feat: lower is better

This commit is contained in:
TrèsAbhi committed 2024-04-04 22:15:33 -05:00
1 parent ad57d284bb
commit 0a41ee15ed
1 file changed
+10
+10
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@@ -289,6 +289,7 @@ export default function Page() {
{hasNonRegularGun && ( {hasNonRegularGun && (
<Row <Row
name="Intra-clip" name="Intra-clip"
deltaType="lowerIsBetter"
value={(stat) => stat.intraClip} value={(stat) => stat.intraClip}
display={(stats) => stats.intraClip?.toFixed(2)} display={(stats) => stats.intraClip?.toFixed(2)}
/> />
@@ -301,36 +302,43 @@ export default function Page() {
<Row <Row
name="Aim time" name="Aim time"
value="aimTime" value="aimTime"
deltaType="lowerIsBetter"
display={(stats) => stats.aimTime.toFixed(2)} display={(stats) => stats.aimTime.toFixed(2)}
/> />
<Row <Row
name="Dispersion" name="Dispersion"
value="dispersion" value="dispersion"
deltaType="lowerIsBetter"
display={(stats) => stats.dispersion.toFixed(3)} display={(stats) => stats.dispersion.toFixed(3)}
/> />
<Row <Row
name="Dispersion moving" name="Dispersion moving"
value="dispersionMoving" value="dispersionMoving"
deltaType="lowerIsBetter"
display={(stats) => stats.dispersionMoving.toFixed(3)} display={(stats) => stats.dispersionMoving.toFixed(3)}
/> />
<Row <Row
name="Dispersion hull traversing" name="Dispersion hull traversing"
value="dispersionHullTraversing" value="dispersionHullTraversing"
deltaType="lowerIsBetter"
display={(stats) => stats.dispersionHullTraversing.toFixed(3)} display={(stats) => stats.dispersionHullTraversing.toFixed(3)}
/> />
<Row <Row
name="Dispersion turret traversing" name="Dispersion turret traversing"
value="dispersionTurretTraversing" value="dispersionTurretTraversing"
deltaType="lowerIsBetter"
display={(stats) => stats.dispersionTurretTraversing.toFixed(3)} display={(stats) => stats.dispersionTurretTraversing.toFixed(3)}
/> />
<Row <Row
name="Dispersion shooting" name="Dispersion shooting"
value="dispersionShooting" value="dispersionShooting"
deltaType="lowerIsBetter"
display={(stats) => stats.dispersionShooting.toFixed(3)} display={(stats) => stats.dispersionShooting.toFixed(3)}
/> />
<Row <Row
name="Dispersion gun damaged" name="Dispersion gun damaged"
value="dispersionGunDamaged" value="dispersionGunDamaged"
deltaType="lowerIsBetter"
display={(stats) => stats.dispersionGunDamaged.toFixed(3)} display={(stats) => stats.dispersionGunDamaged.toFixed(3)}
/> />
<Row <Row
@@ -371,6 +379,7 @@ export default function Page() {
<Row <Row
name="Fire chance" name="Fire chance"
value="fireChance" value="fireChance"
deltaType="lowerIsBetter"
display={(stats) => (stats.fireChance * 100).toFixed(0)} display={(stats) => (stats.fireChance * 100).toFixed(0)}
/> />
<Row <Row
@@ -412,6 +421,7 @@ export default function Page() {
<Row <Row
name="Size" name="Size"
value={(stats) => Math.max(...stats.tankSize)} value={(stats) => Math.max(...stats.tankSize)}
deltaType="lowerIsBetter"
display={(stats) => display={(stats) =>
stats.tankSize stats.tankSize
.map((tankSize) => tankSize.toFixed(1)) .map((tankSize) => tankSize.toFixed(1))