consumable icons

This commit is contained in:
tresabhi committed 2026-05-27 20:54:48 -05:00
1 parent f58d06b3c3
commit 0cb4aadec3
6 files changed
+96 -19

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+12 -5
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@@ -11,6 +11,10 @@ using CUE4Parse.UE4.Objects.UObject;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.JavaScript.NodeApi;
using SkiaSharp;
using CUE4Parse.UE4.AssetRegistry.Objects;
using CUE4Parse.UE4.Readers;
using CUE4Parse.UE4.AssetRegistry.Readers;
using CUE4Parse.UE4.AssetRegistry;
namespace BlitzKit.Game.JSExport;
@@ -24,7 +28,7 @@ public partial class GameInterface
public GameInterface(string directory, string map, string temp)
{
provider = new(directory, map);
provider = new(directory, map, temp);
files = [.. provider.Files.Keys];
@@ -38,10 +42,6 @@ public partial class GameInterface
.Where(nation => !nation.EndsWith(".uasset") && nation != "TankStub")
.Distinct(),
];
string oodlePath = $"{temp}/oodle.so";
OodleHelper.DownloadOodleDll(ref oodlePath!);
OodleHelper.Initialize(oodlePath);
}
public HashSet<string> Files => files;
@@ -123,6 +123,13 @@ public partial class GameInterface
return [];
}
public byte[] ConsumableIcon(string tag)
{
var pda = provider.Discovered<UPrimaryDataAsset>(tag);
var icon = pda.Get<FSoftObjectPath>("Icon");
return provider.Image(icon);
}
private static readonly string equipmentPDAPrefix =
"Blitz/Content/TanksStuff/Equipment/PDA_Equipment";
private static readonly string equipmentPDASuffix = ".uasset";
+43 -2
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@@ -10,12 +10,21 @@ using CUE4Parse.UE4.Objects.UObject;
using CUE4Parse.UE4.Versions;
using CUE4Parse.Utils;
using SkiaSharp;
using CUE4Parse.UE4.Readers;
using CUE4Parse.UE4.AssetRegistry;
using System.Text.RegularExpressions;
using CUE4Parse.UE4.Assets.Exports;
namespace BlitzKit.Game.Models;
public class BlitzFileProvider : DefaultFileProvider
public partial class BlitzFileProvider : DefaultFileProvider
{
public BlitzFileProvider(string directory, string map)
[GeneratedRegex(@"\(GameplayTags=\(\(TagName=""(.+)""\)\)\)")]
private static partial Regex GameplayTagsRegex();
private readonly Dictionary<string, string> discovered = [];
public BlitzFileProvider(string directory, string map, string temp)
: base(
directory: directory,
searchOption: SearchOption.AllDirectories,
@@ -27,6 +36,38 @@ public class BlitzFileProvider : DefaultFileProvider
Initialize();
Mount();
string oodlePath = $"{temp}/oodle.so";
OodleHelper.DownloadOodleDll(ref oodlePath!);
OodleHelper.Initialize(oodlePath);
if (TryGetGameFile("Blitz/AssetRegistry.bin", out var file))
{
var bytes = file.Read();
var archive = new FByteArchive(file.Path, bytes, Versions);
var state = new FAssetRegistryState(archive);
foreach (var asset in state.PreallocatedAssetDataBuffers)
{
if (asset.TagsAndValues.TryGetValue("DiscoveryTags", out var tags))
{
var match = GameplayTagsRegex().Match(tags);
if (!match.Success)
{
continue;
}
var tag = match.Groups[1].Value;
discovered[tag] = asset.ObjectPath;
}
}
}
}
public T Discovered<T>(string path) where T : UObject
{
return LoadPackageObject<T>(discovered[path]);
}
public UPrimaryDataAsset PDA(string path)