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@@ -1,87 +0,0 @@
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const MAX_IDS = 100;
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const API_RATE = 10;
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const ACCOMMODATED_ID_COUNT = 10_000_000_000;
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const BYTES_PER_ID = 64 / 8;
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const MAX_BYTES_PER_BATCH = 100 * 1_000_000;
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const regions = ["eu", "com", "asia"];
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const seeds = [5e8, 10e8, 20e8].map(BigInt);
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export interface QuickInfo {
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status: string;
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data: Record<string, {} | null>;
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}
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const batches = BigInt(
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Math.ceil((ACCOMMODATED_ID_COUNT * BYTES_PER_ID) / MAX_BYTES_PER_BATCH),
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);
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const ids: bigint[] = [];
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const t0 = performance.now();
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const maxT = 5 * 60 * 60 * 1000;
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const t1 = t0 + maxT;
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const unfilled = Array.from({ length: seeds.length });
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const offsets = unfilled.map(() => 0n);
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const queues = unfilled.map(() => [] as bigint[]);
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function mountIds() {
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for (let i = 0; i < regions.length; i++) {
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const queue = queues[i];
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if (queue.length >= MAX_IDS) continue;
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const availableSpace = MAX_IDS - queue.length;
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const seed = seeds[i];
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const offset = offsets[i]++;
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for (let j = 0n; j < availableSpace; j++) {
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const id = seed + offset + j;
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queue.push(id);
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}
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offsets[i] += BigInt(availableSpace);
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}
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}
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let i = 0;
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while (performance.now() < t1) {
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mountIds();
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await sleep();
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const region = regions[i];
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const queue = queues[i];
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const accountIds = queue.join(",");
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const fields = "account_id%2C-account_id";
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const applicationId = import.meta.env.PUBLIC_WARGAMING_APPLICATION_ID;
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const url = `https://api.wotblitz.${
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region
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}/wotb/account/info/?application_id=${applicationId}&fields=${
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fields
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}&account_id=${accountIds}`;
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const response = await fetch(url);
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const data = (await response.json()) as QuickInfo;
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if (data.status !== "ok") continue;
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for (const key in data.data) {
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const value = data.data[key];
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if (value === null) continue;
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const id = BigInt(key);
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ids.push(id);
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}
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queues[i] = [];
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i = (i + 1) % regions.length;
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}
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function sleep() {
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return new Promise((resolve) => setTimeout(resolve, 1000 / API_RATE));
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}
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@@ -0,0 +1,5 @@
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export class IdArray {
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constructor(
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private array: Uint32Array<ArrayBufferLike> = new Uint32Array(),
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) {}
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}
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@@ -0,0 +1,144 @@
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import { $ } from "bun";
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import { uncompress } from "lz4-napi";
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import { mkdir, rm } from "node:fs/promises";
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import { IdArray } from "./idArray";
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interface ManifestV1 {
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version: 1;
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last_verified: number;
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}
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const TEMP = "../../temp";
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const WORKING_DIR = `${TEMP}/ids`;
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const CHUNKS_DIR = `${WORKING_DIR}/chunks`;
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const REPO = "blitzkit/ids";
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const ACCOMMODATED_ID_COUNT = 10_000_000_000; // 10B ids
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const MAX_BYTES_PER_CHUNK = 100 * 1_000_000; // 100MB
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const chunkCount = Math.ceil(
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(ACCOMMODATED_ID_COUNT * Uint32Array.BYTES_PER_ELEMENT) / MAX_BYTES_PER_CHUNK,
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);
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console.log(
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`${chunkCount.toLocaleString()} will be needed for ${ACCOMMODATED_ID_COUNT.toLocaleString()} ids`,
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);
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await mkdir(TEMP, { recursive: true });
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await rm(WORKING_DIR, { recursive: true, force: true });
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await $`git clone https://github.com/${REPO} ${WORKING_DIR}`;
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await mkdir(CHUNKS_DIR, { recursive: true });
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const discoveredChunks: IdArray[] = [];
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for (let i = 0; true; i++) {
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const path = `${CHUNKS_DIR}/chunk-${i}.dat.lz4`;
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const file = Bun.file(path);
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if (!(await file.exists())) break;
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const bytes = await file.bytes();
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const uncompressed = await uncompress(bytes);
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const array = new Uint32Array(
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uncompressed.buffer,
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uncompressed.byteOffset,
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uncompressed.byteLength / Uint32Array.BYTES_PER_ELEMENT,
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);
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const ids = new IdArray(array);
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discoveredChunks.push(ids);
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}
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let chunks: IdArray[] = [];
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if (discoveredChunks.length === chunkCount) {
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chunks = discoveredChunks;
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} else {
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chunks = Array.from({ length: chunkCount }).map(() => new IdArray());
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}
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// const MAX_IDS = 100;
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// const API_RATE = 10;
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// const BYTES_PER_ID = 64 / 8;
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// const regions = ["eu", "com", "asia"];
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// const seeds = [5e8, 10e8, 20e8].map(BigInt);
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// export interface QuickInfo {
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// status: string;
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// data: Record<string, {} | null>;
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// }
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// const ids: bigint[] = [];
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// const t0 = performance.now();
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// const maxT = 5 * 60 * 60 * 1000;
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// const t1 = t0 + maxT;
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// const unfilled = Array.from({ length: seeds.length });
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// const offsets = unfilled.map(() => 0n);
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// const queues = unfilled.map(() => [] as bigint[]);
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// function mountIds() {
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// for (let i = 0; i < regions.length; i++) {
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// const queue = queues[i];
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// if (queue.length >= MAX_IDS) continue;
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// const availableSpace = MAX_IDS - queue.length;
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// const seed = seeds[i];
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// const offset = offsets[i]++;
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// for (let j = 0n; j < availableSpace; j++) {
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// const id = seed + offset + j;
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// queue.push(id);
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// }
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// offsets[i] += BigInt(availableSpace);
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// }
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// }
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// let i = 0;
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// while (performance.now() < t1) {
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// mountIds();
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// await sleep();
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// const region = regions[i];
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// const queue = queues[i];
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// const accountIds = queue.join(",");
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// const fields = "account_id%2C-account_id";
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// const applicationId = import.meta.env.PUBLIC_WARGAMING_APPLICATION_ID;
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// const url = `https://api.wotblitz.${
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// region
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// }/wotb/account/info/?application_id=${applicationId}&fields=${
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// fields
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// }&account_id=${accountIds}`;
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// const response = await fetch(url);
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// const data = (await response.json()) as QuickInfo;
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// if (data.status !== "ok") continue;
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// for (const key in data.data) {
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// const value = data.data[key];
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// if (value === null) continue;
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// const id = BigInt(key);
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// ids.push(id);
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// }
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// queues[i] = [];
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// i = (i + 1) % regions.length;
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// }
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// function sleep() {
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// return new Promise((resolve) => setTimeout(resolve, 1000 / API_RATE));
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// }
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