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Fix: Legendary camouflage parts, materials, names and attachments
Fixes a batch of legendary camouflage problems in the Tankopedia viewer, adds three missing unique camouflages and lets attachments be shown together with a camouflage.
## Camouflage parts (state switchers)
- Camouflages now choose which tank pieces show the same way the game does. Each switcher's load-time scenario script runs at export time (checks for attached camouflage items, or compares the camouflage preset), along with its state-switch actions. This replaces the old guess from part names (new `core/blitzkit/switcherStates.ts`).
- Fixes missing roof MGs, fenders and fuel tanks (IS-3 Bear, Obj. 140 Terror, IS-7, IS-4, FV215b 183, AMX 50 B, KV-1S) and default parts mixed into camouflages (Pershing Speedfire, Forest Witch Fullmetal, Waffenträger Goldstreifen).
- Switchers inside camouflage parts now show one state instead of all of them stacked (Obj. Kust double net, Goldstreifen stowage, Tiger II cat).
- States are matched by original node names, because the GLTF loader renames duplicates.
- Camouflage part meshes with no LODs (`lodIndex -1`) are kept, which restores the Tiger II cat body and missing pieces on about 11 other camouflages.
## Materials
- `AlphaBlend` materials export as transparent. `AlphaBlendAdditive` materials export as additive and are applied in `jsxTree`, and unlit `Textured` materials export as unlit (IS-8 Raroh flames, dinosaur holograms, and glass and screens on a few base tanks).
- Camouflage part materials that share a name with the tank's material no longer replace the tank's camouflage material (Bisonte C45 Unbreakable).
## Names
- With a legendary camouflage selected, the title shows the tank's in-battle name ("GuP Type 95 Ha-Go", "KV-1 Warrior", "Shinobi").
- Camouflages without a name in the game files yet show "Unreleased" in orange instead of their raw string key, and no longer crash the tank names list.
## Attachments
- Attachments (`kind: customization`) are listed in their own group under the camouflages and can be turned on together with a camouflage. They load the same way as camouflages and fade with the same transition.
## Other
- Liberté, You Rock! and Ozzie (single-tank camouflages that only set a preset through `override`) are now available.
- Mastery gun mark meshes (`custom_gun_marks_*`) are no longer drawn (Helsing, HWT20 FalconFire and two camouflage guns).
## Not included
- Pixel Wave, Digital Trace and Forest Shadow are tiled pattern camouflages, which the viewer can't render yet.
- FV301 Corbie's drone position and the dinosaur heads' glow depend on camouflage animations and emissive materials, which are separate PRs.
Fixes #417
Fixes #419
Fixes #421
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@@ -14,4 +14,5 @@ message Camouflage {
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optional I18nString tank_name = 3;
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optional I18nString tank_name_full = 4;
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optional uint32 tank_id = 5;
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optional bool attachment = 6;
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}
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@@ -25,6 +25,7 @@ export interface Camouflage {
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tank_name?: I18nString | undefined;
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tank_name_full?: I18nString | undefined;
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tank_id?: number | undefined;
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attachment?: boolean | undefined;
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}
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function createBaseCamouflageDefinitions(): CamouflageDefinitions {
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@@ -192,7 +193,7 @@ export const CamouflageDefinitions_CamouflagesEntry: MessageFns<CamouflageDefini
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};
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function createBaseCamouflage(): Camouflage {
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return { id: 0, name: undefined, tank_name: undefined, tank_name_full: undefined, tank_id: 0 };
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return { id: 0, name: undefined, tank_name: undefined, tank_name_full: undefined, tank_id: 0, attachment: false };
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}
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export const Camouflage: MessageFns<Camouflage> = {
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@@ -212,6 +213,9 @@ export const Camouflage: MessageFns<Camouflage> = {
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if (message.tank_id !== undefined && message.tank_id !== 0) {
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writer.uint32(40).uint32(message.tank_id);
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}
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if (message.attachment !== undefined && message.attachment !== false) {
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writer.uint32(48).bool(message.attachment);
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}
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return writer;
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},
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@@ -262,6 +266,14 @@ export const Camouflage: MessageFns<Camouflage> = {
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message.tank_id = reader.uint32();
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continue;
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}
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case 6: {
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if (tag !== 48) {
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break;
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}
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message.attachment = reader.bool();
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continue;
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}
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}
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if ((tag & 7) === 4 || tag === 0) {
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break;
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@@ -278,6 +290,7 @@ export const Camouflage: MessageFns<Camouflage> = {
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tank_name: isSet(object.tank_name) ? I18nString.fromJSON(object.tank_name) : undefined,
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tank_name_full: isSet(object.tank_name_full) ? I18nString.fromJSON(object.tank_name_full) : undefined,
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tank_id: isSet(object.tank_id) ? globalThis.Number(object.tank_id) : 0,
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attachment: isSet(object.attachment) ? globalThis.Boolean(object.attachment) : false,
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};
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},
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@@ -298,6 +311,9 @@ export const Camouflage: MessageFns<Camouflage> = {
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if (message.tank_id !== undefined && message.tank_id !== 0) {
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obj.tank_id = Math.round(message.tank_id);
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}
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if (message.attachment !== undefined && message.attachment !== false) {
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obj.attachment = message.attachment;
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}
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return obj;
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},
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@@ -317,6 +333,7 @@ export const Camouflage: MessageFns<Camouflage> = {
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? I18nString.fromPartial(object.tank_name_full)
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: undefined;
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message.tank_id = object.tank_id ?? 0;
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message.attachment = object.attachment ?? false;
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return message;
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},
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};
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