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feat: shell range
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594b1eb311
commit
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7 files changed
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@@ -1650,7 +1650,6 @@ export async function definitions() {
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};
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};
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});
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});
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return;
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await commitAssets('definitions', [
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await commitAssets('definitions', [
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{
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{
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content: encodePBBuffer(GameDefinitions, gameDefinitions),
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content: encodePBBuffer(GameDefinitions, gameDefinitions),
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@@ -151,6 +151,12 @@ export function Body({ stats }: BodyProps) {
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value="shellVelocity"
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value="shellVelocity"
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decimals={0}
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decimals={0}
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/>
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/>
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<CompareRow
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stats={stats}
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name="Shell range"
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value="shellRange"
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decimals={0}
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/>
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<CompareRow
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<CompareRow
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stats={stats}
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stats={stats}
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name="Aim time"
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name="Aim time"
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@@ -116,6 +116,14 @@ export function Sort() {
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>
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>
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Shell velocity
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Shell velocity
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</DropdownMenu.CheckboxItem>
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</DropdownMenu.CheckboxItem>
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<DropdownMenu.CheckboxItem
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checked={tankopediaSort.by === 'fire.shellRange'}
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onClick={() => {
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$tankopediaSort.setKey('by', 'fire.shellRange');
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}}
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>
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Shell range
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</DropdownMenu.CheckboxItem>
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<DropdownMenu.CheckboxItem
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<DropdownMenu.CheckboxItem
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checked={tankopediaSort.by === 'fire.aimTime'}
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checked={tankopediaSort.by === 'fire.aimTime'}
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onClick={() => {
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onClick={() => {
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@@ -265,6 +265,16 @@ export const TankSearch = memo<TankSearchProps>(
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);
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);
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break;
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break;
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case 'fire.shellRange':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.range -
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b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
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.range,
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);
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break;
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case 'fire.aimTime':
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case 'fire.aimTime':
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sorted = filtered.sort(
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sorted = filtered.sort(
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(a, b) =>
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(a, b) =>
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+4
@@ -329,6 +329,10 @@ export function Characteristics() {
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<InfoWithDelta name="Shell velocity" unit="m/s" decimals={0}>
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<InfoWithDelta name="Shell velocity" unit="m/s" decimals={0}>
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{stats.shellVelocity}
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{stats.shellVelocity}
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</InfoWithDelta>
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</InfoWithDelta>
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<InfoWithDelta name="Shell range" unit="m/s" decimals={0}>
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{stats.shellRange}
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</InfoWithDelta>
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<InfoWithDelta
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<InfoWithDelta
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decimals={2}
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decimals={2}
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name="Aim time"
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name="Aim time"
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@@ -505,6 +505,7 @@ export function tankCharacteristics(
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const shellNormalization = shell.normalization ?? 0;
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const shellNormalization = shell.normalization ?? 0;
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const shellRicochet = isExplosive(shell.type) ? undefined : shell.ricochet;
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const shellRicochet = isExplosive(shell.type) ? undefined : shell.ricochet;
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const crewCount = tank.crew.length;
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const crewCount = tank.crew.length;
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const shellRange = shell.range;
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return {
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return {
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crewCount,
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crewCount,
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@@ -568,5 +569,6 @@ export function tankCharacteristics(
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height,
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height,
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length,
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length,
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volume,
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volume,
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shellRange,
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};
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};
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}
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}
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@@ -15,6 +15,7 @@ export const SORT_UNITS: Record<TankopediaSortBy, string | undefined> = {
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'fire.premiumPenetration': 'mm',
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'fire.premiumPenetration': 'mm',
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'fire.reload': 's',
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'fire.reload': 's',
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'fire.shellVelocity': 'm/s',
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'fire.shellVelocity': 'm/s',
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'fire.shellRange': 'm',
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'fire.standardPenetration': 'mm',
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'fire.standardPenetration': 'mm',
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'maneuverability.backwardsSpeed': 'kph',
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'maneuverability.backwardsSpeed': 'kph',
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'maneuverability.forwardsSpeed': 'kph',
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'maneuverability.forwardsSpeed': 'kph',
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@@ -46,6 +47,7 @@ export const SORT_NAMES = {
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'fire.premiumPenetration': 'premium penetration',
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'fire.premiumPenetration': 'premium penetration',
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'fire.damage': 'damage',
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'fire.damage': 'damage',
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'fire.shellVelocity': 'shell velocity',
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'fire.shellVelocity': 'shell velocity',
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'fire.shellRange': 'shell range',
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'fire.aimTime': 'aim time',
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'fire.aimTime': 'aim time',
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'fire.dispersionStill': 'dispersion still',
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'fire.dispersionStill': 'dispersion still',
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'fire.dispersionMoving': 'dispersion moving',
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'fire.dispersionMoving': 'dispersion moving',
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