Fix: Legendary camouflage parts, materials, names and attachments

Fixes a batch of legendary camouflage problems in the Tankopedia viewer, adds three missing unique camouflages and lets attachments be shown together with a camouflage.

## Camouflage parts (state switchers)
- Camouflages now choose which tank pieces show the same way the game does. Each switcher's load-time scenario script runs at export time (checks for attached camouflage items, or compares the camouflage preset), along with its state-switch actions. This replaces the old guess from part names (new `core/blitzkit/switcherStates.ts`).
- Fixes missing roof MGs, fenders and fuel tanks (IS-3 Bear, Obj. 140 Terror, IS-7, IS-4, FV215b 183, AMX 50 B, KV-1S) and default parts mixed into camouflages (Pershing Speedfire, Forest Witch Fullmetal, Waffenträger Goldstreifen).
- Switchers inside camouflage parts now show one state instead of all of them stacked (Obj. Kust double net, Goldstreifen stowage, Tiger II cat).
- States are matched by original node names, because the GLTF loader renames duplicates.
- Camouflage part meshes with no LODs (`lodIndex -1`) are kept, which restores the Tiger II cat body and missing pieces on about 11 other camouflages.

## Materials
- `AlphaBlend` materials export as transparent. `AlphaBlendAdditive` materials export as additive and are applied in `jsxTree`, and unlit `Textured` materials export as unlit (IS-8 Raroh flames, dinosaur holograms, and glass and screens on a few base tanks).
- Camouflage part materials that share a name with the tank's material no longer replace the tank's camouflage material (Bisonte C45 Unbreakable).

## Names
- With a legendary camouflage selected, the title shows the tank's in-battle name ("GuP Type 95 Ha-Go", "KV-1 Warrior", "Shinobi").
- Camouflages without a name in the game files yet show "Unreleased" in orange instead of their raw string key, and no longer crash the tank names list.

## Attachments
- Attachments (`kind: customization`) are listed in their own group under the camouflages and can be turned on together with a camouflage. They load the same way as camouflages and fade with the same transition.

## Other
- Liberté, You Rock! and Ozzie (single-tank camouflages that only set a preset through `override`) are now available.
- Mastery gun mark meshes (`custom_gun_marks_*`) are no longer drawn (Helsing, HWT20 FalconFire and two camouflage guns).

## Not included
- Pixel Wave, Digital Trace and Forest Shadow are tiled pattern camouflages, which the viewer can't render yet.
- FV301 Corbie's drone position and the dinosaur heads' glow depend on camouflage animations and emissive materials, which are separate PRs.

Fixes #417
Fixes #419
Fixes #421
This commit is contained in:
Mark Greene committed 2026-10-29 15:28:11 +13:00
1 parent 091607b0a8
commit 0f299335d6
18 files changed
+559 -113

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@@ -14,4 +14,5 @@ message Camouflage {
optional I18nString tank_name = 3;
optional I18nString tank_name_full = 4;
optional uint32 tank_id = 5;
optional bool attachment = 6;
}
@@ -25,6 +25,7 @@ export interface Camouflage {
tank_name?: I18nString | undefined;
tank_name_full?: I18nString | undefined;
tank_id?: number | undefined;
attachment?: boolean | undefined;
}
function createBaseCamouflageDefinitions(): CamouflageDefinitions {
@@ -192,7 +193,7 @@ export const CamouflageDefinitions_CamouflagesEntry: MessageFns<CamouflageDefini
};
function createBaseCamouflage(): Camouflage {
return { id: 0, name: undefined, tank_name: undefined, tank_name_full: undefined, tank_id: 0 };
return { id: 0, name: undefined, tank_name: undefined, tank_name_full: undefined, tank_id: 0, attachment: false };
}
export const Camouflage: MessageFns<Camouflage> = {
@@ -212,6 +213,9 @@ export const Camouflage: MessageFns<Camouflage> = {
if (message.tank_id !== undefined && message.tank_id !== 0) {
writer.uint32(40).uint32(message.tank_id);
}
if (message.attachment !== undefined && message.attachment !== false) {
writer.uint32(48).bool(message.attachment);
}
return writer;
},
@@ -262,6 +266,14 @@ export const Camouflage: MessageFns<Camouflage> = {
message.tank_id = reader.uint32();
continue;
}
case 6: {
if (tag !== 48) {
break;
}
message.attachment = reader.bool();
continue;
}
}
if ((tag & 7) === 4 || tag === 0) {
break;
@@ -278,6 +290,7 @@ export const Camouflage: MessageFns<Camouflage> = {
tank_name: isSet(object.tank_name) ? I18nString.fromJSON(object.tank_name) : undefined,
tank_name_full: isSet(object.tank_name_full) ? I18nString.fromJSON(object.tank_name_full) : undefined,
tank_id: isSet(object.tank_id) ? globalThis.Number(object.tank_id) : 0,
attachment: isSet(object.attachment) ? globalThis.Boolean(object.attachment) : false,
};
},
@@ -298,6 +311,9 @@ export const Camouflage: MessageFns<Camouflage> = {
if (message.tank_id !== undefined && message.tank_id !== 0) {
obj.tank_id = Math.round(message.tank_id);
}
if (message.attachment !== undefined && message.attachment !== false) {
obj.attachment = message.attachment;
}
return obj;
},
@@ -317,6 +333,7 @@ export const Camouflage: MessageFns<Camouflage> = {
? I18nString.fromPartial(object.tank_name_full)
: undefined;
message.tank_id = object.tank_id ?? 0;
message.attachment = object.attachment ?? false;
return message;
},
};