nations = 1;
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}
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@@ -0,0 +1,24 @@
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syntax = "proto2";
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package blitzkit;
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import "i18n.proto";
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message EquipmentDefinitions {
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map<string, EquipmentPreset> presets = 1;
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map<uint32, Equipment> equipments = 2;
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}
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message Equipment {
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required I18nString name = 1;
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required I18nString description = 2;
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}
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message EquipmentPreset {
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repeated EquipmentSlot slots = 1;
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}
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message EquipmentSlot {
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required uint32 left = 1;
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required uint32 right = 2;
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}
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@@ -0,0 +1,15 @@
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syntax = "proto2";
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package blitzkit;
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import "i18n.proto";
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message Gallery {
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repeated Avatar avatars = 1;
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}
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message Avatar {
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required string id = 1;
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required I18nString name = 2;
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required string extension = 3;
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}
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@@ -0,0 +1,21 @@
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syntax = "proto2";
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package blitzkit;
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import "i18n.proto";
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message GameDefinitions {
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required string version = 1;
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repeated string nations = 2;
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map<uint32, GameMode> gameModes = 3;
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map<uint32, GameModeRole> roles = 4;
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}
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message GameMode {
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required I18nString name = 1;
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}
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message GameModeRole {
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repeated uint32 provisions = 1;
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repeated uint32 consumables = 2;
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}
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@@ -0,0 +1,7 @@
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syntax = "proto2";
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package blitzkit;
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message I18nString {
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map<string, string> locales = 1;
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}
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@@ -0,0 +1,14 @@
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syntax = "proto2";
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package blitzkit;
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import "i18n.proto";
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message MapDefinitions {
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map<int32, MapDefinition> maps = 1;
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}
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message MapDefinition {
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required uint32 id = 1;
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required I18nString name = 2;
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}
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@@ -0,0 +1,79 @@
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syntax = "proto2";
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package blitzkit;
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message ModelDefinitions {
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map<uint32, ModelDefinition> models = 1;
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}
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message ModelDefinition {
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required Armor armor = 1;
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required Vector3 turret_origin = 2;
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optional InitialTurretRotation initial_turret_rotation = 3;
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map<uint32, TurretModelDefinition> turrets = 4;
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map<uint32, TrackModelDefinition> tracks = 5;
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required BoundingBox bounding_box = 6;
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}
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message Armor {
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map<uint32, float> thickness = 1;
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repeated uint32 spaced = 2;
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}
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message Vector3 {
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required float x = 1;
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required float y = 2;
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required float z = 3;
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}
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message InitialTurretRotation {
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required float yaw = 1;
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required float pitch = 2;
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required float roll = 3;
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}
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message TurretModelDefinition {
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required BoundingBox bounding_box = 1;
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required Armor armor = 2;
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required uint32 model_id = 3;
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required Vector3 gun_origin = 4;
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map<uint32, GunModelDefinition> guns = 5;
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optional YawLimits yaw = 6;
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}
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message YawLimits {
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required float min = 1;
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required float max = 2;
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}
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message BoundingBox {
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required Vector3 min = 1;
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required Vector3 max = 2;
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}
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message TrackModelDefinition {
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required float thickness = 1;
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required Vector3 origin = 2;
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}
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message GunModelDefinition {
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required Armor armor = 1;
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required float thickness = 2;
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required uint32 model_id = 3;
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required PitchLimits pitch = 4;
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optional float mask = 5;
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}
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message PitchLimits {
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required float min = 1;
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required float max = 2;
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optional PitchLimitsExtrema front = 3;
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optional PitchLimitsExtrema back = 4;
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optional float transition = 5;
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}
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message PitchLimitsExtrema {
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required float min = 1;
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required float max = 2;
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required float range = 3;
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}
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@@ -0,0 +1,12 @@
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syntax = "proto2";
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package blitzkit;
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message PopularTanks {
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repeated PopularTank tanks = 1;
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}
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message PopularTank {
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required uint32 id = 1;
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required uint32 views = 2; // views in the last 7 days
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}
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@@ -0,0 +1,19 @@
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syntax = "proto2";
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package blitzkit;
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import "consumable_definitions.proto";
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import "i18n.proto";
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message ProvisionDefinitions {
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map<uint32, Provision> provisions = 1;
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}
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message Provision {
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required uint32 id = 1;
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required I18nString name = 2;
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optional float crew = 3;
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required bool game_mode_exclusive = 5;
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repeated ConsumableTankFilter include = 6;
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repeated ConsumableTankFilter exclude = 7;
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}
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@@ -0,0 +1,33 @@
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syntax = "proto2";
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package blitzkit;
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message RatingLeaderboard {
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oneof version {
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RatingLeaderboardV1 v1 = 1;
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RatingLeaderboardV2 v2 = 2;
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}
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}
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message RatingLeaderboardV1 {
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repeated RatingLeaderboardEntryV1 entries = 1;
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}
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message RatingLeaderboardEntryV1 {
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required uint32 id = 1;
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required uint32 score = 2;
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}
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message RatingLeaderboardV2 {
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repeated RatingLeaderboardEntryV2 entries = 1;
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}
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message RatingLeaderboardEntryV2 {
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required uint32 id = 1;
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required uint32 score = 2;
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required uint32 battles = 3;
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required uint32 wins = 4;
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required uint32 survived = 5;
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required uint32 damage = 6;
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required uint32 kills = 7;
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}
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@@ -0,0 +1,17 @@
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syntax = "proto2";
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package blitzkit;
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message Reviews {
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map<uint32, Review> reviews = 1;
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}
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message Review {
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required float last_updated = 1;
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repeated Video videos = 2;
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}
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message Video {
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required string id = 1;
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required string author = 2;
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}
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@@ -0,0 +1,12 @@
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syntax = "proto2";
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package blitzkit;
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message SkillDefinitions {
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// enums are disallowed as keys so using uint32; convert run-time
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map<uint32, Skill> classes = 1;
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}
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message Skill {
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repeated string skills = 1;
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}
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@@ -0,0 +1,244 @@
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syntax = "proto2";
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package blitzkit;
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import "i18n.proto";
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message TankDefinitions {
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map<uint32, TankDefinition> tanks = 1;
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}
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message TankDefinition {
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required uint32 id = 1;
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required string slug = 2;
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map<uint32, uint32> roles = 3;
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required bool fixed_camouflage = 5;
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repeated int32 camouflages = 6;
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repeated int32 ancestors = 7;
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repeated int32 successors = 8;
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repeated Crew crew = 9;
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required uint32 health = 10;
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required string nation = 11;
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required I18nString name = 12;
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required TankType type = 13;
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required uint32 max_consumables = 14;
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required uint32 max_provisions = 15;
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required uint32 tier = 16;
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required TankClass class = 17;
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required bool testing = 18;
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required bool deprecated = 19;
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repeated TurretDefinition turrets = 20;
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repeated EngineDefinition engines = 21;
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repeated TrackDefinition tracks = 22;
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required TankPrice price = 23;
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optional ResearchCost research_cost = 24;
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required float speed_forwards = 25;
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required float speed_backwards = 26;
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required float camouflage_still = 27;
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required float camouflage_moving = 28;
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||||
required float camouflage_on_fire = 29;
|
||||
required string equipment_preset = 30;
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||||
required uint32 weight = 31;
|
||||
required string dev_name = 32;
|
||||
optional Equalizer equalizer = 33;
|
||||
}
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||||
|
||||
message Equalizer {
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||||
required float health = 1;
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required float penetration = 2;
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||||
required float module_health = 3;
|
||||
required float damage = 4;
|
||||
required float armor = 5;
|
||||
}
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||||
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||||
message ResearchCost {
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||||
oneof research_cost_type {
|
||||
uint32 xp = 1;
|
||||
ResearchCostSeasonalTokens seasonal_tokens = 2;
|
||||
}
|
||||
}
|
||||
|
||||
message ResearchCostSeasonalTokens {
|
||||
required uint32 season = 1;
|
||||
required uint32 tokens = 2;
|
||||
}
|
||||
|
||||
enum TankPriceType {
|
||||
TANK_PRICE_TYPE_CREDITS = 0;
|
||||
TANK_PRICE_TYPE_GOLD = 1;
|
||||
}
|
||||
|
||||
message TankPrice {
|
||||
required TankPriceType type = 1;
|
||||
required uint32 value = 2;
|
||||
}
|
||||
|
||||
message TrackDefinition {
|
||||
required uint32 id = 1;
|
||||
required uint32 tier = 2;
|
||||
required I18nString name = 3;
|
||||
required uint32 weight = 4;
|
||||
required float traverse_speed = 5;
|
||||
optional ResearchCost research_cost = 6;
|
||||
required float dispersion_move = 7;
|
||||
required float dispersion_traverse = 8;
|
||||
required float resistance_hard = 9;
|
||||
required float resistance_medium = 10;
|
||||
required float resistance_soft = 11;
|
||||
repeated Unlock unlocks = 12;
|
||||
}
|
||||
|
||||
message EngineDefinition {
|
||||
required uint32 id = 1;
|
||||
required I18nString name = 2;
|
||||
optional ResearchCost research_cost = 3;
|
||||
required uint32 tier = 4;
|
||||
required float fire_chance = 5;
|
||||
required uint32 power = 6;
|
||||
required uint32 weight = 7;
|
||||
repeated Unlock unlocks = 8;
|
||||
}
|
||||
|
||||
message TurretDefinition {
|
||||
required uint32 id = 1;
|
||||
required uint32 health = 2;
|
||||
required uint32 view_range = 3;
|
||||
required float traverse_speed = 4;
|
||||
optional ResearchCost research_cost = 5;
|
||||
required I18nString name = 6;
|
||||
required uint32 tier = 7;
|
||||
required uint32 weight = 8;
|
||||
repeated GunDefinition guns = 9;
|
||||
repeated Unlock unlocks = 10;
|
||||
}
|
||||
|
||||
message GunDefinition {
|
||||
oneof gun_type {
|
||||
GunDefinitionRegular regular = 1;
|
||||
GunDefinitionAutoLoader auto_loader = 2;
|
||||
GunDefinitionAutoReloader auto_reloader = 3;
|
||||
}
|
||||
|
||||
required uint32 id = 4;
|
||||
required float rotation_speed = 5;
|
||||
optional ResearchCost research_cost = 6;
|
||||
required uint32 weight = 7;
|
||||
required I18nString name = 8;
|
||||
required uint32 tier = 9;
|
||||
repeated ShellDefinition shells = 10;
|
||||
required float camouflage_loss = 11;
|
||||
required float aim_time = 12;
|
||||
required float dispersion_base = 13;
|
||||
required float dispersion_traverse = 14;
|
||||
required float dispersion_shot = 15;
|
||||
required float dispersion_damaged = 16;
|
||||
repeated Unlock unlocks = 17;
|
||||
required uint32 shell_capacity = 18;
|
||||
optional AssaultRanges assault_ranges = 19;
|
||||
optional Burst burst = 20;
|
||||
}
|
||||
|
||||
message GunDefinitionRegular {
|
||||
required float reload = 1;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoLoader {
|
||||
required float clip_reload = 1;
|
||||
required float intra_clip = 2;
|
||||
required float shell_count = 3;
|
||||
}
|
||||
|
||||
message Burst {
|
||||
required uint32 count = 1;
|
||||
required float interval = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoReloader {
|
||||
repeated float shell_reloads = 1;
|
||||
required float intra_clip = 2;
|
||||
required float shell_count = 3;
|
||||
}
|
||||
|
||||
message AssaultRanges {
|
||||
repeated AssaultRange ranges = 1;
|
||||
repeated ShellType types = 2;
|
||||
}
|
||||
|
||||
message AssaultRange {
|
||||
required float distance = 1;
|
||||
required float factor = 2;
|
||||
}
|
||||
|
||||
message ShellDefinition {
|
||||
required uint32 id = 1;
|
||||
required I18nString name = 2;
|
||||
required uint32 velocity = 3;
|
||||
required uint32 armor_damage = 4;
|
||||
required uint32 module_damage = 5;
|
||||
required float caliber = 6;
|
||||
required string icon = 7;
|
||||
required ShellPenetration penetration = 8;
|
||||
required ShellType type = 9;
|
||||
optional float normalization = 10;
|
||||
optional float ricochet = 11;
|
||||
optional float explosion_radius = 12;
|
||||
required uint32 range = 13;
|
||||
}
|
||||
|
||||
enum ShellType {
|
||||
SHELL_TYPE_AP = 0;
|
||||
SHELL_TYPE_APCR = 1;
|
||||
SHELL_TYPE_HEAT = 2;
|
||||
SHELL_TYPE_HE = 3;
|
||||
}
|
||||
|
||||
message ShellPenetration {
|
||||
required float near = 1;
|
||||
required float far = 2;
|
||||
}
|
||||
|
||||
message Unlock {
|
||||
required int32 id = 1;
|
||||
required ModuleType type = 2;
|
||||
required UnlockCost cost = 3;
|
||||
}
|
||||
|
||||
message UnlockCost {
|
||||
required string type = 1;
|
||||
required int32 value = 2;
|
||||
}
|
||||
|
||||
enum ModuleType {
|
||||
MODULE_TYPE_VEHICLE = 0;
|
||||
MODULE_TYPE_ENGINE = 1;
|
||||
MODULE_TYPE_TRACKS = 2;
|
||||
MODULE_TYPE_TURRET = 3;
|
||||
MODULE_TYPE_GUN = 4;
|
||||
}
|
||||
|
||||
enum TankClass {
|
||||
TANK_CLASS_LIGHT = 0;
|
||||
TANK_CLASS_MEDIUM = 1;
|
||||
TANK_CLASS_HEAVY = 2;
|
||||
TANK_CLASS_TANK_DESTROYER = 3;
|
||||
}
|
||||
|
||||
enum TankType {
|
||||
TANK_TYPE_RESEARCHABLE = 0;
|
||||
TANK_TYPE_PREMIUM = 1;
|
||||
TANK_TYPE_COLLECTOR = 2;
|
||||
}
|
||||
|
||||
message Crew {
|
||||
required CrewType type = 1;
|
||||
required uint32 count = 2;
|
||||
repeated CrewType substitute = 3;
|
||||
}
|
||||
|
||||
enum CrewType {
|
||||
CREW_TYPE_COMMANDER = 0;
|
||||
CREW_TYPE_RADIOMAN = 1;
|
||||
CREW_TYPE_GUNNER = 2;
|
||||
CREW_TYPE_DRIVER = 3;
|
||||
CREW_TYPE_LOADER = 4;
|
||||
}
|
||||
Whitespace-only changes.
Reference in new issue
Block a user