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Fix: Legendary camouflage parts, materials, names and attachments
Fixes a batch of legendary camouflage problems in the Tankopedia viewer, adds three missing unique camouflages and lets attachments be shown together with a camouflage.
## Camouflage parts (state switchers)
- Camouflages now choose which tank pieces show the same way the game does. Each switcher's load-time scenario script runs at export time (checks for attached camouflage items, or compares the camouflage preset), along with its state-switch actions. This replaces the old guess from part names (new `core/blitzkit/switcherStates.ts`).
- Fixes missing roof MGs, fenders and fuel tanks (IS-3 Bear, Obj. 140 Terror, IS-7, IS-4, FV215b 183, AMX 50 B, KV-1S) and default parts mixed into camouflages (Pershing Speedfire, Forest Witch Fullmetal, Waffenträger Goldstreifen).
- Switchers inside camouflage parts now show one state instead of all of them stacked (Obj. Kust double net, Goldstreifen stowage, Tiger II cat).
- States are matched by original node names, because the GLTF loader renames duplicates.
- Camouflage part meshes with no LODs (`lodIndex -1`) are kept, which restores the Tiger II cat body and missing pieces on about 11 other camouflages.
## Materials
- `AlphaBlend` materials export as transparent. `AlphaBlendAdditive` materials export as additive and are applied in `jsxTree`, and unlit `Textured` materials export as unlit (IS-8 Raroh flames, dinosaur holograms, and glass and screens on a few base tanks).
- Camouflage part materials that share a name with the tank's material no longer replace the tank's camouflage material (Bisonte C45 Unbreakable).
## Names
- With a legendary camouflage selected, the title shows the tank's in-battle name ("GuP Type 95 Ha-Go", "KV-1 Warrior", "Shinobi").
- Camouflages without a name in the game files yet show "Unreleased" in orange instead of their raw string key, and no longer crash the tank names list.
## Attachments
- Attachments (`kind: customization`) are listed in their own group under the camouflages and can be turned on together with a camouflage. They load the same way as camouflages and fade with the same transition.
## Other
- Liberté, You Rock! and Ozzie (single-tank camouflages that only set a preset through `override`) are now available.
- Mastery gun mark meshes (`custom_gun_marks_*`) are no longer drawn (Helsing, HWT20 FalconFire and two camouflage guns).
## Not included
- Pixel Wave, Digital Trace and Forest Shadow are tiled pattern camouflages, which the viewer can't render yet.
- FV301 Corbie's drone position and the dinosaur heads' glow depend on camouflage animations and emissive materials, which are separate PRs.
Fixes #417
Fixes #419
Fixes #421
This commit is contained in:
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+69
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@@ -1,5 +1,5 @@
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import { alias } from "@blitzkit/core";
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import { Flex, Tooltip } from "@radix-ui/themes";
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import { Flex, Text, Tooltip } from "@radix-ui/themes";
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import { uniqBy } from "lodash-es";
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import { SKIN_NUMBER } from "../../../../../../constants/skinNumber";
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import { api } from "../../../../../../core/blitzkit/api";
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@@ -14,21 +14,30 @@ const camouflageDefinitions = await api.camouflageDefinitions();
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export function SkinSwitcher() {
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const tank = Duel.use((state) => state.protagonist.tank);
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const skin = Tankopedia.use((state) => state.requestedSkin);
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const attachment = Tankopedia.use((state) => state.requestedAttachment);
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const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
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const disturbed = Tankopedia.use((state) => state.disturbed);
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const { unwrap } = useLocale();
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const { unwrap, strings } = useLocale();
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const skins = uniqBy(
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Object.values(camouflageDefinitions.camouflages).filter(
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(camouflage) => camouflage.tank_id === tank.id,
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),
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(camouflage) => unwrap(camouflage.name!),
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(camouflage) =>
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(camouflage.name && unwrap(camouflage.name)) || camouflage.id,
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);
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// attachments aren't camouflages so they get their own group
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const groups = [
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skins.filter((camouflage) => !camouflage.attachment),
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skins.filter((camouflage) => camouflage.attachment),
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].filter((group) => group.length > 0);
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if (skins.length === 0) return null;
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return (
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<Flex
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direction="column"
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gap="3"
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top="50%"
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right={
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disturbed && requestedDisplay === TankopediaDisplay.Model
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@@ -42,42 +51,64 @@ export function SkinSwitcher() {
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pointerEvents: "auto",
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}}
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>
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{skins.map((camouflage, index) => {
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const name = unwrap(camouflage.name!).replace(
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"%(camo_num)",
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SKIN_NUMBER,
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);
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const top = index === 0 ? "var(--radius-full)" : "0";
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const bottom = index === skins.length - 1 ? "var(--radius-full)" : "0";
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{groups.map((group) => (
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<Flex key={group[0].id} direction="column">
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{group.map((camouflage, index) => {
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const rawName = camouflage.name && unwrap(camouflage.name);
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const name = rawName
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? rawName.replace("%(camo_num)", SKIN_NUMBER)
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: strings.website.tools.tankopedia.sandbox.skins.unreleased;
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const top = index === 0 ? "var(--radius-full)" : "0";
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const bottom =
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index === group.length - 1 ? "var(--radius-full)" : "0";
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return (
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<Tooltip key={camouflage.id} content={name} side="left">
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<SidebarIconButton
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selected={skin === camouflage.id}
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alt={name}
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src={alias("api", `/icons/camouflages/${camouflage.id}.webp`)}
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size={{ initial: "3", sm: "4" }}
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radius="full"
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style={{
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borderRadius: `${top} ${top} ${bottom} ${bottom}`,
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}}
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imageStyle={{
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width: "70%",
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height: "70%",
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borderRadius: "50%",
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}}
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onClick={() => {
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Tankopedia.mutate((draft) => {
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draft.requestedSkin =
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draft.requestedSkin === camouflage.id
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? undefined
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: camouflage.id;
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});
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}}
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/>
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</Tooltip>
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);
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})}
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return (
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<Tooltip
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key={camouflage.id}
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content={
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rawName ? (
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name
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) : (
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<Text style={{ color: "var(--orange-9)" }}>{name}</Text>
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)
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}
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side="left"
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>
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<SidebarIconButton
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selected={
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(camouflage.attachment ? attachment : skin) ===
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camouflage.id
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}
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alt={name}
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src={alias("api", `/icons/camouflages/${camouflage.id}.webp`)}
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size={{ initial: "3", sm: "4" }}
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radius="full"
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style={{
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borderRadius: `${top} ${top} ${bottom} ${bottom}`,
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}}
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imageStyle={{
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width: "70%",
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height: "70%",
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borderRadius: "50%",
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}}
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onClick={() => {
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const slot = camouflage.attachment
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? "requestedAttachment"
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: "requestedSkin";
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Tankopedia.mutate((draft) => {
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draft[slot] =
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draft[slot] === camouflage.id
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? undefined
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: camouflage.id;
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});
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}}
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/>
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</Tooltip>
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);
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})}
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</Flex>
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))}
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</Flex>
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);
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}
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+10
-3
@@ -22,9 +22,16 @@ export function Title({ skeleton }: MaybeSkeletonComponentProps) {
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const camouflage =
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skin === undefined ? undefined : camouflageDefinitions.camouflages[skin];
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const tankName = unwrap(protagonist.name!);
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const name = camouflage
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? `${tankName} ${unwrap(camouflage.name!).replace("%(camo_num)", SKIN_NUMBER)}`
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: tankName;
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// legendary camos carry the tank's in-battle name
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const name = (
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camouflage
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? camouflage.tank_name
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? unwrap(camouflage.tank_name)
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: camouflage.name
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? `${tankName} ${unwrap(camouflage.name)}`
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: tankName
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: tankName
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).replace("%(camo_num)", SKIN_NUMBER);
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const fontSize = revealed
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? disturbed
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? "1.5rem"
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+9
-2
@@ -48,7 +48,9 @@ export function Lighting({ hasPbr }: Props) {
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const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
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const revealed = Tankopedia.use((state) => state.revealed);
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const skinPending = Tankopedia.use(
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(state) => state.loadedSkin !== state.skin,
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(state) =>
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state.loadedSkin !== state.skin ||
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state.loadedAttachment !== state.attachment,
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);
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const animationTime = useRef(REVEAL_ANIMATION_TIME);
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@@ -245,9 +247,14 @@ function Animator({
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});
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}
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if (x >= 1 && Tankopedia.state.skin !== Tankopedia.state.loadedSkin) {
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if (
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x >= 1 &&
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(Tankopedia.state.skin !== Tankopedia.state.loadedSkin ||
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Tankopedia.state.attachment !== Tankopedia.state.loadedAttachment)
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) {
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Tankopedia.mutate((draft) => {
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draft.skin = draft.loadedSkin;
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draft.attachment = draft.loadedAttachment;
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});
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}
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});
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+5
-3
@@ -30,6 +30,8 @@ export function TankModel() {
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const { gltf } = useModel(protagonist.tank.id);
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const nodes = Object.values(gltf.nodes);
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const skinGltf = useSkin(protagonist.tank.id);
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const attachmentGltf = useSkin(protagonist.tank.id, "attachment");
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const skins = [skinGltf, attachmentGltf].filter((skin) => skin !== undefined);
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useTankTransform(track, turret, turretContainer, gunContainer);
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@@ -94,7 +96,7 @@ export function TankModel() {
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window.removeEventListener("pointerup", handlePointerUp);
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}
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return skinTree(node, skinGltf, {
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return skinTree(node, skins, {
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mesh(_, props, key) {
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return (
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<mesh
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@@ -171,7 +173,7 @@ export function TankModel() {
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window.removeEventListener("pointerup", handlePointerUp);
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}
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return skinTree(node, skinGltf, {
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return skinTree(node, skins, {
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mesh(_, props, key) {
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return (
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<mesh
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@@ -252,7 +254,7 @@ export function TankModel() {
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window.removeEventListener("pointerup", handlePointerUp);
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}
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return skinTree(node, skinGltf, {
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return skinTree(node, skins, {
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mesh(_, props, key) {
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return (
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<mesh
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